Suggestions and Requests

Well it's a middle column Classical era, so 100-300 AD is about right.
If the second column corresponds to 100 - 300 AD, then what about the first and third?
 
There's not too much to say about the Polynesian Historical game: On the big map, it looks like you have the same amount of islands to settle and ocean to traverse, except now you have many more turns to accomplish it, as well as access to the Thalassocracy civic.

In my two games as Polynesia, I completed:

UHV1) Oceanic Navigators: Settle two out of Hawaii, New Zealand, Marquesas and Easter Island by turn 250 (Completed turn 183 and 190)
UHV2) The Polynesian Triangle: Settle Hawaii, New Zealand, Marquesas and Easter Island by turn 270 (Completed turn 205 and 202)
UHV3) Rano Raraku: Build Moai Statues by turn 290 (Completed turn 222 and 228)

I think if the Polynesian game required a more active and purposeful dedication to producing :culture: in order to expand, rather than simply building your pagan shrine and Mala'e and passively waiting for it to produce enough :culture:, it would be much more engaging and challenging.

I propose that the Polynesian unique power be changed to "The :culture: slider has no technology requirement", so that the player has access to the slider right from the start. Additionally, the Mala'e monument should be changed to only give 2 :culture:/turn, but give +50% :culture:", so that it may benefit even more from using the :culture: slider. It should keep the artist slot. This way, in order to meet the island and Moai Statue deadline, the player must strike a careful balance between using the :science: slider to research Navigation on time, while also utilizing artists and the :culture: slider to keep up a good pace of expansion.
No commerce on coastal tiles , +commerce on fishing boats :devil:
 
Regarding the Celts getting historical tiles in Nova Scotia and Newfoundland. Only their original settler map gets them, not the "insular Celts" one. Is that intended?
About which, I understand the insular map only triggers if they ever lose a city? Original Celts have their core in Gaul, so if they never go insular and are stable enough then France could be conditioned to not spawn then, and the insular trigger no longer happens?
Or after they go insular, are they supposed to represent just Ireland and Wales? Perhaps they could have their core area in Scotland as well, such that the English do still trigger an invasion of Ireland but the Highlands might carry on.
And either way at some point in the Middle Ages they could have their civ modifiers raised to better match the English, since it seems they remain stuck at being an obsolete ancient civ through the entire game... or the insular Celts could at least, while original ancient Celts keep the usual challenge of world domination as an outclassed civ.
 
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No, I forgot about the settler map change.

The Celts also transition when France spawns. The Insular Celts represent all kinds of insular Celtic cultures, but not all of their territory can be part of their core.
 
No, I forgot about the settler map change.

The Celts also transition when France spawns. The Insular Celts represent all kinds of insular Celtic cultures, but not all of their territory can be part of their core.
If to think about it, Scotland could be represented in the game too as well. Using Insular Celts, first making them appear as Irish Chiefdoms and then getting a separate settler for Scotland, all before or during the English spawn
 
Every battle lost to Barbarians adds another -1 to the stability , but victories never offset it, which is both unrealistic and feels unfair while playing. At least 5 to 1 rate sounds something no one can abuse easily: -1 for every battles lost and +1 for every 5 battles won, please?
 
Just thought of this after playing Civ 7, where happiness and celebrations made a return ― Suggestions for a WLTKD effect in DoC:

+1 :hammers:, +1 :commerce: per tile in city while celebrating (like a mini Golden Age for the city)

OR

+25% :hammers:, +25% :commerce: in city while celebrating (numbers can be tweaked)

OR

+25% :hammers:, +25% :culture:, +25% :science: in city while celebrating (numbers can be tweaked)



Other minor suggestions:
  • Brazil UP: Aside from the current effect, maybe the population threshold for triggering celebrations can be lowered?
  • Swedish UP: If +25% :science: effect for celebrating cities in general is not implemented, maybe we can add this to the Swedish UP?
 
Just thought of this after playing Civ 7, where happiness and celebrations made a return ― Suggestions for a WLTKD effect in DoC:

+1 :hammers:, +1 :commerce: per tile in city while celebrating (like a mini Golden Age for the city)

OR

+25% :hammers:, +25% :commerce: in city while celebrating (numbers can be tweaked)

OR

+25% :hammers:, +25% :culture:, +25% :science: in city while celebrating (numbers can be tweaked)



Other minor suggestions:
  • Brazil UP: Aside from the current effect, maybe the population threshold for triggering celebrations can be lowered?
  • Swedish UP: If +25% :science: effect for celebrating cities in general is not implemented, maybe we can add this to the Swedish UP?
Check out this thread.
 
