Stream June 6

Seems like Firaxis has done a ton of quality of life and balance improvements. I especially like notifications moved to the side and grouped and the gossip tab. I also love the more detailed tool tips for units that shows all their bonuses. I love that siege towers are less effective against renaissance walls. Very impressed with the balance changes. Seems like the game might be really solid now for players who want a more competitive game.
 
That's risky. Many of the players here are hardcore players who utilize tactics and strategies I doubt casual players even know exist.

Well, I think we should give some credit to Firaxis and their ability to evaluate if an idea heavily backed by these message board belongs in a MOD or in the base game.
 
I'm actually more excited for Industrial Zones, finally they get a well earned adjacency bonuses from Strategic Resources, Lumbermills and certain districts.

It's going to be fun playing around with the new adjacency bonuses. Between them and buffed lumber mills, mines aren't nearly as important as they used to be. In fact, the standard adjacency bonus for quarries and minor bonus for mines means quarries are pretty good now. Throw in some Stone Circles, and I might have to reconsider the "harvest all stone" approach I've been taking.

which ones?

Some of the ones used to get sub-200 turn Science Victories, for starts.
 
I missed the pantheon that gives a free settler. I can hear Mansu Musa laughing already...

Problem is Desert Folklore is such a good pantheon for Mansa Musa, not sure I'd swap them out.

Thinking about it, the best civs for the free settler pantheon are probably ones that tend to be busy with something else early, especially civs that go for an early religion. I could definitely see myself more interested in going the religious route if I know that I don't stifle my expansion early game. Another great option for it would be a civ that wants an early war - if I can keep my capital churning out units and use the pantheon to settle my 2nd city, that might be a better use of hammers than going for God of the Forge.
 
That's risky. Many of the players here are hardcore players who utilize tactics and strategies I doubt casual players even know exist. Catering too much to this crowd might be detrimental to the experience for newer and more laid back players.

I have come to the determination recently based on perusing the reviews on steam, that the best way to balance your game, design its mechanics, and scale its difficulty, is to provide a challenging and satisfying experience to the top 25% of your fan base. Their passion and praise makes up for the risk of alienating the casual player. Casual players will purchase and enjoy as long as it is well reviewed by the players themselves and produce as sense of accomplishment when victory is achieved.

While working for the Disney Company we were consistently mandated to attend classes with titles like "Walt and Me." In these lectures employees who worked directly with Walt would be interviewed by a host and pass on their experiences with him imparting some of his values and giving insight into his character. Audio tapes from private functions were also played. One story that stood out to me involved the purchasing of stage coaches for Disneyland before it opened. In the story Walt was cautioned by a high ranking executive of a company investing in the park against providing the quality of Stage Coaches to the general public, because they will be ruined quickly, that the guests will not appreciate the workmanship and the investment will be wasted on needless frill. Walt told him that if you make it nice enough, if it is of the highest possible quality, people will appreciate it, respect it, and (paraphrasing) maybe even protect it. This may not be 100% correct in all the facts, but this was the message behind his conversation with the man. It proved to be accurate.

Too often we discount what the general end user will be willing to accept or handle and error to greatly on the side of caution. If anything was to be learned from Walt in those lectures from his partners and his own recordings was that he was convinced that people were more inclined to follow a leader of quality whether or not they understood or completely agreed with what that leader stood for as long as that leader was fair, reasonably moral, had an ethical code, and above all else, was passionate and committed to the vision. Strive to be great, not just successful, and the rest will follow.

It has to be accessible and enjoyable, but the biggest cheerleaders are the dedicated. They can influence sales greater than any marketing scheme. Seems they are noticing this and adjusting their mode of interaction and the approach they are taking to future tweaks and content.

Edit: Something I did not mention. Balance between fan service and creative integrity. Humility is key here. Your most dedicated fan-base will often give you best press and the best feedback, so take all feedback in and analyze it. Give it the respect it deserves, but do not get caught trying to make all dreams come true. Pattern recognition, trends, consistent messages from the faithful should always carry more weight. You don't want the fans to be creating the game completely, nor do the fans want that responsibility. It may seem counterproductive, but if you consider a suggestion and do not move forward with it, try to acknowledge the concern and tactfully explain why it wasn't implemented. Judgement on what should be considered or addressed is the hardest thing. This is where a great leader or communicator comes in so handy.

