Suggestions and Requests

Eh?

Actually, forget I ever posted in this thread and leave Angkor Wat in ruins, but do not replace it with some yellow painted thingy.

Urgh, next time I won't bother trying to help. :hmm:
If you were actually trying to help you wouldn't react in such a petulant manner. Constructive contribution is about incorporating the input of others, and ultimately I decide the (artistic) direction of the mod. I even agreed with you on the artistic goal for the wonder, I only think that merijn's model fulfills the purpose better. This seems more like you want to push your ideas on the mod. If your attitude is as expressed in your previous post "this is my art file take it or leave it", then don't be offended when I do.

A couple of suggestions:

- I don't really understand the concept of the Great Wall. I think it should simply give defensive bonus to all friednly units inside the walls. I also think it should disappear from the map once obsolete.

- Cataphracts for Persians and Russians?

- It would be more logical if Metals, Oil and Coal had limited lifespan.

- Spies can bribe barbarians.

- Do you plan to include Stonehenge in the next version?
The concept of the Great Wall? Do you mean the effect? I think you need to elaborate.

Spies bribing barbarians is part of the Byzantine UP.

Stonehenge doesn't really work in the mod because there is no civ around to historically build or control it.
 
I don't want to step on anyone's toes, but merijn's first version looks the best by far IMO
I agree. Merijn, could you actually upload the files?
 
I don't want to step on anyone's toes, but merijn's first version looks the best by far IMO
I agree. Merijn, could you actually upload the files?
I have the feeling everyone just hates me on these forums. Just keep using the old Angkor Wat texture, no yellow paint please.
If you were actually trying to help you wouldn't react in such a petulant manner. Constructive contribution is about incorporating the input of others, and ultimately I decide the (artistic) direction of the mod. I even agreed with you on the artistic goal for the wonder, I only think that merijn's model fulfills the purpose better. This seems more like you want to push your ideas on the mod. If your attitude is as expressed in your previous post "this is my art file take it or leave it", then don't be offended when I do.
Angkor Wat is neither yellow in its present nor its original state, the only thing that vaguely resembles yellow are the towers covered in gold.
I redid the Angkor Wat again, but this time, I used the skin of civciv5 as a base.
That looks slightly better, can you upload that?
 
I have the feeling everyone just hates me on these forums.

That's only to be expected. Since I haven't posted anything about Communism in a week naturally the community had to pick a new guy to pick on. :p

I have cataphracts in my modmod, they are a generic unit and indeed it's Knights that are restricted.
 
I have the feeling everyone just hates me on these forums. Just keep using the old Angkor Wat texture, no yellow paint please.

Why would anyone hate you? :)
It's simply a matter of taste IMO
You shouldn't take it as a personal attack, under no circumstances
 
I have the feeling everyone just hates me on these forums. Just keep using the old Angkor Wat texture, no yellow paint please.
The fact that you combine these two things in one line is exactly your problem. Step back and look what you are saying here.
 
Angkor Wat is neither yellow in its present nor its original state, the only thing that vaguely resembles yellow are the towers covered in gold.

I didn't intend it to be yellow. But I find it hard to create a color that does properly look like gold. My first try was just a very quick try-out to see if people like the general idea, with the intention to improve it if people liked it. (So I don't waste energy in details for something that isn't used.)

That looks slightly better, can you upload that?

Here you go.
 
The fact that you combine these two things in one line is exactly your problem. Step back and look what you are saying here.
Ugh, I,m done these thread. Every time I try to help everyone either sides against me or I get ignored.
I better get out of here before I get hurt or mocked.
 
Ugh, I,m done these thread. Every time I try to help everyone either sides against me or I get ignored.
I better get out of here before I get hurt or mocked.
You're clearly not interested in helping, so good riddance.

Better idea, I make it a pull request. ;)
Even better!
 
"Do this."
"No, I think that is better."
"You hate me!"
"No?"
"Everyone hates me! I'm only trying to help!"
 
At a risk of feeding a troll I'd like to point out that Civciv5 did contribute to the overall improvement of the mod. He Pointed out a problem (unrealistic model) and posted a solution (improved model).

So Civciv5 if you are still reading this. Please cosider Merijns models to be an expression of grattitude from the forums for your contribution(s).

Yes, his yellow version may be way more ugly and unrealistic than your version. But that is because you know what your model (and level of detail and work) represents. For all of us who don't, whe are just really happy whenever a model represents our ideas about the thing that the model represents. And the colour yellow to represent gold has been a recipe tried and true since kindergarden.

