On the topic of new civics I made this post a few pages back:
http://forums.civfanatics.com/showpost.php?p=13954521&postcount=1959
As a player, some of Visard's civics seem really bad. Trade Ships is a worse version of free market, Military Co-operation would require you to have at least 3 defensive pacts to out perform standing army/naval dominance for experience, yet those civics also have the production speed bonus, Triumvirate doesn't do very much (like dynasticism) so I'd rather run theocracy or autocracy.
That said, Automation would be the best civic in the game. Essentially +1 commerce on all land tiles, like the Mali unique power. Commerce is the most important yield in the game.
I do like the idea of a managed democracy civic - I've tried to get a name for that sort of behavior by a state. However, the bonuses you give it don't do that much. How often at the end of the game do you say to yourself, "I need more production".
Likewise, we do need an atheism sort of religion civic, but giving happiness from science buildings, well how often do you have happiness problems at the end of the game?
Amazing work, Leoreth. This modmod is truly great.
Don't you think the Middle East, mostly the Levant, kind of falls off in importance as time goes on, though?
Usually, this is how it will look like in a 600AC game:
Byzantine control -> Arab control -> very rarely Holy Roman control -> Turkish control -> ???
After the Turkish spawn nothing actually happens there, which is not very realistic. Couldn't DoC benefit from a modern civilization there? Israel and a Mesopotamian respawn as Iraq come to mind. Not entirely sure about Israel, since it'd have a very small core and that region of the map would be really crowded, but it'd certainly have an unique gameplay: late spawn (1948), pretty much a city-state based on Jerusalem, constant struggle against arabs and possibly egyptians... Would that be a possibility? (not necessarily Israel, just a modern era Middle East revamp)
Amazing work, Leoreth. This modmod is truly great.
Don't you think the Middle East, mostly the Levant, kind of falls off in importance as time goes on, though?
Usually, this is how it will look like in a 600AC game:
Byzantine control -> Arab control -> very rarely Holy Roman control -> Turkish control -> ???
After the Turkish spawn nothing actually happens there, which is not very realistic. Couldn't DoC benefit from a modern civilization there? Israel and a Mesopotamian respawn as Iraq come to mind. Not entirely sure about Israel, since it'd have a very small core and that region of the map would be really crowded, but it'd certainly have an unique gameplay: late spawn (1948), pretty much a city-state based on Jerusalem, constant struggle against arabs and possibly egyptians... Would that be a possibility? (not necessarily Israel, just a modern era Middle East revamp)
Can some sort of attrition mechanism be introduced for units (especially ships, but land units as well) that venture too far from friendly territory (caravels, most modern units and scouting units would be excluded). It could probably use a weaker form of the Russian UP that would strengthen as distance from friendly territory increases.
This would help prevent situations where Poland conquers the Middle East and help simulate the importance of establishing bases/outposts/colonies to reach areas that were previously inaccessible. This would also give some use to explorers because they would be the only pre modern/industrial unit able to travel long distances without attrition.
Even if you're not interested in implementing this for land units, could you at least consider it for ships? For pre modern ships this especially makes sense because wooden ships are not submarines, they need to return to port at some point!
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