Elephantium
Trampling the AI
Pre-turn:
MM to grow one turn after the Granary completes. This way, we'll start with the foodbox half-full!
IT:
Zzz...
Turn 1 (3000 BC):
Lux slider to 10%, hire one scientist. Granary due in 1, growth in 2.
We see that Arabia learned Alphabet on the IT. They won't sell it to us at any price.
IT:
Zimbabwe: Granary->Settler
Turn 2 (2950 BC):
Lux slider to 30%, put the geek back in the fields. Growth in 1.
IT:
Zzz...
Turn 3 (2900 BC):
MM Zimbabwe for growth in 4 and 6 spt.
Lux to 40% to prevent riots.
IT:
Zzz...
Turn 4 (2850 BC):
Zzz...
IT:
Zzz...
Turn 5 (2800 BC):
MM Zimbabwe: Move a citizen from a forest to the tobacco: Growth in 1, 4spt.
America also has the Alphabet. This does not bode well for an attempt at a Republic slingshot.
IT:
Zzz...
Turn 6 (2750 BC):
Surprise! Zimbabwe needs no MM this turn
IT:
A Pink Scout runs by our borders, back into the fog.
Zimbabwe: Settler->Settler
Turn 7 (2700 BC):
Lux slider to 20%.
IT:
Zzz...
Turn 8 (2670 BC):
Settle Ulundi on the Yellow dot. Making Scout.
Ulundi's culture borders reveal TWO wheat to the SW! I think we should settle a city in a position to exploit those ASAP.
MM Zimbabwe for growth on this IT.
IT:
ARG! My MM took away a gold from lux spending, and Zimbabwe riots.
A Carthaginian warrior comes into view.
Turn 9 (2630 BC):
Carthage has 94 gold, BW, Masonry, Alphabet, and CB.
IT:
Turn 10 (2590 BC):
Zzz...
I was going to play more, but it got late before I finished my turns in CBob03, so I'm going to pass this on. ThinkTank, you have the conn.
MM to grow one turn after the Granary completes. This way, we'll start with the foodbox half-full!
IT:
Zzz...
Turn 1 (3000 BC):
Lux slider to 10%, hire one scientist. Granary due in 1, growth in 2.
We see that Arabia learned Alphabet on the IT. They won't sell it to us at any price.
IT:
Zimbabwe: Granary->Settler
Turn 2 (2950 BC):
Lux slider to 30%, put the geek back in the fields. Growth in 1.
IT:
Zzz...
Turn 3 (2900 BC):
MM Zimbabwe for growth in 4 and 6 spt.
Lux to 40% to prevent riots.
IT:
Zzz...
Turn 4 (2850 BC):
Zzz...
IT:
Zzz...
Turn 5 (2800 BC):
MM Zimbabwe: Move a citizen from a forest to the tobacco: Growth in 1, 4spt.
America also has the Alphabet. This does not bode well for an attempt at a Republic slingshot.
IT:
Zzz...
Turn 6 (2750 BC):
Surprise! Zimbabwe needs no MM this turn

IT:
A Pink Scout runs by our borders, back into the fog.
Zimbabwe: Settler->Settler
Turn 7 (2700 BC):
Lux slider to 20%.
IT:
Zzz...
Turn 8 (2670 BC):
Settle Ulundi on the Yellow dot. Making Scout.
Ulundi's culture borders reveal TWO wheat to the SW! I think we should settle a city in a position to exploit those ASAP.
MM Zimbabwe for growth on this IT.
IT:
ARG! My MM took away a gold from lux spending, and Zimbabwe riots.

A Carthaginian warrior comes into view.
Turn 9 (2630 BC):
Carthage has 94 gold, BW, Masonry, Alphabet, and CB.
IT:
Turn 10 (2590 BC):
Zzz...
I was going to play more, but it got late before I finished my turns in CBob03, so I'm going to pass this on. ThinkTank, you have the conn.