Killtech
Discutator
the problem with animal and food resources is that they behave different then we are used form reality. in reality it is: one time access to a animal, always access to an animal. no matter how you got it as long as it was alive.
as for transporting horses... hmm, i don't like that. maybe another approach? if someone loses any kind of cavalry unit in a fight there is a chance to produce a horse resource in that area on a unimproved plot if -and only if- there is no other horse resource in 20 tile radius on the same land mass.
solves the strategic horse resource problem. you just need someone to import them and a little war. works for ivory, too.
as for the other animal resources: multiple approaches possible.
1) a national wonder (domesticate animal x) that can only be build if you have access to resource (in city range) and gives you one additional resource of that type. if you have access to a resource each farm has a chance to 'discover' the resource on that plot - if the city has no direct access to another food resource. thus animal resources would spread over time to all countries and could be very rare on the game start (maybe even one single resource?). i think this is far more realistic then the actual system and has the benefit that we can actually assume that form the renaissance age every civ will have access to certain resources. assumption makes balancing easier as you can estimate cities overall health, happiness and food better.
2) you can actually build pastures WITH a resource assuming you already have access to it (e.g. you have cow farm, pig farm improvements... think hydro will like it). bonus ofc should be much smaller then now - even produce less food then normal (that's a fact that you get less food form animal then form agriculture). the optimum should be one animal resource in each city vicinity. to do that buildings like butcheries would only give a bonus for resources in city vicinity and ONLY for a single one. e.g. a butchery gives you +3 food and +1 hammer for cow OR +4 food for a pig. if you have both then only first resource counts.
hmm... that doesn't actually fit into this thread, does it? well at least there's a domesticate animal x national wonder so it has at least something to do with subduing...
as for transporting horses... hmm, i don't like that. maybe another approach? if someone loses any kind of cavalry unit in a fight there is a chance to produce a horse resource in that area on a unimproved plot if -and only if- there is no other horse resource in 20 tile radius on the same land mass.
solves the strategic horse resource problem. you just need someone to import them and a little war. works for ivory, too.
as for the other animal resources: multiple approaches possible.
1) a national wonder (domesticate animal x) that can only be build if you have access to resource (in city range) and gives you one additional resource of that type. if you have access to a resource each farm has a chance to 'discover' the resource on that plot - if the city has no direct access to another food resource. thus animal resources would spread over time to all countries and could be very rare on the game start (maybe even one single resource?). i think this is far more realistic then the actual system and has the benefit that we can actually assume that form the renaissance age every civ will have access to certain resources. assumption makes balancing easier as you can estimate cities overall health, happiness and food better.
2) you can actually build pastures WITH a resource assuming you already have access to it (e.g. you have cow farm, pig farm improvements... think hydro will like it). bonus ofc should be much smaller then now - even produce less food then normal (that's a fact that you get less food form animal then form agriculture). the optimum should be one animal resource in each city vicinity. to do that buildings like butcheries would only give a bonus for resources in city vicinity and ONLY for a single one. e.g. a butchery gives you +3 food and +1 hammer for cow OR +4 food for a pig. if you have both then only first resource counts.
hmm... that doesn't actually fit into this thread, does it? well at least there's a domesticate animal x national wonder so it has at least something to do with subduing...