Strudeler's Mods - Civ6 Advanced

Strudeler's Mods - Civ6 Advanced 3.1.2

Strudeler

Chieftain
Joined
Mar 7, 2017
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Cardboard Box
Strudeler submitted a new resource:

Strudeler's Mods - Civ6 Advanced - Gameplay

A mod intended to change game play, not to change the game at great length, but largely improve production, game pace, research, and units to make larger and longer games.

Features include:
->All units have +1 base movement (exception being a few support and civilian units). District cost progression increases based on how many previous districts of the same type exist in the empire.
->Techs and Civics have, on average, doubled their costs.
-> Regional effects increased to +8 tiles....

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Strudeler updated Strudeler's Mods - Civ6 Advanced with a new update entry:

Cleanup Update 3.1.2

-Added Nubia support for the unique Archer and lowered production cost on the wonder by 50.
-The Pitati Archer is strong, so strong I decided to amp up the base moves on heavy mounted units to 5 instead of 4, like their light mounted counterparts. The archer also has 115 production cost much like all the classical/medieval uniques and it has 3 maintenance to warn off swarm, its base moves are at 4.
-All the old files have been removed and replaced.
-View the new changelog PDF.

Read the rest of this update entry...
 
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