Suggestions and Requests

Why not have a Frankish Civilization, as a precursor to the "French". The Franks could have separate UHVs, UBs and UU, akin to how we recycle the Persia -> Iran civilization.

The UHV goals of the Franks would be to create the Carolingian Empire, expand Latin (Roman) Christianity, and (perhaps) keep out Barbarians (Vikings, Magyars, Avars, Muslims etc). The civilization would end with the Germans, Spanish and French spawning. Makes no sense for the Spanish, Germans, French to spawn on the ashes of the Roman Empire, when in reality they were all previously influenced by Carolingians.

The Franks would begin in 481 (reign of Clovis - or we can start earlier).

Doesn't have to be specifically like this, but considering that the Franks laid out the complete civilizational outwork for a good 1000 years (till 1789) and beyond for Europe, seems like they should be shown in some way.

The franks, ostrogoths, visigoths, huns, vandals are already in this mod. They conquer and collapse the western roman empire, and those independent/barbarian cities flip to the new western civilizations.
 
RFCE really is the better place for this.
 
I plan on including the following mod components in my modmod one way or another, and it would be nice to know if you want some of them in the main mod as well so I can just pull request them once I'm done:

*Pyrrhic Victories: modifies combat to make it more predictable and less winner-take-all. If a unit would die in combat despite superior odds, combat ends in a retreat instead (that's the eponymous Pyrrhic victory). The unlucky unit receives little experience, if any, whereas the unit that survived combat against the odds gains much experience.

*Happy Golden Age: New Golden Age System
Every excess happiness adds towards the Happy Golden Age Bar.
When bar is filled, Golden Age is triggered and bar is empty again.
Threshold is set at 250 (adjusted by GameSpeed) and increases by 250 every time it is full.
Does not change during Anarchy or Golden Age

Healthcare System
Every excess healthiness adds towards the Happy Healthcare Bar.
When bar is filled, +1 Population to All Cities is triggered and bar is empty again.
Threshold is set at 250 (adjusted by GameSpeed) and increases by 250 every time it is full.
Does not change during Anarchy

*Caravans II+: Generic units to perform trade missions with

*Ranged strikes, either from Vincentz or Dale. (Curious, the link to Dale's file itself seems to be down, I shall investigate this later.)

*Super Forts: The ability to bombard the defenses of improvements to be specific.

*Water Well: The ability of a building to add a source of fresh water.

*Captured City Art: Cities retain the city art of the civ with the highest amount of culture.

*"Road Destroyed" Message: "Your Road has been destroyed" message whenever a road of yours is pillaged.
 
The pillage message sounds useful and non-invasive.
 
*Happy Golden Age: New Golden Age System
Every excess happiness adds towards the Happy Golden Age Bar.
When bar is filled, Golden Age is triggered and bar is empty again.
Threshold is set at 250 (adjusted by GameSpeed) and increases by 250 every time it is full.
Does not change during Anarchy or Golden Age


It seems we can have infinite GA with a large empire. You'd have to nerf all happiness buildings.
 
Pillaging should heal units like in Civ5.
 
Pillaging should heal units like in Civ5.
I actually like this idea. New Russian UP: you can pillage your own improvements for unit health :D
 
IMO, this isn't a very good idea. The Franks would only have 27 turns to live, if you let them spawn in 481 AD and end in 750 AD. That can't be a fun game. Even if you spawn earlier, you won't have much more turns.

Also, it would be a game without neighbours (except the Vikings), as they didn't spawn yet. Not very good for a fun game either.

Persia -> Iran works because the is a huge time gap between them.

Ah, I did not realize how short the span of time would actually be. However it does boggle the mind that that huge period of time is only 27 turns... :crazyeye:


The franks, ostrogoths, visigoths, huns, vandals are already in this mod. They conquer and collapse the western roman empire, and those independent/barbarian cities flip to the new western civilizations.

You cannot seriously compare the Ostrogoths, Visigoths, huns etc, to the lasting influence of over 1000 years of the Carolingians. This is why I said they should be represented in the game. They defined what Europe is till this very day. I cannot stress the fact enough, that it was Germanic tribesmen from Southern Sweden, that dictated what Europe would look like to this very day, including setting up the basis for every major institution till 1789. Needless to say, it seems the existing time frame is not kind to the oft-mentined "Dark Ages".

You said they occupied swathes of Western Canada (by which I presume you mean Canada West, as otherwise it makes even less sense). When you occupy land in a war, that normally means "take control of", which did not ever happen. At best they marched into Niagara, got defeated after a couple battles and returned home. Unless you mean "occupy" as in "get the attention of"? That would be a very unorthodox use of the word though, although that meaning of the word would actually make sense.

That is true, I did say swaths, but I did not say how long they occupied it, indeed I never said they came close to occupying it for long. Needless to say that does not diminish the fact that, like a servile rebellion, their impact could have been much harder, had the government not reacted fast enough, or with enough resources.

I'm not sure how this is complicated in any way given that all you have to do is a simple check for stability (which would be done anyway based on the generally agreed-upon method of spawning) and a pop up if you're stable, which then spawns the civ if you choose the correct option.

