Subdued Animals in C2C discussions

I just want us to consider the major poison sources in the world and make sure we've got all of those that are animals manifested into the game so that I can work with them for those poisons later.

Also... what about the BLUE whale?

Some smaller animals should be in play as well. I know we were going to convert the rabbit but we haven't yet. What about Chinchillas? I love the meerkats going in...

Mice? Rats? Spiders? Scorpions? Centipedes? 'Spose we can leave insects mostly in just as 'vermin' buildings. But the differing types of poisons derivable from some of the varieties being limited to certain places on the globe could have some interesting interplay here. And a swarm of Army Ants could be a significant foe on the battlefield.

There's also the Octopus and Jellyfish.

Having all these BASIC varieties I'm thinking is a LOT more important than having accurately reflected differing types of Tapirs (I'd never even HEARD of a tapir before this mod! Since I've seen them on TV now and then...) and such a wide volume of varying bear species.

There's also a TON of various bird species that aren't reflected. The Sparrow, the Cardinal, Jaybirds, Robins, etc... The Arctic Tern comes across as kind of an 'odd duck' as it were since many of his comparables aren't in the game. Not that we need them all mind you.

1. I have a blue whale but am saving it for my 200th converted species.

2. I already converted a rat but DH did not want it since he said he already had an animated one for the Unhealth mod. I have not seen it so I don't know what happened.

3. And the Spiders and Scorpions are already made by someone and animated. Its just a matter of DH adding them.

4. I don't think I have found an Octopus but I do have several Jellyfish.

5. For the song birds I recently found a mod with some. I really want to get a bluejay in.
 
Can anyone figure out why parts of this Razorbill are not showing up? In NIFSkope i can see it but in game its missing parts of its body. :(


Try this nif file
I just brutal remove some branches and seems its working.

I tried same method with Jellyfish and didn't work :(
 

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@DH

Here is a Gray Whale. They have a North Pacific migration route. They should have the same buildings as the other whales. Note that a Gray Whale is around 15 meters long, while a Minke Whale is around 8 meters long. So when scaling I tried to get it to almost double the Minkie Whale.
 

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You do realise I am over 1,000 km from my modding computer, don't you?

Should that matter? In the past it has taken months for a species to get into the game. Converting them is more about my motivation to convert them. I just happen to be in a converting mood. Other times I don't feel like it at all. So consider these saved up for times when I am not converting any but you are ready to deal with them. ;)
 
@DH

I found an Elasmotherium! Its a type of prehistoric rhino which a HUGE horn. It lived during the last ice age and was similar to a Woolly Rhino. Its range is basically the polar regions of Eurasia. It should get the same myths as the other Rhinos as well as possibly its own Paleo Rhino myth (since eventually I want a Woolly Rhino too).
 

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@DH

Here is a Columbian Mammoth. They lived in North America during the last ice age. Unlike the Woolly Mammoth, they lived in grasslands and savannahs like an African Elephant. Except in this case North America instead of Africa.

This should get the same buildings as our current Mammoth. Note that our Mammoth should be renamed to "Woolly Mammoth" now that we have more than one type.

comparativesizes-1.jpg


I also plan to convert the African Elephant so our current elephant would be the Asian Elephant. So in size it would go ...

Asian Elephant -> Woolly Mammoth -> African Elephant -> Columbian Mammoth
 

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@ DH

With all those animals Hydro is doing, what EXACTLY (examples) pls, needs to be done and to which XML files and where??

Maybe if someone has extra time, or a new person doesnt have much or has time on their hands can do some, i am just sayin'.
 
@ DH

With all those animals Hydro is doing, what EXACTLY (examples) pls, needs to be done and to which XML files and where??

Maybe if someone has extra time, or a new person doesnt have much or has time on their hands can do some, i am just sayin'.

In my folder Modules/DancingHoskuld/Subdue_Animals there is another folder z_experimental. It contains the latest animals I have added except I have only done the first part so far. Basically

1) I take what Hydro has provided, move the art into the core and then make a subdued version of the animal using an existing subdued animal as a guide.

2) Add in new pedia text for the animal.

3) Set the default spawn locations, times and frequency. Test this. Note: when I restricted the Cave Bear and Cave Lion to Europe and Asia it mucked up all the bears:(. I have not fixed that yet.

4) After that I code any
- new myth and legend buildings
- story and stories buildings. I have just made up a template for this. Add these to the right story teller unit.

5) After that I need to decide if we need a tamed version of the animal. Mostly I have not been doing this.

I suppose you want a lot more detail than that.
 
In my folder Modules/DancingHoskuld/Subdue_Animals there is another folder z_experimental. It contains the latest animals I have added except I have only done the first part so far. Basically

1) I take what Hydro has provided, move the art into the core and then make a subdued version of the animal using an existing subdued animal as a guide.

2) Add in new pedia text for the animal.

3) Set the default spawn locations, times and frequency. Test this. Note: when I restricted the Cave Bear and Cave Lion to Europe and Asia it mucked up all the bears:(. I have not fixed that yet.

4) After that I code any
- new myth and legend buildings
- story and stories buildings. I have just made up a template for this. Add these to the right story teller unit.

5) After that I need to decide if we need a tamed version of the animal. Mostly I have not been doing this.

I suppose you want a lot more detail than that.

How about just adding this to the Modder's Documentation area, then with all the bells and whistles also, but your choice, no rush, just sometime this year:p is all, thx.;)
 
@ DH

dont know what is going on here (pic 1), it says i can put a resource on a plot but it has a different btn (cow/wolf)? then i tried it and all that happened was the cow got deleted is all, no resource put on plot??
 
Indeed that is so. There are no mission buttons for putting an animal resource on the map and I did not want to use the same one as the one for the animal. I did request some new buttons.
 
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