As far as I know; the Frennch do already get to have South east asia when they complete the trading company.as well as Southeast Asia.
Venice: "Serenissima" Republic of Venice (btw, what's english for "Serenissima"? Maybe "The shinest"?)
So, when is it called "Italian Maritime Republics"? I though this was the name when running Republic in Medieval and Renaissance eras and not "Lombard League".I know. Lombard League is the name for Italy when running Republic in the Medieval and Renaissance eras.
While a city state and at war Italy ends with League and the Maritime Republics during peacetimeSo, when is it called "Italian Maritime Republics"? I though this was the name when running Republic in Medieval and Renaissance eras and not "Lombard League".
elif iCiv == iItaly:
if bCityStates:
if bWar:
return "TXT_KEY_CIV_ITALY_LEAGUE"
return "TXT_KEY_CIV_ITALY_MARITIME_REPUBLICS"
elif iCiv == iItaly:
if bCityStates and bWar:
if not bEmpire:
return "TXT_KEY_CIV_ITALY_LOMBARD"
It makes sense!It's Lombard League when you're at war.
That last request is available now FYI. I believe it's in the BUG settings, and you can customize at how much GPT the notification pops up.Hi Leo,
I was reading the thread "Disable event log messages" and it reminded me of something. I would like to request the addition of a notification for:
- other CIVs that started the construction of "Great Wonder".
- After the movement of all units on the turn, a notification of Workers in stacks that have not yet done any work (I always like to set up groups of 5 workers to perform inprovements in a single turn, but when I use this group for roads the fifth it usually goes without work because I pass the turn and forget about it) (and this notification could remain until the turn passed, and not disappear with time)
- In addition to the notification of the resources that the civs accept to trade, also put the "gold per turn" they have available (there are times when I think the "gold per turn" is more important than the available resources)
to avoid excessive notifications, a minimum of 3 GPT could be placed to have the notification, or the user can specify a minimum number, because when I play in 3000BC scenarios, 1GPT is too much and I would accept to exchange for any resource in excess that I had. but in the 1700AC scenarios, I think that less than 3GPT would only fill the screen with notifications and would not bring me any interesting information.
(For example: Byzantium will trade Dye, Wine, 7GPT)
Well you sure did manage to make them more fun and hard to complete! My first UHV victory was with Korea, I think their UHV is one of the easiest.Yes, in my opinion some existing UHVs weren't that hard to complete, so I tuned them more around my personal perceptions of difficulty.