sufficiency
King
- Joined
- Feb 6, 2013
- Messages
- 682
This has been work-in-progress on teamliquid for a while and I decided to move it here. Many thanks to ScipSC for his valuable inputs on the older version of the tier list.
Note:
1. This tier list only applies to playing on standard Pangaea map with all default settings and standard speed, against AI opponents.
2. The tier list ranks the civs by their versatility and power on a randomly rolled map. Sure, you might be able to achieve domination victory with India by turn 200, but did you have a 4 salt, 3 wheat start? Or, did you find a natural wonder by turn 5 as Spain? Luck is always a factor in the game, but I try to rank the civs by their average potential, not their maximum potential from a good start.
3. Within a tier, the civs are listed in no particular order.
Last Edited: May 9th, 2013
Selected explanations:
Ethiopia: is almost guaranteed first pantheon and religion; UA good for tall empires as well as for domination.
The Mayans: Shrines provide +2 Faith and +2 Science; almost guaranteed religion.
Austria: All your CS are belong to me.
Korea: Free Secularism, very good science, decent UU.
Babylon: Fast GS, very good early science.
China/England/Arabia/Mongolia: Great medieval era ranged UU and other perks.
The Celts: Guaranteed first pantheon; almost guaranteed first religion; decent UU/UB.
Egypt: UB +2
and no maintenance. War chariots are CBs on steroids and do not require horses (and no need to tech up to construction). Good for wide empires and domination victory. Screw wonders
.
The Incans: No movement cost on hills and cheap roads; UI is great but can be situational.
Netherland: UI is great, although Guilds might be a bit late. UA is fantastic for a solid early start.
Russia: Very strong if spawned near a lot of strategic resources. Sell strategic resources for gold and get extra hammers.
Siam: Pledge to Protect + Aesthetics.
Iroquois: Mohawks do not require Iron, free trade routes (with luck), great UB.
Germany: dice-roll UA, landies are OK but greater number is not always useful for a melee unit, Panzers are too late.
Greece: Why not play Siam? Protect + Aesthetics nullifies the Greek UA.
America: UA is useless beyond very early game. B17 way too late. Minutesman saved America from joining Japan in the bottom tier.
Carthage: Water resources get extra hammer for an early edge, but it's also harder to improve them if they are luxuries; walking over mountains is very strong; free trade routes if you settle on coast; workable on Pangaea but not that great.
India: Really hard to expand with, but if you do manage to get things rolling India becomes fairly strong (good luck getting to that stage on higher difficulty); War Elephants save India from the bottom tier.
The Ottoman: Decent UUs.
Byzantium: Good luck founding a religion with the beliefs you want on higher difficulties. Cataphracts are decent but way too many AIs beeline to Civil Services.
Sweden: Good luck maintaining all your friends on higher difficulties. Caroleans are decent but they are melee units and it's a bit late.
Japan: Good luck on Iron; UA is nearly useless; Zeros are too late.
Polynesia: Great on water maps only.
Spain: 500 gold ~ Immortal start (buy worker and scout). 1000 gold ~ Deity start (buy worker, scout, and settler). No natural wonders in sight? Well........
Note:
1. This tier list only applies to playing on standard Pangaea map with all default settings and standard speed, against AI opponents.
2. The tier list ranks the civs by their versatility and power on a randomly rolled map. Sure, you might be able to achieve domination victory with India by turn 200, but did you have a 4 salt, 3 wheat start? Or, did you find a natural wonder by turn 5 as Spain? Luck is always a factor in the game, but I try to rank the civs by their average potential, not their maximum potential from a good start.
3. Within a tier, the civs are listed in no particular order.
Last Edited: May 9th, 2013
- God Tier: these civs are so good that they can win from almost any kind of starting point, and they are often suitable to win in many different ways.
Ethiopia, the Mayans, Austria, Arabia, Korea, Babylon. - --------------------------
- 1st Tier: these civs are in general fairly good, but they are not as good as the God Tier civs.
China, England, Mongolia, Egypt, the Celts, the Incans. - --------------------------
- 2nd Tier: these civs are decent, but they are lackluster compared to the other civs on the higher tiers, or require some luck to get going.
The Netherland, Russia, Siam, the Aztecs, France, the Huns, the Iroquois, Rome, Persia. - --------------------------
- 3rd Tier: these civs are considered to be not that great but workable.
Germany, Greece, America, Carthage, Songhai, Denmark, India, the Ottoman. - --------------------------
- 4th Tier: these civs are comparably pretty bad.
Byzantium, Sweden, Japan, Polynesia. - --------------------------
- Dice-roll Tier: way better than God Tier with luck, 3rd~4th tier without luck.
Spain.
Selected explanations:
Ethiopia: is almost guaranteed first pantheon and religion; UA good for tall empires as well as for domination.
The Mayans: Shrines provide +2 Faith and +2 Science; almost guaranteed religion.
Austria: All your CS are belong to me.
Korea: Free Secularism, very good science, decent UU.
Babylon: Fast GS, very good early science.
China/England/Arabia/Mongolia: Great medieval era ranged UU and other perks.
The Celts: Guaranteed first pantheon; almost guaranteed first religion; decent UU/UB.
Egypt: UB +2


The Incans: No movement cost on hills and cheap roads; UI is great but can be situational.
Netherland: UI is great, although Guilds might be a bit late. UA is fantastic for a solid early start.
Russia: Very strong if spawned near a lot of strategic resources. Sell strategic resources for gold and get extra hammers.
Siam: Pledge to Protect + Aesthetics.
Iroquois: Mohawks do not require Iron, free trade routes (with luck), great UB.
Germany: dice-roll UA, landies are OK but greater number is not always useful for a melee unit, Panzers are too late.
Greece: Why not play Siam? Protect + Aesthetics nullifies the Greek UA.
America: UA is useless beyond very early game. B17 way too late. Minutesman saved America from joining Japan in the bottom tier.
Carthage: Water resources get extra hammer for an early edge, but it's also harder to improve them if they are luxuries; walking over mountains is very strong; free trade routes if you settle on coast; workable on Pangaea but not that great.
India: Really hard to expand with, but if you do manage to get things rolling India becomes fairly strong (good luck getting to that stage on higher difficulty); War Elephants save India from the bottom tier.
The Ottoman: Decent UUs.
Byzantium: Good luck founding a religion with the beliefs you want on higher difficulties. Cataphracts are decent but way too many AIs beeline to Civil Services.
Sweden: Good luck maintaining all your friends on higher difficulties. Caroleans are decent but they are melee units and it's a bit late.
Japan: Good luck on Iron; UA is nearly useless; Zeros are too late.
Polynesia: Great on water maps only.
Spain: 500 gold ~ Immortal start (buy worker and scout). 1000 gold ~ Deity start (buy worker, scout, and settler). No natural wonders in sight? Well........
