Wait a minute...
I know this post is a few days old, but I suddenly got the urge to respond to this specific part of it. If China supposedly had no coastal cities before European colonization, how in the world did they assemble Zheng He's treasure fleet?![]()
You are responding to a post that asserts the unimportance of Tokyo before 1900!
Actually during the first Punic war the Romans even build a fleet without acces to the sea at all. (they just dug a canal after they built the boats)
So at the time of Zheng He even a temporary landlocked navy wasn't without precedence.
As for the others talking about Zheng He building ships inland... no that did not happen. Please look at the size of the "treasure fleets" he commanded. These are not ships which can be easily shipped down river tributaries. Especially ones with already so much traffic.
Well where were they built then?![]()
I wouldn't question this post, I have it on good authority that it's qualitatively above everything anyone else has posted in this subforum.
You know when the height of the British Empire was? Late 19th century. You know, a little after Canada's spawn takes away a seizable portion of their territory. Never mind that if you play England for UHV you often don't even get to see much of the 19th century, which is just completely against historical flavor. It's as if Spain's UHV would trigger before Optics, or America's before the 20th century. I don't need a global British Empire until the end of the game, I just want it to last until the early 20th century at least, as it did in real life.
Yeah, so this is once again one of those things where many cool things could become possible when civ spawns have been rewritten, which means that I won't put a lot of effort into it until then.
How about spawning Canada with a defence pact with England. That's more realistic. Canada fought many wars because England was at war. And England defended Canada against American invasion in the war of 1812.
Or how about just make Canada only spawn if British stability is shaky. This is how it should be for the Americas civs in general. With the possible exception of the UK.
You have to remember that Canadian "Independence" in 1867, just made it a Dominion Territory, not a fully independent nation. But it was preceded by riots, the Finean Raids (Irish rebels who occupied swaths of Western Canada), amongst other growing issues in Quebec amongst the French. All of this can be simplified into a bit of instability in the British Empire.
Um, the Fenian Raids were very small-scale, pretty much completely unsuccessful and accomplished absolutely nothing except scaring the British North American colonies into uniting for fear of invasion.
And the Rebellions of 1837 had nothing to do with the French resenting British rule specifically, but rather the oligarchic and undemocratic government of Lower Canada; note that the exact same thing happened the same year in English-speaking Upper Canada.
But yes, generally speaking the default path for Canada should be to spawn as a vassal of Britain. It shouldn't require low stability (Confederation happened with full support of Britain who thought it would make their position in North America stronger, and none of the Fathers of Confederation would have ever gone ahead without British support), but refusing to grant independence or autonomy (i.e. vassalhood) should result in a rebellion/normal spawn if the holder less than stable.
That's exactly what I meant. I think spawns, respawns, secession and civil war can reuse most of the same rules and code.Okay!
When that time comes I'll bring it up again. To be honest... I'm filing this under the civil war ideas section. In part because that may be an appropiate time (whenever it comes) to revisit spawns.
Every Git branch with different tech trees would essentially be a different mod (or modmod, whatever you want to call it). It's impossible to have multiple tech trees in the same mod, so this decision is outside of the scope of a game settings menu.I would like to go a step further. (first suggestion/request)
Expanded Menu
Wouldn't it be awesome if you could pick besides difficulty and gamespeed also features like:
*kind of techtree
*amount/kind of random events
*slightly randomized resources
(*al the results of the resources could be randomized in manually)
*excluded/included civs
*customizable victories
*quests
in a menu whilst playing the game ? (because if you (as a player) put some time and effort in you can probably achieve these very things by installing some additional mods)