I've also been thinking about Switzerland as a civ. I think they have a lot of nice attributes around banking, diplomacy and engineering to make an interesting unique civ. They'd probably need a UP to draw some yields from peaks but space wise they'd fit into the new map I think. At least as a player only or optional civilisation.

How about a diplo UP where they don't get the "you traded with our worst enemies" penalty, and they can buy & sell resources for 'friendly' rates. So they could buy olives from Italy for 5gpt and sell them to France for 8gpt. Those olives would taste even better if France and Italy were at war :yup:.

Their UB could make peaks productive, giving gold/hammers with some convoluted wording about how Swiss banks store their gold in the mountains.

Give their small size, they could also have a unique constraint of only being able to cover hills and peaks with their culture, so they can unobtrusively profit off or raid the rest of Europe from the safety of their mountains.
Spoiler :
swiss.JPG


The Capo made a leaderhead and possibly has a full civ in one of his mod components he talked about. There are old civs here, + here for other ideas, and an Old Swiss confederacy here, but broken dl link.


If there's ever a 1930 scenario, there's a full Finland civ with Mannerheim that could work well
 
Refloating the Faroe situation.
Brasil!

What I want to know is why is there a whale to the far north of Scotland that will never be able to be worked?

Mythical island indeed.
Actually, whales in a middle of an ocean look nice as a decoration. Also, perhaps Faroe or Shetland islands could be added as proper tiles for this whale.

Would it make sense to add a moorland tile there? Or is that stranded whale resource some tongue in cheek thing?
Spoiler :

Civ4ScreenShot0002.JPG



Should be historical for Norse, probably for Celts too. Though editing all .csv maps just for it seems a tad bothersome at this point...
 
A thing from the old map that is as yet is absent from the new one that I particularly miss is the genuine competition for many of the European Medieval wonders. Formerly a given game would see these distributed differently though subject to identifiable patterns. Presently, as an example, Spain builds Notre Dame in most games, Lisbon often gets Santa Maria, England and HRE are often wonderless, and France arrives late to the party and might get one or two that are of little value to them (San Marco and Torre). I have no prescription or ideas as of what to do or if this state of affairs runs counter to design goals, but I thought it worth bringing up.

What I do think needs addressing is Spain's wonder emphasis. This penchant extends well beyond the early Medieval Era, features dubious decisions, and results in Spain just bogarting useless assets from the wonder pool that would otherwise be available for competition among civs that would put them to more worthwhile use. As for particular cases, Notre Dame is arguably of questionable value to them and could easily be influenced with an edit to a single line of code. I already think Portugal's starting techs are due for reconsideration, namely Patronage, which could maybe be swapped for Compass. Commune enables two wonders (including Old Synagogue which Spain also loves to hog without putting to good use), while Crop Rotation is presently the only tech in it's column without a wonder, so perhaps Notre Dame could be moved here?
 
If it isn't too laborious (I've been trying to figure out to edit this on my own), could some variety be added to Alert colors? In general the pool is a bit White heavy, while Teal offers space for expansion. One example I can think of would be to change Barbarian alerts to Red, and if possible coloring wonder names (similar to religions). Would it also be possible/not onerous to add an tick box for Border Expansion (same for queued production items only if its easy)? This might be the spammiest alert right now, especially the sound effect (I've been hearing a BOOOOIIIIIIOOOIIIING in my dreams 😭). I suppose my overall goal is to help emphasize certain alerts that wouldn't be evident to the player some other way (being declared on, capturing a city, etc.) Could I also add to the list an alert for Losing contact with a civ and terrain Feature changes (sorryyyyyyyyyyyyy Leoreth we luv uuuuu🤣).
 
Yes me again! Could I make the case for emphasizing the settlement of Brandenburg over Magdeburg? Mag is gonna get razed anyway (with the rare exception its chosen as Prot holy city which produces problems of its own as already reported), it leaves enough space to then lead to the questionable Kolberg tile, which then discourages the canonical Danzig tile.
 
Tech tree allows to get every single great person, including General and Spy, but not Prophet. Let's fix it! Founder of Judaism gets Solomon, even if independent.
 
A quick look at the tech tree shows that the most religious-themed techs all have the founding of a religion attached to them, and anyway most of them are in the ancient and classical era where a free Prophet might be too powerful, especially if you found a religion alongside it.

Later eras don't have a lot of appropriate techs and correspond to a general decline in relevance of Great Prophets too.

I guess you could add one to Television... not for nothing it's called "mass" media!
 
Well, Temple of Solomon was built circa 1000 BC, and given that no one can convert to Judaism, it won't be too powerful. We are talking about few coins in the hands of Independents, who get Judaism founded in Jerusalem 9/10 times. Maybe couple of settled Prophets by the time Romans get to capture it. First Oracle Prophet gets born naturally even before 1000 BC, and it doesn't break the game.
 
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