Pre-turn:
Move the Impi towards Hlobane; I don't like the look of the barb Warrior standing N of it on the hill.
Egypt and Persia lack Math; Persia lacks Writing. If we could afford to buy one of those techs, I'd contemplate doing some tech trading, but we don't really have the funds atm
IT:
Americans kill the barb warrior I was worried about.
Egyptians start ToA.
Turn 1 (1475 BC):
I find that the Arabs have a source of Ivory. If we can trim Kufah from them quickly, we might be able to pull off the SoZ in this game.
IT:
Hlobane: Rax->Impi
Isandhlwana: Worker->Worker
America starts Pyramids. Join the club, chumps.
Turn 2 (1450 BC):
Settle Mpondo next to the fish and start building a rax.
MM Ulundi to avoid wasting food (and permitting the Settler to complete on the IT).
We met the Dutch on the IT. They're as technologically advanced as anyone.
IT:
Watch fighting between Portugal and their two enemies, Greece and the Netherlands.
Turn 3 (1425 BC):
GRR! The governor mis-assigned the citizen at Ulundi, so we didn't get the two shields I was counting on.
Lux slider to 30% to allow Ulundi's citizen to work.
Sci slider to 30%, HBR still due in 1.
IT:
HBR->CB
Ulundi: Settler->Settler
Americans start MoM.
Turn 4 (1400 BC):
Lux slider to 20%, sci slider to 40%. CB due in 5, +1gpt.
IT:
Persia gives us the soft boot. We apologize.
Zimbabwe: Rax->Impi
Bapedi: Impi->Impi
Turn 5 (1375 BC):
I turn everyone around and head for the Arabic horses. Stupid Carthage
IT:
Carthage complains about our explorer. We apologize.
Carthage starts MoM.
Turn 6 (1350 BC):
Zzz...
IT:
America complains about our explorer. We apologize for the "mistake", heh, heh.
Hlobane: Impi->Impi
Turn 7 (1325 BC):
Stop a riot in Bapedi by hiring a taxman. The alternative was lux slider to 30%.
IT:
Intombe: Barracks->Impi
Carthage starts Lighthouse.
Turn 8 (1300 BC):
Sci slider to 0, change the Bapedi taxman to a Scientist. CB only needs one more beaker, and doing it this way instead of 10% sci with one taxman gains us one extra coin.
We still can't make a deal for Math. Too bad; Persia still lacks it.
Settler is in place to claim Arabic horses.
IT:
Silks are roaded. Hlobane is now happy!
CB->Writing
Vikings start work on the Lighthouse.
Vikings complete Pyramids. Lots of AI start new Wonders, no one completes anything else.
Turn 9 (1275 BC):
Settle Ngome next to the Arabic Horses. Making Walls.
Lux slider to 30% to prevent a riot in Zimbabwe. It can go back down next turn if we use the Impi as MP.
I'm going to halt here; we should talk about which tech to research next. We can get Myst in 5, Writing in 9, Math in 10, or IW in 7. I think Writing has the most utility; it will come in before we attack the Arabs, so it will open up more techs for us to extort from them.