Suggestions and Requests

Police only exist to sustain jails. Seems right to me.
 
Having to adopt free enterprise to catch up in tech would feel weird seeing as global corporations actively exploit the "tech" disparity between producing nations and consuming nations. I think rapid modernisation in nations has historically been achieved through heavy control of the economy by the state or state-supported corporations.
 
Letting minors catch up in tech is something I've been wanting for a while! It could be as simple as increasing the rate of tech diffusion every time the world becomes more and more connected, or globalised.
Ideologies and conflict between them would also be a neat concept to introduce for the late game.

Looked back at Realism Invictus again yesterday, and I was thinking about tech trading vs. tech diffusion. Maybe looking at this can help? A hybrid of this could also do, like say, a small rate of tech diffusion with open borders which increases as economies advance?
 
Having to adopt free enterprise to catch up in tech would feel weird seeing as global corporations actively exploit the "tech" disparity between producing nations and consuming nations. I think rapid modernisation in nations has historically been achieved through heavy control of the economy by the state or state-supported corporations.

Yeah, there are a lot of reasonable paths to tech diffusion. I was thinking specifically of the export of computers, electronics, smartphones, aviation etc, all industries in abundance in countries that don't have the tech or industry base to produce them domestically. There are plenty of examples of command or mixed economies spreading technology as well. It could all be abstracted away by just making tech become cheaper the longer a leading civilization has had it.
 
Speaking of art, I'm thinking of proposing to update a bunch of tech and civic buttons. What do you guys think? Do you think some of them need updating?
 
Show the buttons you have in mind and I can say something about it.
 
I have a suggestion for two of the ancient civilizations

1. Persia
I believe they seem to always underperform compared to their real-life counterpart. They always seem to have a hard time conquering Mesopotamia. Then they are just wiped off the map as soon as the Greek conquerors come in.

Maybe if there were a conqueror event on par with the Greeks in their conquest years (570-400 b.c.) and maybe even a conqueror event in Egypt (this can make the Egypt game a bit harder), then possibly the Persian can be like their real-life counterpart.

2. India
I understand why ancient India is called Mahajarate since there are only a few historical texts that talk about ancient Indian politics itself. Possibly they can be renamed as the Vedic Kingdoms of India? Then they can change their name into the Mauryan empire if they enter Classical India and discover Buddhism.
 
I think Indonesia should start with a Hindu Guru in order to ensure the possibility of building Prambanan (and because 'Hinduism' was already widely present in Indonesia by 650). A second starting Buddhist Bhikku would also be reasonable to help kick off the spread of Buddhism in your island hopping, relying on natural spread is woeful!
 
I will say my experience with Persia is quite the opposite - they consistently are the longest lasting and strongest ancient civ, and sit in top 3 in score until Arabia spawns. Based on my experience playing on the 3rd/4th difficulty levels:
90% of the time, they will take all of Mesopotamia, and half the time they will take either the Anatolian city or an Egyptian city. Then the Greek conquerors will take all of those back and often take 1 or 2 of Persia's core cities. Persia will then hold out against Greece in their remaining core cities until Rome roflstomps the Greeks. Persia will then retake their core and Babylon which they sit on and war with the Romans/Byzantines until the Arabian spawn wipes them out.

Not sure if this experience reflects most player's or is just a consequence of my difficulty level.
 
I think there might be some additional corporations drawn to cities by the generated gpp rather than resources. Like a tech/computers corporation should spread using engineer specialists rather than some minerals. Or we can have pharmaceutical corporations drawn by great scientist points (+maybe some resources) generated, rather than using only some base resources.
 
While we are on the subject. I think the Vikings should have their own conquering event (866 The Great Heathen Army, The siege of Paris of 845, The Norman conquest of southern Italy from 999-1139 respectively). That way the early medieval era will truly feel like the Viking Age.

I feel like most of the time that there's lack of Viking activity in medieval Europe. The AI Vikings are just chillin up there in Scandinavia while they should be more active raiding christian civs with their longboats, try settling Iceland and Greenland, settling North America etc. The AI of the Vikings needs to be a bit more aggressive and expansive like the Turks and Mongols.
 
I took a look at the stability maps and naming conventions for Japan. The Pacific Coast of North America is... interesting

I guess the basis for Japan having historical area stability here is immigration related, odd given other immigrant populations don’t have this sort of thing.

The names of given cities is pretty bad though. San Francisco is named as Nihonmachi - Japan town. As in, Chinatown you’d find anywhere that’s seen a Chinese diaspora, except Japanese. Japanese settlers founding a city with that name would be baffling and not follow any naming convention used in Japanese history.

In the Seattle/Vancouver area, options are Ritoru Osaka or Ritoru Yokohama. This is honestly a little worse. Ritoru is a Katakana translation the English word “little”, and the in game city is named after a district in Los Angeles - Little Osaka AKA Ritoru Osaka.

Naming cities this way is, Uhh... the most charitable thing I could say is it’s creative.

If we want to keep Japanese historical area mapping here, a bandaid fix would be naming cities the Japanese version of “New (city name)”, which would be Romanticized as “Shin Osaka” for example.

Alternatively, we could expand on the naming conventions Japan used when renaming some cities in the post Shogun era; Edo for example became Tokyo (East Capital.) As an example, “Higashi Nihon” or “Shin Nihon” (East Japan or New Japan.)

There are a few reasonable ways to handle it but what’s in place now is not great.

Thanks for reading!
 
Hey, thank you for pointing this out. City names like this are a holdover from Rhye's preferences which are a bit... peculiar when it comes to Japan. They won't be repeated in the new map.
 
I think Indonesia should start with a Hindu Guru in order to ensure the possibility of building Prambanan (and because 'Hinduism' was already widely present in Indonesia by 650). A second starting Buddhist Bhikku would also be reasonable to help kick off the spread of Buddhism in your island hopping, relying on natural spread is woeful!
To add to this, I do feel like natural religion spread could use a makeover to be less random (though I do not know at all how it currently functions)! For example, trade routes from cities with (core or historical) religions could ensure an eventual spread to the receiving city, if it lacks the respective religion(s).
 
This thread should require an index, to know if something was already proposed or not. :rolleyes:
So sorry if you talked about this in the past.

Playing as France i realized how good shoud be a "Mont Saint Michel" wonder, similar to Mount Athos, but for Catholic civs.
Maybe with an harbor and a monastery as prerequisite. Its effect may be a free monastery in each catholic city, or no missionary limit of 3, for the owner.

The other thing is that French UU are similar: both mounted units of the same era.
I suggest to remove one of those and make available Paladins, to substitute Lancers.
Paladins should be stronger against melee units but more vulnerable against longbows (Agincourt).
 
1) More triggered invasions for AI (Norman invasion of England, Hundred Years War, Russian-Turkish wars, etc.).
2) Add Sweden (start 1500-1521 AD).
3) MB, is it worth doing something with the Netherlands? The game for them is too short, the UP is too weak.
4) More wars between France and HRE (Italian Wars, see point 1).
5) Provide an opportunity to build cities in the tundra near the rivers (perhaps as part of the UP of Russia).
6) Artillery duel? (First of all, siege units attack other siege units, and can they kill them?).
 
While you can already do this through the World Builder already solves this so it might not be worth the effort to implement, but should you be able to remove certain buildings when gifting / liberating a city (i.e. the Soviets after WW2, though they more moved infrasturture)? This could be used to remove cultural buildings that might interfere with your own cities / cities that you keep after a war.
 
Back
Top Bottom