Dracosolon
Emperor
I think you're supposed to recoup your losses by squeezing them for everything they got but they're usually so far behind in techs that I just don't bother.
stopped reading here sorrythey are as as historically significant (or more) as some civs already in this mod
The problem with the huns is how many turns they historically existed in.You don't think they played an important part in the fall of Rome?
edit: they were deemed important enough for an entire game in the total war series.
Huns->Turks->MongolsYou're doing it wrong, the best way is to argue "we can just merge them with other vaguely similar cultures as an umbrella civ".
You can't spell Hungary without Hun. Coincidence? I think not!Then they respawn as Hungary in 1918.
FYI, you can turn off this popup in the BUG options.When the "a new civilization is born" popup appears, would it be possible to have a "no, don't ask me again" option, for convenience's sake?
I recently realised that as well. I don't know if it's that easy. As the player, if you know that you have work boats, you won't use your points to build water improvements. But conversely, we don't know if the AI will use advanced start points to build fishing boats. Taking their work boats may have them end up worse in case they do not spend their points there. But I see the concern, so let me think about it further.Some civilizations like Moors & Italy spawn with both advanced start and workboats. I suggest increasing the advanced start gold and remove starting workboats for them. Otherwise player controlled Italy etc. can save the initial workboats while the AI likely will spend the advanced start gold needlessly.