So I think I posted about this before but I want talk a bit about resources, colonialism and trade.
Problem: resources are everything, thanks to them you can grow you cities larger, witch means more
,
and thanks to that more
,
, buildings and units.
Problem 2: Trading resources is useless, if you are larger empire (so always) trading demands are ridiculous. No I will not give you 8 of mine resources +
, for single of yours just because I have 20 cities and AI has 3. I will rather conquer or colonise to get access to those.
Problem 3: I cannot trade even if I wanted for animal and seafood resources before refrigeration. Again I need to conquer or colonise.
Those three taken together mean that there is never reason to decolonise or grant independence. Loss of
/
means that my cities productivity will fall sharply and with it all of my civ efforts.
Solution:
1)A lot more resources should obsolete, especially around industrial era, and in they place there should be buildings witch grant flat bonuses to
/
. This will allow me to let go of colonies at some date to improve my
and
. I guess higher instability and upkeep in colonies wouldn't hurt either.
Example: dyes obsolete at chemistry - artificial dyes. Sugar obsoletes at biology - beet sugar. Spices obsoletes at refrigeration - no need to mask spoiled food taste.
2) Here solution is simple. Improve trade, I'm perfectly willing to pay 2-3 of my surplus resources for single needed one. This will of course also need improvements to AI to be willing to trade and stop building cottages, workshops or farms on its resources.
3) Also not complicated solution: allow trade of those resources as any other. If I can as Rome trade for rice with China in classical era I can as well trade those.