Civ5 just has a radically different design focus than previous Civ titles.
I don't know if Leoreth has played Civ5 before, but I have to repeat again that the mechanics are incredibly solid, especially now, after two expansions.
The only beef I have with Civ5, as I've repeated multiple times before, have nothing to do with mechanics;
The Civilopedia is grossly inaccurate and unprofessional; it feels like The History Channel abridgement of history.
The choice of leaders irks me, as it currently does for Beyond Earth as well.
And lastly, Civ5 broke the tradition of only largely having civilizations as civilizations.
Now we have non-civs like Venice (sorry mrrandomplayer) and Denmark & Austria giving credence to people who don't understand the distinction between civ and state included in a mainline installment of Civilization.
IIRC, Civ5 is classified as a 4X game, but in reality, it's a hybrid of 4X and a Tabletop Wargame.
People were making a lot of noise when it first came out because it bucked their expectations of what the Civilization franchise was known for. Pure 4X with an emphasis on single player.
It's kind of like how people are complaining about Destiny now because they had the expectation that it was going to be an epic, loot-based FPS with RPG elements AND was basically advertised and hyped up as such;
when in reality, it's an MMOFPS with design choices that fit for an MMO but not for the traditional experience the majority expected.
Hardcore players like the ones in this subforum are a dying breed and most games and their design seek to capture the largest market share possible nowadays.
Civ5 was most certainly influenced by the casual/dabbler/mainstream audience; which is just a side effect of a post-MW2 gaming industry.
Maybe Leoreth doesn't like wargames/ enthusiast board games?
I used to play quite a few of them which played very similarly to Civ5, like Twilight Imperium,
so I feel right at home playing Civ5, especially if it's multiplayer.