It was evidenced today that they are listening to the people lower on the food chain internally. Seeing Carl(not that Carl is not respected or valuable, but I would venture he was the lowest ranking member of the dais) relating most of the information and the reference to how important the QA team is to them, that their contributions are plentiful, that they are dedicated, and that the implementation of their suggestions is being considered and implemented, was a great marketing move by their team. I do believe that it has happened like that in the past, that it's not just for show, but letting the fan-base see it in action gives the whole operation a fresh and exciting look.
 
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I'm surprised no one said anything about the AI changes they commented.

They said AI is now more competent at defending cities and also playing to their strenghts. This is actually pretty good to be honest. Although I noticed that non-upgraded norwegian swordsman in the future era. Harald had literally like 50.000 gold and the unit was in one of Canada's tiles (allies), so he could have upgraded it in any moment, however he did not. That's still bad I guess.
 
I'm surprised no one said anything about the AI changes they commented.

They said AI is now more competent at defending cities and also playing to their strenghts. This is actually pretty good to be honest. Although I noticed that non-upgraded norwegian swordsman in the future era. Harald had literally like 50.000 gold and the unit was in one of Canada's tiles (allies), so he could have upgraded it in any moment, however he did not. That's still bad I guess.

Settling too! They made it so that AI considers a lot more variables both for the player (suggestions) and other civs.

That's effectively a massive buff.
 
Hey everybody!

I wanted to provide answers for a few of your questions, some of which I meant to say on the stream today but there was just so much that I didn't hit it all!

The Mine, Lumber Mill, and Quarry all give the same amount of production through their tech tree buffs, regardless of terrain. Therefore any resource, feature (ie Woods), or Hill just increases that yield even further—a Lumber Mill in Woods on a Hill is 1 more production yield than a Mine on a Hill with no Woods.

The Hansa will receive the same District adjacencies that the Industrial Zone gets (+2 for Aqueduct, Canal, and Dam). It is otherwise unchanged. Note that the standard IZ gets a +1 bonus from adjacent Strategic Resources only, while the Hansa is all Resources.

After Great Prophets are gone, Holy Sites give even more Faith thanks to the new GPP conversion.

Religious Settlements is the Pantheon that gives a Settler.

Thanks for watching today, for your excitement about the patch, and for playing the game!

-Carl

So, Carl you come in here and spread more information... after the stream? Has Firaxis finally turned the corner? In over 20 years of playing Civ games I have NEVER seen anyone from Firaxis every say anything on any forum. Thats pretty nice and also nice to meet you and good job.
 
So, Carl you come in here and spread more information... after the stream? Has Firaxis finally turned the corner? In over 20 years of playing Civ games I have NEVER seen anyone from Firaxis every say anything on any forum. Thats pretty nice and also nice to meet you and good job.

That isn't really fair to Firaxis. You can see from Carl's profile that he's posted before (albeit infrequently). We've also seen somewhat regular posting from Sarah Darney. Moreover, we have seen quite a bit of awesome posting from Dennis Shirk in recent times communicating about bug fixes and modding tools, as well as the marketing manager Kevin.

They're engaging with us a much as they can, and they have emphasized on the last couple livestreams that they are keeping a very close eye on community feedback even if they aren't logging into their CFC accounts and holding court for hours every day :)
 
Harald had literally like 50.000 gold and the unit was in one of Canada's tiles (allies), so he could have upgraded it in any moment, however he did not. That's still bad I guess.
Why would you upgrade the swordsman? It would require resources and cost more maintenance. Unless I get into a war or want to have a higher military score or there's a threat of barbs I generally don't upgrade units, either.
 
Why would you upgrade the swordsman? It would require resources and cost more maintenance. Unless I get into a war or want to have a higher military score or there's a threat of barbs I generally don't upgrade units, either.

Well I get what you say but the question here would be: why wouldn't you? you have 50k gold and niter do not deplete with time so you don't lose anything. Also is a swordsman in the future era.

It would be interesting to see a declaration of war to him from other civ to test if he is willing to upgrade it (and again, he would have to do it twice at least, if not three times to make it somewhat competent).
 
.... They added seas .... it is time for a map update
 
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