I've been playing this mod(rhyes and fall) and modmod(dawn of civ) for a long time and I would love to give something back to what has taken so much from me. An Angkor Wat improved for the vast major part of the community is a feat of contribution yet unmet by me. (although I am still hoping one day a forest will arise at the spot of amsterdam;))

Having said that, I would really like to give the community a pat on the back for being as empathic as they were over the course of the last posts .

Now to get this thread back on track ...suggestion:

Wouldn't it be awesome if the russian UHV made use of an actual winter ? (and summer)
 
Not sure how serious this is, but for most of the game (or all of it on normal speed) there are no seasons.
 
The way I envisioned it was by playing like say four turns on a wintermap and after that four turns on a summermap then again four turns on a wintermap etc.

The difference between a summermap and wintermap I thought could be certain tiles changing from grasslands to plains or tundra and vice versa, but better ideas might be around.

The russian bonus could then be linked to lets say tundra and ice tiles to make it a real russian winter.
 
But how can there be seasons if turns are in year increments or more?
 
Yeah. It sounds like a bit of gimmick for this mod. I don't think it would be a lot more fun. Plus, very unhistorical (this isn't westeros with 100 year winters)


Sent from my iPhone using Tapatalk
 
eg

turn x => summer 1000 AD
turn x+1 => summer 1004 AD
turn x+2 => summer 1008 AD
turn x+3 => summer 1012 AD
turn x+4 => winter 1016 AD
turn x+5 => winter 1020 AD
turn x+6 => winter 1024 AD
turn x+7 => winter 1028 AD
turn x+8 => summer 1032 etc.

As for (possible) implications:
(or why I don't view this as a gimmick)

In winter (food)squares can be made less productive.

possible foodshortage could be ameliorated by a new ability for a granary. Starvation only costs half the food of the food stored before growth.

Certain units could gain bonuses on certain terrain (eg. finnish winterinfantry, I don't know the proper term, but the guys with the ski's from civ2)

All units without the winterhardened upgrade (an upgrade not yet available) suffer a little damage (lets say one third point of strength) each turn (until a certain level, lets say 80% of Original strength) when in winterlands.

Possible Russian Unique Ability with winterlands.
Russian units (all start with the winterhardened upgrade) and do double damage to enemy units in winterlands. Or alternatively: All units receive double damage in combat in winterlands (to represent increased vulnerability due to the extreme environment) except for Russian units.

I see a lot of possibilities (there can also be rainy seasons in tropical areas and dry seasons in the Savannah areas). Disclosure: I do not know a lot about programming and ai. But these changes feel like something to me the ai could cope with quite well because they introduce no new variables for deciding when to do combat or not (for the ai)
 
But it's not really intuitive to basically have four turn long winters when several years pass in one turn. I would personally find it quite immersion breaking.

This is a cool idea for a different setting where turns would proceed at a slower pace, but I don't think it fits with DoC. Now a GoT mod on the other hand :)
 
although I am still hoping one day a forest will arise at the spot of amsterdam;)

Boy do I know that feeling! I am still hoping one day Christianity will be split in Catholicism, Orhtodoxy and Protestantism, or that Agrarianism isn't doing your empire more harm than good!

...

Seriously though, are you playing the release version? I personally added a forest in the Amsterdam tile weeks ago and had it incorporated by Leoreth, along with some other resource additions.

Edit: As for the winter thingy, have you ever played Road to War? There they have that feature, but turns are months, not decades or years.
 
I understand your case. Also, all four seasons are incorporated in the tiles as they are.

Originally I thought the seasons should switch each turn. But that would kind of defy the purpose of designating a tile as (eg) grassland (might as well change all tiles every turn then)

Then I noticed that it was the same date every tile everywhere.

Increasing the winter to four turns seemed a way to focus on an (by necessity) unrealistic (but fun) aspect of the game to increase the possibility for interesting new opportunities.

I for myself experience a battle at a certain tile not as a campaign (series of battles) through the entire year (or era right at the start of the game) but rather as a single battle fought somewhere in said timeframe.

The idea of series of turns focussing on a part of the year came kind of naturally after that to me.

The decrease of autonomy over my environment ups the ante for when I can give shape to my desires. This actually increases the immersion for me.

It is too bad that up until now you (Leoreth) perceive to experience the opposite. And I am afraid that this elaboration on my part will not suffice to change your views.

(But even that is in a way a good thing. Decisions and rationale alien to me result in design I will experience as, though foreign, nevertheless new and surprising. And to experience pleasant new and surprising things, I like that. For which by these words my thanks.)
 
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