Ogi123
The End is the Beginning is the End
Currently China tech pace is crazy. In last three 3000BC starts in 1500 they had physics and replaceable parts. In 1700 riflemen and ironclads...
This is why you starve city to 2 pop before conquest, you will get only -2 stab penalty this way.That's why unlike vanila game you get a -10 stability hit immediately, which means you cannot always abuse this situation. People who are paranoid about their stability rarely raze cities, but when they do -- sometimes it is worth to replace useless city with something useful. But I do think that starting Renaissance Settle training should reduce the population of the builder city by -1, then -2 for Industrial Era, -3 for global and -4 for digital. This will bring some balance and realism to the world.
Better yet, for foreign cities, you can starve them AFTER conquest, grant independence and then raze.
I will keep proposing this: Your mod absolutely needs WW1 Trench Infantry (And perhaps medieval Arquebusiers)
Moderator Action: Moved to the appropriate location. Next time posting in the wrong thread despite explicit request is going to be an infraction. -- Leoreth
I will keep proposing this: Your mod absolutely needs WW1 Trench Infantry (And perhaps medieval Arquebusiers)
I assume you are persisting human victory turns in StoredData? From a formatting perspective, I would like to have
(check) Goal accomplished! (xyz AD)
and
(check) Goal accomplished! (xyz AD - turn n)
If the "display UHV deadline turn" option is enabled.