strategyonly
C2C Supreme Commander
I rarely see cows, but loads of buffalo.
I wouldnt say loads, but "a little" more is all.

I rarely see cows, but loads of buffalo.
For the player's units to require an escort while automated would require that units be automated to fill in the role for escort requests. This could be rather difficult to work with.
There's a SMALL amount of defensive maneuvering in the missionary code but they have to see the problem for it to work and many times they'll be commanded to go to a spot beyond where they can see and don't re-evaluate with each step (doing so could be pretty heavy on processing.)
To an extent, it's the player's responsibility to ensure safe travel if they are automating where dangers could exist. I'm not convinced the cost of changing that would be worthwhile.
A full on python solution could be possible and would've been something I was unaware of so thanks for correcting that.
No. Too many bugs to work on for forward movement lately.Since I have NOT done anything other than basic release version of v36, did this get implemented?
I am specifically refering to subdued animals auto-finding cities similar to missionaries only, btw.
Missionaries and Corporate execs use the same bit of dll code which I tried to give to the subdued and tamed animals but the python code isSince I have NOT done anything other than basic release version of v36, did this get implemented?
I am specifically refering to subdued animals auto-finding cities similar to missionaries only, btw.
The dll also remembers that one unit of that type is going to the city and wont send any other automated units of that type there.
Even a rudimentary Missionary code would be fine with me, at the least I could use it as a way, once they're sitting in my capital for 300+ turns, I don't have to check EVERY single one of those to find something in some obscure town I didn't notice.
Is it possible to have exactly two units of a type sent? I'm thinking of snakes.
Even a rudimentary Missionary code would be fine with me, at the least I could use it as a way, once they're sitting in my capital for 300+ turns, I don't have to check EVERY single one of those to find something in some obscure town I didn't notice.
I've got a Subdued Sealion in my capital that was captured around turn 150-200, and it's currently turn 1000+. What does that say about me?If you have animals sitting in your capital for 300+ turns you play a strange C2C game imhpo.
That is almost how I do it, except when the numbers get to big I split the stack and keep it outside my city at some safe place. One stack for horses, donkeys and giraffes - all the units that can build carnivals. One stack for bears, cats and dogs for the cages. One stack for food animals - herds and flocks. One stack for birds including raptors like the hawk, for cages etc.. One stack with everything else for snake and governor buildings. Not only that when I can afford it I start building a stack of one of all the animals that can build a story and keep it outside my science city until it can be used. I then start on my stack for the Stories.I've got a Subdued Sealion in my capital that was captured around turn 150-200, and it's currently turn 1000+. What does that say about me?
That said, piling up subdued animals that I can't quite use yet, but are potentially of future use, is the number one cause of bankruptcy for me until well into the Ancient Era in most games. Worst culprits are definitely the various herdables, with a special mention to Ibexes (Goat), Mouflons (Sheep), and assorted Poultry because those can't be trained later on. I also play with Peace Among NPCs, which means there are a LOT of animals around.
The Americas mostly. I got lots in my last game but only managed to subdue one.Where do i get these, i have not seen any in like 10 games i have played??
Be careful of downplaying a person's interest in playing what is the official packed release and of a person's playstyle. It can be taken very, very poorly.
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What if ur not playing a Earth map, then how does it work??The Americas mostly. I got lots in my last game but only managed to subdue one.
What if ur not playing a Earth map, then how does it work??
Surely you are not threatening me are you?
If you have animals sitting in your capital for 300+ turns you play a strange C2C game imhpo.
Didn't you say you were just playing stock v36 and not the SVN. You view of where the gameplay is is actually outdated terribly.
What if ur not playing a Earth map, then how does it work??
After much thinking it should beThe map is split into a (6) 3 * 2 sectors grid.
Top 3 (Left to Right) is +180 to +60, +60 to -60, - 60 to -180. (Longitude)
Bottom 2 (Top to Bottom) +90 to 0 and 0 to -90 (Latitude)
Think of a grid.
[---i---i---] North - West to East. (N. Amer, Europe, N. East Asia [Russia])
[---i---i---] South - West to East. (S. Amer, Africa - Mid. East, S. Asia, Pacific)