LacsiraxAriscal
Below Settler
What is the difference between 'order' and 'autocracy' here?
In Civ V, Order represents a centralised planned - implicitly communist - state. Autocracy is a fascist, one man/woman helming a nation kind of idea.
What is the difference between 'order' and 'autocracy' here?
I admit I've only read the Tom Chick review of BNW, but the ideology thing in it always struck me as a poorly thought out game element anyway.
I admit I've only read the Tom Chick review of BNW, but the ideology thing in it always struck me as a poorly thought out game element anyway.
What is the difference between 'order' and 'autocracy' here?
I agree in principle, I would just use a different mechanic.I proposed it because there should be more difference between eras. Also civics should matter more is modern era. More difference civics are more worse relations there should be. This would simulate ww2 and cold war well in my mind.
Isn't that extremely silly? The economic policy of socialism has nothing to do with 'order' - indeed, one could very well argue that it's more logical for 'capitalism' to be tied with 'order' (oligarchic / corporatist powerstructure) and 'socialism' with 'freedom') - and Civilization V is just doing this because we had WWII and the Cold War.Autocracy is Fascism and Order is Socialism. Difference is that Socialism boost production while Autocracy boost military units/production. Democracy would boost commerce/GP/science. While Autocracy is clearly offensive Order can be peacefull or hostile like in history.
I agree in principle, I would just use a different mechanic.
Isn't that extremely silly? The economic policy of socialism has nothing to do with 'order' - indeed, one could very well argue that it's more logical for 'capitalism' to be tied with 'order' (oligarchic / corporatist powerstructure) and 'socialism' with 'freedom') - and Civilization V is just doing this because we had WWII and the Cold War.
I do like something ideological, something more than a civic combination, but I am at a loss how. Perhaps simply a nation-specific triangle of 'care about religion' and 'care about ideology (civics)', that can gradually increase or decrease depending on 'things'. So in the ancient era, both would be low, in the medieval era, 'care about religion' would be high, and in the modern era, 'care about ideology' would be high (it shouldn't be a scripted value though; let it be influenced by a variety of factors, and let the game push relevant players towards these factors, much like the game pushes England towards colonising North America and all.
That's rather complicated imo, and you would need to pay attention to every foreign civic to align your diplomacy.
I'd rather like the idea of ideologies replacing religions as dominant factor in diplomacy, with icons in the diplo menu and all. I could see the following:
- Monarchist / Conservative
- Liberal
- Communist
- Fascist
- maybe Theocratic
These categories basically already exist for dynamic names and I think for good reason, and the criteria behind them should be similar (although Monarchies with more progressive civics should probably fall under Liberal, see the British Empire for instance). Also, I have Conservative on the list for republican states that definitely do not represent Liberalism, for instance post WW2 Spain or Portugal, or "strongman" states in general that do not fully qualify for Fascism.
But I can't think why two monarchies should prefer each other over a theocrat or a non-ideological state, and this will be the most important facet because most of DOC's played turns are pre-1848.
Sorry, I sort of messed up while composing that post. I meant to write "replace religion as dominant factor in diplomacy from around the Industrial era onward". I agree that the effect should not be as high as religion (although it might be worth considering to reduce its impact anyway), but the more important aspect is that the effect of religion should be replaced by ideological motivations in the late game.Why should ideological civics dominate diplomacy? I can understand religion, and different leaders feel it with different intensity. But I can't think why two monarchies should prefer each other over a theocrat or a non-ideological state, and this will be the most important facet because most of DOC's played turns are pre-1848.
Perhaps it should cause strong positive relations in the late game like trading blocs, but it shouldn't get in the way of realpolitik like the second world war.
That's rather complicated imo, and you would need to pay attention to every foreign civic to align your diplomacy.
I'd rather like the idea of ideologies replacing religions as dominant factor in diplomacy, with icons in the diplo menu and all. I could see the following:
- Monarchist / Conservative
- Liberal
- Communist
- Fascist
- maybe Theocratic
These categories basically already exist for dynamic names and I think for good reason, and the criteria behind them should be similar (although Monarchies with more progressive civics should probably fall under Liberal, see the British Empire for instance). Also, I have Conservative on the list for republican states that definitely do not represent Liberalism, for instance post WW2 Spain or Portugal, or "strongman" states in general that do not fully qualify for Fascism.