Temujin8k
Fluyts, Grand Vizier of Your Mind
If the second column corresponds to 100 - 300 AD, then what about the first and third?Well it's a middle column Classical era, so 100-300 AD is about right.
If the second column corresponds to 100 - 300 AD, then what about the first and third?Well it's a middle column Classical era, so 100-300 AD is about right.
No commerce on coastal tiles , +commerce on fishing boatsThere's not too much to say about the Polynesian Historical game: On the big map, it looks like you have the same amount of islands to settle and ocean to traverse, except now you have many more turns to accomplish it, as well as access to the Thalassocracy civic.
In my two games as Polynesia, I completed:
UHV1) Oceanic Navigators: Settle two out of Hawaii, New Zealand, Marquesas and Easter Island by turn 250 (Completed turn 183 and 190)
UHV2) The Polynesian Triangle: Settle Hawaii, New Zealand, Marquesas and Easter Island by turn 270 (Completed turn 205 and 202)
UHV3) Rano Raraku: Build Moai Statues by turn 290 (Completed turn 222 and 228)
I think if the Polynesian game required a more active and purposeful dedication to producingin order to expand, rather than simply building your pagan shrine and Mala'e and passively waiting for it to produce enough
, it would be much more engaging and challenging.
I propose that the Polynesian unique power be changed to "Theslider has no technology requirement", so that the player has access to the slider right from the start. Additionally, the Mala'e monument should be changed to only give 2
/turn, but give +50%
", so that it may benefit even more from using the
slider. It should keep the artist slot. This way, in order to meet the island and Moai Statue deadline, the player must strike a careful balance between using the
slider to research Navigation on time, while also utilizing artists and the
slider to keep up a good pace of expansion.
If to think about it, Scotland could be represented in the game too as well. Using Insular Celts, first making them appear as Irish Chiefdoms and then getting a separate settler for Scotland, all before or during the English spawnNo, I forgot about the settler map change.
The Celts also transition when France spawns. The Insular Celts represent all kinds of insular Celtic cultures, but not all of their territory can be part of their core.
Check out this thread.Just thought of this after playing Civ 7, where happiness and celebrations made a return ― Suggestions for a WLTKD effect in DoC:
+1, +1
per tile in city while celebrating (like a mini Golden Age for the city)
OR
+25%, +25%
in city while celebrating (numbers can be tweaked)
OR
+25%, +25%
, +25%
in city while celebrating (numbers can be tweaked)
Other minor suggestions:
- Brazil UP: Aside from the current effect, maybe the population threshold for triggering celebrations can be lowered?
- Swedish UP: If +25%
effect for celebrating cities in general is not implemented, maybe we can add this to the Swedish UP?
I've also been thinking about Switzerland as a civ. I think they have a lot of nice attributes around banking, diplomacy and engineering to make an interesting unique civ. They'd probably need a UP to draw some yields from peaks but space wise they'd fit into the new map I think. At least as a player only or optional civilisation.
I forgot that thread exists lmao thanks
Brasil!
What I want to know is why is there a whale to the far north of Scotland that will never be able to be worked?
Mythical island indeed.
Actually, whales in a middle of an ocean look nice as a decoration. Also, perhaps Faroe or Shetland islands could be added as proper tiles for this whale.
What if you are not Catholic though.I guess you could add one to Television... not for nothing it's called "mass" media!