Dracosolon
Prince
By default, exactly like a Lagoon terrain. Testing it in Worldbuilder it doesn't look too shocking even if the slight elevation is noticeable.
No.Is there something that can be done to make online multiplayer enabled for this modmod?
I think these deterministic ideas go against the spirit of the mod, that England must declare war on the Americans, and that France must go to war with the British. I think the goal of this mod is to follow the general flow of history, but also give ample room for "what-if" situations to occur. Forcing a war between the French and the English, or the English and the Americans, takes away from the freedom that the mod provides. But I do agree that it would be neat to see mercenaries play a bigger role in the mod than they already do.I also have an idea that would make things historically accurate for the founding of some civs. Example: When America is founded, they are immediately at war with England. France, if it exists also immediately declares war on England supposing they weren't already. England does NOT automatically lose military units per turn to America as defectors. In the real war, England hired German mercenaries to fight some of the war. As a result, as soon as the war happens, the England player/ai has the option of spending a certain amount of gold from their treasury (if they have it) to automatically put troops in America to fight the war. Similar to what happens when troops are put in India.
I would support similar mechanics put in place for a lot of new world civs declarining independence since many times they didn't go down without a fight. Would make it feel more authentic. OTOH I feel there isn't really an advantage of these colonies unless going for a unique historical victory because they will just declare independence and going to war to get it back absolutely isn't worth it because of units defecting to fight the enemy.
My understanding is these defections weren't all that historically accurate anyway, at least in some cases.
Jerusalem will be taken from Byzantium ~1000 AD when the Turks invade the Middle East.When I was last playing the game every vassal I got made my income get worse instead of better despite having the civics installed that vasslals increase your income. Glitch?
Also, an idea: Don't make Jersuaslem automatically part of the byzantine empire. Instead, Europeans band together to try to take the city, with the Arabian player fighting to keep it or reclaim it. Obviously to replicate the crusades.
Is there a way to make more oil necessary to have enough of it as is the case in Civ 6? I think that would make the game far more interesting.
Vassals increase your city maintenance cost. This feature goes back to the base game of Civ 4.When I was last playing the game every vassal I got made my income get worse instead of better despite having the civics installed that vasslals increase your income. Glitch?
Vassals increase your city maintenance cost. This feature goes back to the base game of Civ 4.
stopped reading here sorrythey are as as historically significant (or more) as some civs already in this mod