I don't know if I agree with your premise that civs should be forced to use the culture slider. Also right now there is no mechanism to give percentage increases per individual resource, and that would probably be abusable with power stacking.
Well, perhaps not "forced" but encouraged just a little more. After all it's a hard coded game mechanics, we have buildings like Theater and Amphitheater designed to work with it, and finally we witness this reoccurring reality in history, when the state tries to control minds of citizens with expensive entertainment instead of real reform. Think Roman
panem et circenses or Pentagon’s
strengthening grip on Hollywood

. Finally, with Distillery and Rice, Wheat, Sugar, Wine I meant same thing Oil and Aluminium do for Industrial Park or Iron and Coal do for Ironworks...
I don't know if we should provide all the feedback about new HR inspired changes (other than techs) here or in the dedicated thread? But I just have to mention somewhere about new Cruiser unit. It comes way, way too early, compared to other ships. Cruiser somehow is Industrial Era Warship, while destroyer is Global era.
This resource has a pretty accurate tree of evolution for warships. Two key warship development stages are missing in our game: Dreadnought battleships and Gunboats. As it stands now there is a significant period of time in game when Cruiser suddenly becomes most powerful ship, which it never was. There were always some pre-dreadnought battleships that could defeat early cruisers. In addition, the very button for current cruiser makes it stand apart from other ships: most ships use blue shades for their icons' background , while cruiser has white. Also a Submarine comes way too early, while Destroyer -- way too late, so for a very long time there is no good method to detect a Submarine, except with another Submarine.
I propose simple and methodical way to keep relevant ships in their respective eras. Last Sail Ships belonged to Renaissance Era, as they should . Now make all Coal ships available in Industrial Era, while all the Oil ships in Global Era! First Coal Ship is Ironclad (which can serve as a Gunboat), while Cruiser is replaced with Armored Frigate (with lower stats) and last coal ship being pre-Dreadnought battleship (replacing the slot of the Torpedo Boat, which we don't really need in Global mod like DoC). Then we swap Transport with Submarine, making former an Industrial Era ship (Galleons serve as transports the entire Industrial Era in present, which is strange), while latter becomes a Global Era ship, as it should. So overall we will have only 4 Coal ships: Ironclad, pre-Dreadnought battleship (call it Turretship if you like), Armored Frigate and Transport.
Now Destroyer moves to Radio (which requires Refining --> Oil, so very fitting), and it will be be at the same tech level as Submarine (which was swapped with Transport and now in Infrastructure). Modern Battleship may stay in Synthetics. Finally current Cruiser moves to Macroeconomics (Cruisers were thought to be ocean going commercial raiders destined to cripple enemy's economy in the era of Global maritime commerce). So the first set of Global Era Techs provide us with Oil powered Warships: Submarine, Destroyer, Battleship and Cruiser, with Carriers coming as they are now, with the same (second) set of Global techs as Aviation.
Finally since we have early plane -- biplane, we should also have early armored unit: Early Tank. Starting with Panzers the moment Germany enters Global era feels too overpowered. Early Tank can be available with Psychology, while Tank come during the second Global Set, perhaps with Electronics or Power Projection.