Hydromancerx
C2C Modder
Someone has already been through and adjusted the combat strength of the animal units. I know because when I set them up the subdued version had the same combat strength as their wild cousin. Now many of them are twice as strong. I wonder if this is the reason I had been finding the early eras a "give me". I hate "give mes".
I am not too concerned with their strength or even speed. However I think they should get some sort of bonus in their native biome. Especially now that we have new types of terrains and terrain types.
For example an animal may be better camouflaged in the environment they originated in.
I wasn't looking at their relative STR vs human units, I was trying to balance them across fellow animals.
nerf the water myths until marine biology. To that end even if you can't even subdue it (like current public v17 giant squids) you can have stories about it circulating. Some of the names should be different Giant squid is obviously 'Myth of the Kraken' and Manatee/dugong should be 'Myth of the Mermaid'. Snakes 'Myth of the Serpent' and land reptiles 'Myth of the Dragon'.
to the capital towards the myth building. I would need to give all the myth buildings a cost and all the subdued units a "hurry building" amount of the same value. It would mean that all animals would be able to help hurry any building which may be OP, but it is possible. Something to try once v18 is out I think.
. basically they tel us nothing about where they are occurring. I could not find where the walrus one was coming from but it does not look like it is coming from the resource.
