micmc
Warlord
the Wiki-xml link wasn't working, I suspect I'd find most of my problems solved within it, but since not I need to bother you nice people.
I put a new building, got it to show up, do its job, only weird thing is on the city build screen it's listing as TXT_KEY_BUILDING_SILO, rather than simple Silo can anyone tell me which kitten I need to step on to fix this?
What is the syntax/use of <YieldChanges/>? By looking at how the Lighthouse handles sea squares, I thought it would be similar but
A. I couldn't get sea squares to modify Hammers & Trade also
B. For the regular <YieldChanges/> nothing seemed to work and kept giving error messages.
Last ?, is there a way to "terraform" with workers, I really liked the Plant Forest Mods out there, I was hoping to do the same kind of thing with deserts -> plains -> grasslands and/or Plant Crops (wheat etc) and/or turn peaks (modified somehow to be passable to the dynamite worker unit) into hills?
Since I'm more a sandbox player, I'm less worried about the AI using the abilities efficently and more worried about making utopia, but if some wise soul could point how to have the AI do the same things it would be golden nail in thier coffin (which is like a gold star in 1st grade, just more eternal)
I put a new building, got it to show up, do its job, only weird thing is on the city build screen it's listing as TXT_KEY_BUILDING_SILO, rather than simple Silo can anyone tell me which kitten I need to step on to fix this?
What is the syntax/use of <YieldChanges/>? By looking at how the Lighthouse handles sea squares, I thought it would be similar but
A. I couldn't get sea squares to modify Hammers & Trade also
B. For the regular <YieldChanges/> nothing seemed to work and kept giving error messages.
Last ?, is there a way to "terraform" with workers, I really liked the Plant Forest Mods out there, I was hoping to do the same kind of thing with deserts -> plains -> grasslands and/or Plant Crops (wheat etc) and/or turn peaks (modified somehow to be passable to the dynamite worker unit) into hills?
Since I'm more a sandbox player, I'm less worried about the AI using the abilities efficently and more worried about making utopia, but if some wise soul could point how to have the AI do the same things it would be golden nail in thier coffin (which is like a gold star in 1st grade, just more eternal)