Nomadic bonus for desolate terrain.
A bonus to a tile if adjacent tiles are unworked by letting 1 population receive yield from multiple adjacent plots.
A little something to simulate the accumulation of resources from the sparsely populated yet vast plains and deserts home to the nomadic peoples that populated these areas throughout history. (eg. the mongol and turkic peoples in the mod)
It could also help make the the colonization of cold siberia less of an exercise in burning
.
If nothing else, the cultural expansion of the the third ring recieves a purpose in helping you beyond obstructing your neighbors.
eg.
A desert tile gives zero
.
However, if 1 adjacent tile is unworked it receives +1/2
If 2 adjacent tiles are unworked it gives +1
.
If 3 adjacent tiles are unworked it gives +1 1/2
If 4 adjacent tiles are unworked it gives +2
.
If 5 adjacent tiles are unworked it gives +2 1/2
If 6 adjacent tiles are unworked it gives +3
.
If 7 adjacent tiles are unworked it gives + 3 1/2
Up to 8 adjacent unworked tiles, where it gives +4
.
Now if a second population is designated to work an orthagonally adjacent plot less adjacent spots would be unoccupied.
So each plot would only receive + 2 1/2
3 unshared unworked tiles + 4 shared by two unworked tiles (1 1/2
+ (2
: 2) = 2 1/2
If the second populatian is assigned to a plot orthagonally adjacent to an orthagonally adjacent plot (two squares away from the first plot)
5 plots would be unshared unworked and 3 plots would be unworked but shared by 2.
So each plot would recieve 2 1/2
+ (1 1/2
:2) = 3 1/4
Note that on first glance the best result is (theoretically) achieved by assigning four workers (P) to the second ring around your city (C). Which feels especially nomadic to me.
.Pxx..
xxxxP
xxCxx
Pxxxx
..xxP..