[submod] Cross' Overhaul: 18 New Civs, Shia Religion, Civics Rework, Crusades and Much More!

Decided that I could add Vandals, but only in their 410 post-Migration variant, where they start around the Straight of Gibraltar. It's a very different Vandals from the one in Aeons, but it shares a leaderhead and some other features. They were a good candidate because the Maghreb has an opening between 400 and 600.
  • On further reflection I may spin off the Almoravids into their own civ, becoming Morocco and having a presence in Spain to destabilize Al-Andalus, rather than have Morocco be a respawn civ.
  • Scots-Irish is still on the table, probably the next now that I'm done with the Vandals.
  • After that... maybe Yemen and Oman. Yemen would be Saba -> Himyar -> Yemen, and so have a long history, whereas Oman has the colonial empire. I also have to make sure the Saudi Arabia period of Arabia is working correctly.
  • Then... Australia? I've been wanting to get around to it, it's just so late-game that it's been low on my radar.
New Patch
  • New civ: Vandals
  • Begins in southern Spain with core in Africa (Carthage), in 410 AD.
  • UP: free pirate unit on city conquest
  • UUs: Savaran (Alans), Vandal Pirate (war galley)
  • UB: Shipyard (harbor)
  • UHVs: relating to piracy, raiding and making Carthage a top city
  • Fatimids and Tunis won't spawn if Vandals hold Carthage.
  • Tuscan Republic name for Italy activates whether the city is named Fiorenza or Firenze
  • Every 3rd land unit in ship spawned from "assault sea" role will be a siege unit (this used to be unique to Norman England but is now generalized)
  • Modify special flip code for England-as-Normandy (also applies to Vandals)
  • Slight buff to (Western) Huns
  • City dynamic names in Mauretania
  • Remove Marrakesh from Phoenician settler map. Other tweaks to settlement priority.
  • Tweak "foundation of Carthage" event.
  • Barbarian Marrakesh spawn in 1070 if not already founded.
  • Tweak Frankish starting units.
  • Nerf Roman modifiers.
  • Better Spain Visigothic dynamic naming.
  • Give Arabia some naval units on spawn (escort, ferry).
 
New Patch
  • Increase unit production costs for HRE
  • Slight increase in unit production costs for Moors.
  • Reduce Moorish core to Cadiz-Grenada area.
    • This will affect the Moorish respawn as Morocco but I plan on creating a separate Morocco anyhow
  • Dutch spawn: replace a pikeman and swordsman with 2 pistoliers
 
Back
Top Bottom