SuBI1 - Masters of the high seas

I think it should be Monarch, IMO.

An idea, maybe we should ditch the 1/3 idea, and say that when the game is over, we add one point per ship, or something. I'm saying this because, this becomes very hard to calculate in the late game, and my computer is slow enough that once we have a large enough military, going to the military advisor will actually crash my computer.
 
:lol: Wow that is slow

How about a new twist instead of the 1/3 idea? Coastal cities may only produce sea related items?
 
I don't know about coastal cities producing only sea-related buildings and units.

We still need to build marketplaces, courthouses, temples, settlers, etc.

How about if

coastal cities must first build available harbors, commerical dock, etc before building any other improvements.
 
Okay. Indians are out. Seafaring elephants just appealed to me. :lol: I'd rather not play Korea only because the only other SG I'm in, we are playing with them... Plus Hwacha's firing from our leaky boats? Ugh.

How about Rome? They also start with Alphabet. We can put our Legions to work manning the oars. Don't get me wrong, I'll go with Korea if everyone agrees... but I'd prefer not.

Yeah. The boat building can get dicey. Forcing coastal cities to build only sea related items may force us to actually not build on the coast. With our map type, this may be hard. And we are definitely going to need to build temples, markets, etc.

How about we try to build only sea faring units in coastal towns? All infrastructure is fair game. Wonders as well. But only boats. All troops come from inland (well, maybe marines from coastal cities?). Hopefully we'll have enough cities inland to work this. And hopefully our starting island will be big enough to give us a few decent troop building cities.

I'm all for Monarch. But -Oblivion- wanted out if this was a Monarch game. Maybe he'll brave the Monarch waters... Heck, it will be only my second Monarch game myself... I would think with all of us watching the goings on, we should be able to get by.
 
That could work. Or how about if they have to build a something sea related every X* projects finished

*-insert any number
 
Alright, so far we have:

4 votes Monarch
1 vote Regent

3 votes Korea
1 vote Rome
 
Can I vote twice? :lol: If down the line I start mumbling about sending a Korean to the moon or something like that, just ignore me. I'll just be playing the wrong game. :p

Yeah, I thought of the sea thing every X items too, but that is going to be very difficult to keep track of. Especially as we build out to cover the world in our, hmmm, Korean cities...

Let's just manage it by committee. We know we shall rule the waves with our sleek, er, Korean built ships. If one of our Wang Kon rulers deams we have strayed too far from our sea ruling heritage, he shall enact a period of sea contruction. All cities that can build something sea worthy are switched automatically to do so.
 
Ya, I think that that is much simpler.
 
Alright, looks like we will be playing Korea on Monarch. I will start the game when I get home tonight.

First player plays 20 turns, and 10 turns after that

24 hours got it, 48 hours to play turns and report them
 
That might be kind of hard, since commercial docks aren't available until the Industrial era. :p
 
Hmm. How about prioritize coastal improvements and build one ship first? Then everytime another ship is available, all coastal cities put that ship on their queue (if two ships are available at the same time, the cities must put one of those on the queue). I think that would give us the effect we are looking for, without crippling ourselves too, too much. Wang may be sea crazy, but he wouldn't be mad enough to build 8 harbors and 16 Hyundai currughs/galleys without being able to have someone sail these fine vessels (10yr/10,000 nautical mile warranty included), would he? :crazyeye:
 
How about once we get a Harbour up, the building order goes like this.

EXAMPLE ONLY:

City builds Barracks
City builds Galley
City builds Library
City builds Galley
City builds Settler
City builds Galley
etc.

So therefore, whenever a coastal city finishes something that isn't sea related, they have to switch to a sea related item, then switch back to no sea related. Of course, we don't have to build in that exact order.
 
Blimey!

I'm still here. It's just I didn't get a notification.

Koreans all the way. I used to earn a living building ships there! They're rather good at it and currently have the largest number of ships on order in the world.

My idea:

How about Minimum Number of ships = number of military units/transport capacity of current best ship.

Note that this doesn't count when Curraghs are around of course.

So, e.g. with Galleys, a full half of our force would be ships (could change it to 1/3.) With Galleons, a quarter and the moment we get transports, we go down to 1/8. We have the transport capacity to move all of our troops overseas at any one go.

Though having thought about it again, this doesn't make any provision for the plethora of naval vessels which appear in the later game. Still up for discussion.

MUST build or capture: Great Lighthouse, Magellan's

Beeline to Map Making, Astronomy, Navigation, etc.

Thoughts?
 
The roster is on the first page.

Also, Your idea requires alot of math, and I don't like alot of math. Also, transports only carry 6 units now, not 8.
 
Okey-dokey,

So we're just going with a committee of maritime security as SpikeIt's suggestion? Funnily enough that's my job at the moment too!

Edit: However, be warned. I'm not very good at it.
 
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