Stability suggestions:
Current stability system is still rather clumsy: either some anarchy, cities leaving or total collapse (most common and noticiable). Instead of none of these bad stability should give issues not from over all stability but from each categories, like:
- Expansion: anarcy, cities leaving
- Civics: anarchy, civics changing and revolution, losing research
- Economy: anarchy, improvements destroyed, buildings destroyed, workers leaving
- Foreign: colonial cities leaving, losing vassals
- Military: military units leaving, military units turning into barbarians or independent
That is a valid point. Then how about overall stability would cause crise/crisis only on those stability sections that are negative? Further this would be random, for example if you have expansion stability -1, economy -2 and military -1 there would be 25% chance on expansion or military crise and 50% on economy.Currently crises have been removed entirely. The only consequences of bad stability right now are complete collapse and collapse to core.
But there is still a difference, because previously the overall stability level would determine if a crisis occurs and then decide which crisis type happens based on the category. If I understood the suggestion correctly, now a single bad category can cause a crisis even if the overall stability is good. I don't really like this approach, because it should be possible to balance negative stability in one category with positive stability in another.
Suggestion for Expansion Stability:
Each town in core area adds +1 to the core population.
Otherwise the most stable expansion strategy would be farming the core area which doesn't really make sense historically.
If this makes expansion too easy, we could also count each town in foreign area to foreign population.
I agree, +1 pop in core is not that much, but worth more than the +1 food you'd get by choosing a farm over a cottage.
yeah ...somebody was wrong on internet so I needed to correct that...
I liked the post precisely for that. It made me smile.yeah ...
1) Most sugar is still from sugarcane, spices aren't for masking spoiled food taste and they are still valuable.So I think I posted about this before but I want talk a bit about resources, colonialism and trade.
Problem: resources are everything, thanks to them you can grow you cities larger, witch means more,
and thanks to that more
,
, buildings and units.
Problem 2: Trading resources is useless, if you are larger empire (so always) trading demands are ridiculous. No I will not give you 8 of mine resources +, for single of yours just because I have 20 cities and AI has 3. I will rather conquer or colonise to get access to those.
Problem 3: I cannot trade even if I wanted for animal and seafood resources before refrigeration. Again I need to conquer or colonise.
Those three taken together mean that there is never reason to decolonise or grant independence. Loss of/
means that my cities productivity will fall sharply and with it all of my civ efforts.
Solution:
1)A lot more resources should obsolete, especially around industrial era, and in they place there should be buildings witch grant flat bonuses to/
. This will allow me to let go of colonies at some date to improve my
and
. I guess higher instability and upkeep in colonies wouldn't hurt either.
Example: dyes obsolete at chemistry - artificial dyes. Sugar obsoletes at biology - beet sugar. Spices obsoletes at refrigeration - no need to mask spoiled food taste.
2) Here solution is simple. Improve trade, I'm perfectly willing to pay 2-3 of my surplus resources for single needed one. This will of course also need improvements to AI to be willing to trade and stop building cottages, workshops or farms on its resources.
3) Also not complicated solution: allow trade of those resources as any other. If I can as Rome trade for rice with China in classical era I can as well trade those.
1) Most sugar is still from sugarcane, spices aren't for masking spoiled food taste and they are still valuable.
3) Dried rice ships fairly well, seafood and meats don't ship very well
I think we are just miscommunicating. What I propose is more flexible system instead of to core or completely collapse. Python is very flexible language and it would be shame not to expand system.With crises removed it's sort of a moot point.