It's "complex" in the sense that no other civilization really has such micro-level decisions. It would seem paradoxical if we give such mirco-management ability to the British, but not to every other facet where it would be appropriate (why not the Arabs give autonomy to the Aghlabids in N. Africa?). If Leoreth wants to implement it, great for him, but all I'm saying is that it would be easier to just have the normal spawn event pop up, allowing you to fight them, or accept their independence but vassalhood. I'm not taking a strong position either way however, I don't care that much.

I actually like this idea. New Russian UP: you can pillage your own improvements for unit health :D

I hope thats a joke :p

Pillaging your own land, "foraging" is what every major army practiced at one time or another, from the dawn of civilization to the jungles of Katanga province in the DRC. Not a very "unique" power. However it would make an interesting ability for all civs to do. Perhaps in the modern era it could provide unhappiness to nearby provinces.
 
Is this a good art for the Floating Gardens wonder? I use it for the 2nd Aztec UB, which is basically that wonder, but turned into a building.

IMO, it's much better than the Dike art, which is currently used.

Spoiler :
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You cannot seriously compare the Ostrogoths, Visigoths, huns etc, to the lasting influence of over 1000 years of the Carolingians. This is why I said they should be represented in the game. They defined what Europe is till this very day. I cannot stress the fact enough, that it was Germanic tribesmen from Southern Sweden, that dictated what Europe would look like to this very day, including setting up the basis for every major institution till 1789. Needless to say, it seems the existing time frame is not kind to the oft-mentined "Dark Ages".

You are confusing dynasty with civilization. China, Egypt, Iran, Arabia are represented with one civilization each, even though each of those civilizations had different dynasties ruling them at different points. Its beyond the scope of this mod to really break things down much more then that. To answer your question, I wasn't making comparison with a specific Frankish noble family who ruled the franks for a couple centuries to those tribes. I would say that the Carolingian legacy is represented in this game, because it is at that point in mod that they emerge as a civilization rather than a collection of axemen, swordsmen, and small towns into a large continental force.
 
Is this a good art for the Floating Gardens wonder? I use it for the 2nd Aztec UB, which is basically that wonder, but turned into a building.

IMO, it's much better than the Dike art, which is currently used.

Spoiler :
attachment.php
I like the button, and everything is better than reusing existing assets. However, the current art still implies a building while floating gardens were more about the actual rafts on the water. I wonder if something nice could be put together with some of the irrigation art in the database and some corn. But in the meantime this is already a great improvement.
 
I like the button, and everything is better than reusing existing assets. However, the current art still implies a building while floating gardens were more about the actual rafts on the water. I wonder if something nice could be put together with some of the irrigation art in the database and some corn. But in the meantime this is already a great improvement.

I agree it's not perfect. This is the best option I could find in other mods which also has the Floating Gardens included as a building or wonder.

Maybe this. I can try to reskin it, so the surface looks like water with some islands on in, instead of just grass. (I assume it is meant to be placed on water)
http://forums.civfanatics.com/downloads.php?do=file&id=18858
 
I wonder what do you think of adding a new era between Medieval (c 500AD) and Renaissance (c 1500AD), maybe that generally start maybe around 1000-1200s.

While there's not many events happening in Europe - dark ages, everywhere else there's Mongol invasion around East and Central Asia, Seljuk, rise of Inca, rise of Majapahit, Delhi Sultanate (Muslim) conquest of India, Morocco's Almohad, Mali Empire, Khmer, Ayyubids, Crusade, Scandinavia start to write written records, Compass being invented in China, Islamic sciences at its best, medieval universities start to grow in Europe etc

However my inspiration mostly because I think in the 1000 years period, there's lots of city name change happening in China as dynasties rises and falls- refer to the other thread :mischief:
It's called High Middle Ages in Wikipedia's timeline but I think there might be a better name.
 
That is true, I did say swaths, but I did not say how long they occupied it, indeed I never said they came close to occupying it for long. Needless to say that does not diminish the fact that, like a servile rebellion, their impact could have been much harder, had the government not reacted fast enough, or with enough resources.

But still, they didn't ever occupy any significant amount amount of territory at any point. Also, remember that the raids only consisted of several hundred people, and would most likely have never have posed a serious threat to an actual army in the region.

It's "complex" in the sense that no other civilization really has such micro-level decisions. It would seem paradoxical if we give such mirco-management ability to the British, but not to every other facet where it would be appropriate (why not the Arabs give autonomy to the Aghlabids in N. Africa?). If Leoreth wants to implement it, great for him, but all I'm saying is that it would be easier to just have the normal spawn event pop up, allowing you to fight them, or accept their independence but vassalhood. I'm not taking a strong position either way however, I don't care that much.

All New World civs (except the US, because it's too important) already have conditional spawns. This would just be a natural extension of that mechanic.
 
next version 1.14

please can u change attack submarine can bring some missiles ? ?

:)

attack submarines they have modern submarine unit skin so it s more realistic.
 
I just noticed that if Orthodoxy spreads to a city and replaces Catholicism, monasteries/churches are not repurposed. Oversight?
 
No, that's how it works. When a religion is removed its buildings are removed with it.
 
Oh, okay. I was probably getting it mixed up with the system for Pagan Temples, then. Although that sort of thing isn't unheard of in history, between the various forms of Christianity. The Reformation led to the conversion of many existing church buildings, so if it isn't already a feature of the DoC Reformation (memory is foggy...) I think that would be OK, at least in those cities where Catholicism is completely abandoned.
 
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