All I'm saying is that Environmentalism shouldn't exist as a civic replace building health infrastructure, but instead give bonuses for it. Come to think of it, Environmentalism should give one food or hammer or commerce for every surplus health, as that would encourage both building infrastructure that increases health as well as infrastructure that decreases unhealth.
That way Recycling Centers would indirectly turn unhealth into production (or whatever yield makes the most sense) when you are running Environmentalism.
But wait, there's more! Similar to that effect, Totalitarianism could turn unhappiness into production or whatever, and Public Welfare could turn surplus happiness into commerce or whatever! Somebody get to coding that mechanic stat!