The Chinese UP is not unique in that it expires.
True. The Greek, Mayan, Viking, Moorish, and Italian UPs also expire (beginning of the Medieval period for Greeks and Mayans, beginning of the Renaissance for the Moors and Vikings, and beginning of the Industrial Era for the Italians).
And you could say that the Egyptian, Babylonian, and Dutch UPs expire indirectly, as the Egyptians can eventually get the techs for their starting civs, The Babylonians only have a few extra starting techs, and the Dutch UP depends entirely on the Trading Company, which expires with Assembly Line.
Of course they are, because players generally don't collapse.If anything, they're just limitations imposed on the player.
The Sultans and their personal influence degenerating, the Janissaries proceeded to emulate the Praetorian Guards, became wielders of power, regarding the Sultan as a tyrant and a mere puppet to be placed and kept on the throne as long as convenient to them. Their numbers were now enormous, and in the seventeenth century are said to have reached 100,000. Some twelve Sultans were deposed and mostly murdered by them. It would be tedious to recall all their acts of insubordination. Throughout Turkish history they were made use of as instruments by unscrupulous and ambitious statesmen, and in the 17th century they had become a praetorian guard in the worst sense of the word.
Are you really arguing in favor of imposing more stability constraints on the player? I doubt that'd be fun.
You're right that that would be more appropriate.We simply cannot insist on Istanbul being the most peaceful city on the map in 1700 start! Even without Blue Mosque 25vs 13
is more than enough for Ottoman capital to grow and stay as one of the largest city in the world. Why should Blue Mosque be Muslim-Orthodox wonder? Instead we could have Muslim-Hindu wonder or Confucian-Buddhist wonder to enable world's largest city in India or China/Thailand/Japan.
Because it's necessary for balance.Why restrain the human with the expiration of the UP if they'll overcome their expiration dates?
If that's what you're arguing for, the only reasonable consequence I can see is having these types of UP expire for humans but not the AI.What I'm really after is just a clean separation of AI and human, the standards we hold both to and the fact that as we've seen many times,
changing an aspect to benefit a human makes the AI incredibly powerful while changing something for the detriment of an AI because of the previous problem hurts the human experience.
If possible, a clean divorce between the two sets would solve quite a bit.
I was originally going to the post this in the graph thread but not having an end-of-game graph to share this seems better: tech rates are out of control!
Loading a 1700AD game, England is 3 turns away from Steam Power in 1793 & this was after I added 3000 beakers to the cost! Would adding a new row of 19thC techs make sense?
Is that on one of the recent revisions?I was originally going to the post this in the graph thread but not having an end-of-game graph to share this seems better: tech rates are out of control!
Loading a 1700AD game, England is 3 turns away from Steam Power in 1793 & this was after I added 3000 beakers to the cost! Would adding a new row of 19thC techs make sense?
Do you have an idea for a new Blue Mosque effect, or what it should trade effects with?
Okay, so that is probably a consequence of the modifier changes I've made recently. Will run some tests to see how the game behaves in general.924 indeed.
You're right that that would be more appropriate.
Do you have an idea for a new Blue Mosque effect, or what it should trade effects with?
Bombards, Heavy Swordsmen and Huscarls require Copper or the Iron resource, but Swordsmen, Siege Elephants (Bombard replacements) and Samurai (Heavy Swordsmen replacements) only require Iron.
I.e. Bombards, Heavy Swordsmen and Huscarls should only be able to be built with Iron not with Copper.
Must have overlooked this, how are they counted wrong? Can you give an example, prefereably with save?Has the UN votes bug already been tried to solve?In my current game (current SVN version) the votes are still counted wrong.
Interesting idea. However the consequence might be that civs that historically had gunpowder artillery in the Renaissance would end up without it then.early cannons were always bronze. the tech to make iron ones came later. I think it would be cool if bombards required copper only. it would give copper more value through that time period and iron is such a dominant resource in the game anyway.
What I genuinely hate:
Time and time again civs coming to offer a map for map trade. I always decline and the requests just keep coming dozens of times in a single game, the trading screen opening eating up time for something that is completely pointless from the start.