Ok, my extensive post on map thoughts.
My vote on map stuff:
Map Specs
Worldsize: Large --> The compromise we reached, I think
Landmass: Continents
Land Ratio: 70% --> due to the Large map size we agreed on, I think the 70% is a good compromise in available land space
Barbs: Roaming --> See below
Environment: Normal, temperate
World Age: 4 billion years
Rules: All normal except please turn of wonder victory and possibly culturally linked starts. Also, lets have random civ enemies.
Barbs:
To me, barbs are a whole lot more about adding a little more difficulty to the game than for promotion opportunities, but that might be because at the higher difficulties that I play at, the human doesn't get bonuses vs the barbs. That can make the barbs VERY annoying. They say having raging barbs can up the difficulty level by a full notch. I kinda believe them...
On monarch, I think we still get a significant bonus... Anyhow, roaming barbs sounds like another good compromise to me, just to spice things up a touch.
Civ:
For civs, how about the French, Arabs, or Russia?
French: Industrious and Commercial are excellent traits for a large continents game where we have plenty of land to fill in, and our numerous cities will quickly exceed the OCN. Plus our builder players will probably like them for the infrastructure strength they offer. Lastly, the Musketeer is a mostly useless UU (except for special strats) because it's so expensive and pikes are more efficient. That way, we can't depend on our UU to win us the game. Plus, it's a later UU to boot.
Arabs: Expansionistic and Religious; scouts would be good for our large land area and religious is again for the joy of the builders among us.
The main thing good about the Arabs are the Ansar Warriors. Fantastic UU that is cheap, quick, and dominating, plus it's a Middle Age unit. Drawback? We might depend on the UU too much and hide the other flaws in our gameplay.
Russia Expansionist and Scientific: Similar to the Arabs above. The Cossacks are a late UU with blitz, which I think is a powerful ability (lots of elites). Some people hate the Cossacks because they are expensive, but I think they might be a great fit for our game.
Other Civs
Ottomans are Ok, but the Sipahi might be too overpowered for the reasons I mentioned about the Ansar Warriors. Germans and Americans would also be good for a challenge, so I'm cool with them. Perhaps the English or else the Portuguese
if we want a difficult, sea-oriented game. Other civs such as the Vikings or Chinese seem too militaristic for ya'll.
So, in conclusion (whew), my vote is for the
French or
Russia. Both will stretch our gameplay, I think.
If it's cool with TheOverseer
, when I get home tonight I'll do some starts to see if I can come up with a suitable map based on the specs I gave above. Please post back if you agree/disagree with the things I posted.