Suggestions and Requests

Not sure how much this has been discussed previously, but how do people feel about the idea of colonial powers receiving some bonuses for granting independence to their overseas colonies later on in the game? I know at least some people have voiced their opinion on how they dislike huge colonial empires in the 21st century as much as seeing these European civs reduced to powerless minnows (the two alternatives we currently have), and I think something along these lines could be a satisfying solution: Disincentivizing huge colonial empires in the late game while also not gimping some major nations. Only recently have I begun giving more thought for this, and though I have no specific, ready, thought-out solution, I decided to ask for opinions here.
 
Not sure how much this has been discussed previously, but how do people feel about the idea of colonial powers receiving some bonuses for granting independence to their overseas colonies later on in the game? I know at least some people have voiced their opinion on how they dislike huge colonial empires in the 21st century as much as seeing these European civs reduced to powerless minnows (the two alternatives we currently have), and I think something along these lines could be a satisfying solution: Disincentivizing huge colonial empires in the late game while also not gimping some major nations. Only recently have I begun giving more thought for this, and though I have no specific, ready, thought-out solution, I decided to ask for opinions here.

Increase maintenance for colonial cities upon entering the Digital Era? Or maybe additional unhappiness from colonial cities upon researching Civil Rights? Or both?
 
This would be dependent on the appropriate civs being in the mod, but there could be incentives to release colonies as vassals as per Britain's "responsible government" policy. Maybe through a combination of rising maintenance costs/ unhappiness and civics that make colonial vassals useful.
 
Request for a new building.

Greenhouse.

Apparently they have been around since roman times (https://en.wikipedia.org/wiki/Greenhouse)
Cucumbers in Rome (16AD) and mandarin oranges in Korea (1438AD, first description of heated greenhouse)

And right now they are a major factor in dutch (Agricultural) economy.

At first I thought they would be a neat second unique building for the dutch (the glass houses of the Westland, I would not be surprised if they are already part of Merijns second UU/UB-mod, I could only find a spreadsheet with unique units in the forum though), but after doing some reading on Wikipedia I figured, why not for all civs?

Their effect could vary from giving some additional food or health (very mundane)
to retaining some exotic goods after acces through trade for these goods has ceased (very exotic).
 
Request for a new building.

Greenhouse.

Apparently they have been around since roman times (https://en.wikipedia.org/wiki/Greenhouse)
Cucumbers in Rome (16AD) and mandarin oranges in Korea (1438AD, first description of heated greenhouse)

And right now they are a major factor in dutch (Agricultural) economy.

At first I thought they would be a neat second unique building for the dutch (the glass houses of the Westland, I would not be surprised if they are already part of Merijns second UU/UB-mod, I could only find a spreadsheet with unique units in the forum though), but after doing some reading on Wikipedia I figured, why not for all civs?

Their effect could vary from giving some additional food or health (very mundane)
to retaining some exotic goods after acces through trade for these goods has ceased (very exotic).

I think this is a great idea. If the planter mechanical is adopted, it could be the building needed to allow the construction of the planter unit (similar to the monastery for missionaries). It could also give + 1 / + 2 of food in addition to requiring a granary or aqueduct to be built.
 
I don't know if it's even possible to adjust this specifically, but in 3000 B.C. Marathon games Judaism spreads way too much in Europe and the Middle East even without the Temple of Solomon being built. If it's doable, could the spread rates for Judaism be lowered for Marathon speed?
 
It's possible that Jewish spread does not scale properly with game speed, I have made a note to check this.
 
Late-game marsh draining tech :D
 
No no, there aren't marshes on the Venice tile right now, Leoreth.

(Seriously though it'd be really nice if it was a thing imo, but I don't suppose it's gonna happen)
 
Any plans adding the Kingdom of Israel and Judah and later in 1948 returns as the modern State of Isreal?

Also any plans adding the Assyrian and Hittite Empires too?

I'm a huge mesopotamian civ fan lol
 
There will eventually be a time where additional civs can be added. If that is the case, Bronze Age Mesopotamia civs are very high on the priority list. It all depends on the new map being added, which opens more space for those kind of civs. I will probably also add more turns to the Ancient and Classical eras along the way, which helps as well.
 
There will eventually be a time where additional civs can be added. If that is the case, Bronze Age Mesopotamia civs are very high on the priority list. It all depends on the new map being added, which opens more space for those kind of civs. I will probably also add more turns to the Ancient and Classical eras along the way, which helps as well.
Thanks for your reply, I love your mod so much there's so much care detail and attention in it, I think arguably the best mod on Civ 4. It is also surprisingly very stable unlike a lot of other bloated mods. Congratulations to you good sir!
I fail getting the historical victories often but I don't even mind the mod is so good. What's the best way to manage stability playing e.g. Rome? It's a struggle conquering the required territory without collapsing.
 
Also another idea, maybe cold-war M.A.D type mechanics in the late game? Where you can stockpile nukes and target lock on cities like in Rise of Mankind and if the parties declare war and use them the nukes are exchanged?
 
Thank you! I don't know if you can call the mod exactly stable judging by my ever growing stack of bug reports, but yes I do try to keep features limited or if they are large, at least self contained and out of whole cloth. Glad you're enjoying the mod.

I'll leave strategy and game help to other players as usual.
 
Also another idea, maybe cold-war M.A.D type mechanics in the late game? Where you can stockpile nukes and target lock on cities like in Rise of Mankind and if the parties declare war and use them the nukes are exchanged?
That's an interesting idea. I would like to have a more MAD angle to nuclear weapons that also influences how civs see each other and consider war more explicitly. Instead of just a random nuke you can blow up whenever.
 
Thanks for your reply, I love your mod so much there's so much care detail and attention in it, I think arguably the best mod on Civ 4. It is also surprisingly very stable unlike a lot of other bloated mods. Congratulations to you good sir!
I fail getting the historical victories often but I don't even mind the mod is so good. What's the best way to manage stability playing e.g. Rome? It's a struggle conquering the required territory without collapsing.
For Rome, I recommend switch to Despotism when you start conquering your empire. Despotism is great when conquering to expand the empire for two main reasons: First, it allows you to "whip" additional military units in cities that you have just captured, keeping your military fully staffed and on the front lines. Second, due to stability, you are incentivized to keep cities outside of your core low in population. "Whipping" the population of these periphery cities allows you to build up the infrastructure you may need, without needing to have a high population to work all the :hammers: tiles.

And one more thing: The Statue of Zeus, if built by the Greeks, should be one of the first cities that you capture as Rome: It removes the city unrest on conquest, allowing you to instantly "whip" out more military units in the new cities, thus leading to faster conquest!
 
Oh another suggestion, the Wall Street/Stock Exchange national wonder needs a tweak, it is a bit strange to see a modern skyscraper building pop during the renaissance or medieval era lol with the digital signage on and everything.
 
That's unfortunately already in use as art for the Central Bank national wonder.
 
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