Well, as I teach German in primary and secondary school, I have to respectfully disagree but this is as far off-topic as it can get, so this will be my last posting on this subject
Currently, Arabia's capital moves to Baghdad once it flips the Byzantine cities (600 AD scenario). This is anachronistic enough to be noticeable in the game's time scale. Perhaps instead, the capital should switch to Damascus, and then switch to Baghdad once the Moors spawn (representing the breakaway of al-Andalus from the central authority of the Caliphate).
Would it be possible to implement this in 3000 BC as well (in practice)? Since Baghdad never appears in 3000 BC, almost always replaced by Babylon, could you make it so that the Arabs change Babylon's name to Baghdad (or whatever the Arabic name is) and move their capital there as well?
Have someone here achieve the new Aztec 1st UHV?
Make Tenochtitlan the world largest city.
http://en.wikipedia.org/wiki/Historical_urban_community_sizes
in 1500 cities like Beijing, Nanjing, Istanbul, Paris, Cairo were larger then T. Ingame London is always larger too.
My Tenochtitlan had a size of 14. London had 15, Edo 14. Paris only 13...
In comparison the 2nd UHV is too easy. If you survive the european attack you have still about 150 years to build the remaining pagan temples and altars.
Is the madeireiro still with the pre-industrial graphic ? if so it should be the Industrial one , even tough Brazil starts in renaissance. Talking about it, the medieval and renaissance workers graphics could be the one used in RFCE , it's weird to see ancient workers in 1700
I think there are some problems with the Byzantine starting flip. . . I just played a game where Tyre and Trebizond did not flip. Also, why does Egypt not flip? Historically it was part of the Eastern Roman Empire, for a long enough period game-wise for it to be useful before it flips to the Arabs.
Also, I've mentioned this before, but can we replace the graphic for the Theodosian walls with the one from RFC Europe and Sword of Islam? It looks just like the real ones and will make Constantinople/Istanbul much more beautiful. The current one looks off. Do I need to send you the proper files? I don't really know how to access them, but if you tell me, I will do it.
I agree with the above-- that makes more sense for the Byzantines than a set area to flip because their creation was an administrative one by the Romans-- it didn't apply to non Romans.
I suggest that the Tamils' second UHV goal be expanded to include the Ganges delta as well. Rajendra Chola led a successful campaign there at about the same time the Tamils were conquering Srivijaya. This would basically equate to capturing Pataliputra from the Indians.
Also, I'm kind of throwing this at the wall, so to speak, but what about changing up the Tamil UP? I don't know what we could call it, but it would be something that makes the AI willing to trade more gold with you. It would synergize well with their third UHV.
If Leoreth's planned changes would be able to incorporate it, I think Thalassocracy might be appropriate as a civic. It would work well for a number of civilizations, not just the Tamils. The Phoenicians, the Indonesians, the Dutch, and the British were all thalassocracies to different extents. Would an extra trade route in coastal cities and increased maintenance for inland cities on top of the bonus commerce be too much?
Heh heh. Another potential civic to abuse to the greatest limits...
In my Tamil games where I got the Colossus and Great Cothon, my capital had each water tile producing 2 gold, one hammer, and 4 commerce. Enabling any civ to get 4 commerce on water tiles seems a little bit broken.
If you get the pagan temple then floating gardens asap in Tenochtitlan, then focus your expansion on health and happiness resources (capture Chichen Itaz for crab, settle on the silver for silver and fish, then settle on the cotton for cotton, clam and gold), and fill the city with soldiers you can get it to 17 by the deadline. Tho' it can still be a bit touch and go, as Edo and London frequently get to 17 around then.
The key is to hook up one corn with your starting workers, then go straight to hook up the stone, then chop forests to get the gardens straight away. After the gardens are build, set Tenochtitlan to focus on food and improve all the food and plains resources and you should be good to go. Like you say, don't sacrifice anything.
I think there are some problems with the Byzantine starting flip. . . I just played a game where Tyre and Trebizond did not flip. Also, why does Egypt not flip? Historically it was part of the Eastern Roman Empire, for a long enough period game-wise for it to be useful before it flips to the Arabs.
I'm not sure which cities Byzantium always flips but I'm sure their core is limited to their historical ... core which is Anatolia and the Balkans. Everything they can flip on top of that has to be owned by the Romans.
Also, I've mentioned this before, but can we replace the graphic for the Theodosian walls with the one from RFC Europe and Sword of Islam? It looks just like the real ones and will make Constantinople/Istanbul much more beautiful. The current one looks off. Do I need to send you the proper files? I don't really know how to access them, but if you tell me, I will do it.
Posting again cos I think it got lost in the German grammar chat
Is there any way to fix the immigration events so people actually immigrate to cities with sufficient food to support them? It's a bit pointless having immigrants join a city that is already at full capacity, just causing the city to spend several turns starving.
And is there any way to discourage or stop vassals from settling cities so close to the player's borders that they take up some of the BFC? I'm playing as Brazil and just vassalised Argentina after capturing Tucuman and Montevideo and razing Buenos Aires. Now they've just founded Mendoza 2 tiles S of Tucuman, taking back the iron and cow and causing Tucuman to lose half its production and gradually starve. I can't DOW to kill Mendoza, and their culture is dominant so I have no chance of ever getting those tiles back
Also, is there any reason Brazil's 1st UHV is to control slave plantations. Seems a bit ahistorical when one of the goals of Brazil's 'founding fathers' was to gradually eliminate the legacy of Spanish slavery. Getting slaves is also annoying and quite random imo - Kongo is the only reliable source by that stage of the game, and they don't always produce slaves fast enough. Brazil should be winnable without having to settle Durban just to produce some additional slaves!
It's hard to figure out if a city could actually support another population point though. You can't go by excess food alone because the new citizen could possibly feed itself.
I've shortly attempted a way to induce a civ to create new slaves through diplomacy but wasn't successful at that so far.
I'm not sure which cities Byzantium always flips but I'm sure their core is limited to their historical ... core which is Anatolia and the Balkans. Everything they can flip on top of that has to be owned by the Romans.
I just started up a 3000 BC Byzantium game to double-check, and I flipped the Balkans, Anatolia, and the Levant. There were Roman cities in Egypt that were not flipped. The core extended down to Jerusalem.
I also saw the worst holy city for Christianity I've ever seen in the form of the city of Knossos on Crete, but that's beside the point.
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