Really?! Not against Neanders and Barb Stone Axe until they have at least a 1/2 dozen promotions in my games.I agree. Hunters are quite powerful
JosEPh
The point with the Hunter Type units is to hunt animals, not to hunt people. Even Neanderthal people. Against normal troops the hunter line isn't as good as it is against animals and other unit types are better against Neanders and other human troops. A Stone Axeman with 2 promotions of Shock can easily take out a Neander if attacking it on flatland, or letting it attack you in a forest. Shouldn't really even try to use hunters, at least not the way it's set up now (which I'm perfectly fine with).
About Hunter line merging into Sniper line: There's really only one big problem for me with that. Sniper line is Hidden Nationality. Your/my hunter type units with promotions geared towards capturing animals suddenly can't capture any animals anymore, at all, no matter what, if upgraded into a Sharpshooter (or snipers down the line).
Having a "secondary line of explorers with attack capability" rather than sooner or later merging into a sniper would be the way to solve that. Or not upgrade at all. Having Ranger as the top tier and without further advancement possible is good too. Still won't have any trouble with any animals apart from Dog Units, but that I can live with. Would like to see implemented that Hunters and Trackers aren't Force Obsoleted though so one can have 15 (elite unit max) hunter types as max at any one time (5 Trackers, 5 Hunters, and 5 Rangers. That way one can gain a bit of XP with Trackers/Hunters in case of a Ranger croaking. Which can easily happen if running into an army camped somewhere.
I STILL say Rangers should be reduced to 5 in strength though. 7 is still way much still as you, with a Great General supporting them, can use 5 Rangers to take out a civilization rather easily if you go for Falconry fast, even when behind in techs. Seems the AI doesn't put much weight into Falconry, and really shouldn't IF Rangers were good against animals and not so great against troops.
An Idea: Can hunter line units have a free promo that reduces defenders withdrawal chance, and set almost all animals to have 95% withdrawal rate on defend (and normal on attack).
That way hunter type units would basically be the only ones able to hunt animals while everyone else wouldn't be able to do more than defend against them.
Troops going a-hunting ducks would scare them off way before being able to catch them...
Cheers