Suggestions and Requests

It feels rather unfair to me that ...

...Basically every other stability penalty has some sort of reasonable counterplay or way of solving. This one essentially says "highroll on combat odds or lose stability".

I guess my question is, is this WAD? Is it something you're expected to be able to adapt to?

Acronym Definition
WAD Wetting and Drying
WAD Without A Doubt
WAD Women and Development (various locations)
WAD WPI (Worcester Polytechnic Institute) Acronym Dictionary
WAD World Association of Detectives
WAD World AIDS Day
WAD Writing across the Disciplines (education)
WAD Web Application Development
WAD Walking Assist Device (Honda)
WAD Works as Designed
WAD Whiplash Associated Disorders
WAD Wireless Access Device
WAD Work Authorization Document
WAD Wide Area Differential
WAD What a Day
WAD Women's Action for Development (Namibia)
WAD Windows Active Directory
WAD Wireless Application Development
WAD Wireless Advertisement
WAD Working as Designed
WAD Windows Active Directory (Microsoft)
WAD West African Development
WAD World Art Day (April 15)
WAD Wavelength Add and Drop (Lucent)
WAD West African Diamonds PLC
WAD We Always Die (gaming clan)
WAD Weak Acid Dissociable (cyanide; gold mining)
WAD Web Application Descriptor
WAD World Aerospace Database (McGraw-Hill)
WAD Wisconsin Association of the Deaf
WAD Where's All the Data (Doom gaming)
WAD War Allocation Daemon (Doom computer game)
WAD Works Authorization Deed (Australia)
WAD Web Application Debugger
WAD Women Across Differences (Guyana)
WAD World Appreciation Day
WAD Work Authorization Directive
WAD Wise Ass Doolie
WAD Worldwide Agency Data
WAD Written Acceptance Date (Sprint)
WAD Wide-Area Development
WAD Wordwide Automation Domination (cartoons)
WAD Wizard for Application Dictionary (application)

I did a short search on the internet for the meaning of WAD. What WAD were you referring to in your post?

It sure aint no country I ever heard of. They speak English in WAD? I dare you. ;)
 
Working as designed.
 
Maybe defeating barbarian units could reduce the penalty by 1 per unit? If it doesn't already, not too sure how this one works.
 
I will look into it.
 
SUPER minor and not worth your time unless it's just one line of code, but clicking Ctrl+C which allows you switch civs anytime (great feature BTW) doesn't have a cancel option, so if you're used to it being the select all units of the same type in the same plot shortcut, it might be annoying for someone with a slow computer (which until recently was me).
 
Another minor thing that doesn't really affect anything unless you're going for the Confucian friendly-civ URV (which is why I noticed), but when you get Aztec/Inca conquerors, you get negative diplomatic points with your vassals for declaring war on a "friend" of your vassals (presumably because the way the coding is set up such that they encounter the Aztecs/Inca before the declaration of war).
But again, really only of any consequence to the Confucian URV since your vassals are usually going to remain pleased regardless, so maybe not worth your time.

On a semi-related note, any thoughts on getting the declaring war on a friend penalty negated over time? Seems like a war 1000s of years ago shouldn't affect relations (unless the change has already does and I'm just missing it).
 
Last edited:
should asian civilizations' trading companies national wonder stops the european trading companies conquest?
 
Should West Africa be within France's historical area?
France was a major colonial power there, even holding the largest colony in Africa for almost a century. If no, then at least they should be able to ask for it in World Congresses.
 
Should West Africa be within France's historical area?
France was a major colonial power there, even holding the largest colony in Africa for almost a century. If no, then at least they should be able to ask for it in World Congresses.

Isn't most of it already?
 
What is a European Federation referring to if not a construct similar to the EU? A sovereign European superstate of some kind is usually referred to as a federal European Union so it makes sense that people come to that conclusion.

The European Confederation was a similarly named entity, designed to serve as an explicitly [Nazi] German orbiting European union of states.
 
Should West Africa be within France's historical area?
France was a major colonial power there, even holding the largest colony in Africa for almost a century. If no, then at least they should be able to ask for it in World Congresses.

That reminds me: I noticed during my Viking playthrough that they get Bordeaux and its 1N and 1N1E tiles as historical area, but not Normandy (1N1W and 1N2W of Paris). Is there a particular reason for this?
 
One feature I would really appreciate is the ability to name my civ. In Civ 4 you normally can do it through the Your Details button, but DOC automatically overrides it with the assigned dynamic name.
 
Does the new map have unreachable resources like this? If so, could there be tiles changed or resources moved so that they can be reached? My Siberian expansion will never be complete unless every resource is under my control :crazyeye:
Spoiler :

Pqm7Ujv.png

 
I believe its been mentioned before but sometimes "global warming" mechanic can feel too severe. Knocking out an entire towns youve spent years developing instantly in my recent game. Not sure if there is a reasonable solution to it.

And also I belive its been mentioned before as well, but sometimes I cant trade for a civ's slaves even though I can see that they have some. Not sure why this happens?
 
Definitely in favour of updating all information that people feel need updating, but I am bad at identifying which things that would be. A community project sounds like a good idea.

This is probably better suited for this thread, or perhaps a new one. My personal requests would mostly concern the Civilopedia:

RELIGIONS:
-Religion pages should have their associated wonders visible (I think this is a great way to give some strategic depths to religious choices without falling into stereotypes so it should be put in evidence some more).
-Paganism should have its own page in the religion section, if only to have all the victory conditions easily reachable in one place (preferably with which civs get which pagan religion).
-The specifics of which religions can cohabit with paganism or other religions, unhappiness, etc. could be documented too.
LEADERS:
-Leaders could have their conditions for appearing visible on their page? Not really important but nice to have.
CIVILIZATIONS:
-Conditional civs already have their conditions listed on the concept page, but having that information displayed on the civ's page could be nice.
-This is maybe too much but would it be possible to have a civ's page have a bit more transparency regarding its modifiers? I have no idea if those correlate with the stars rating, for example.
CONCEPTS:
-I feel that one or two pages documenting conqueror events and barbarian waves would be easier for new players.

For the map:
-I wonder if an alert similar to "a new civilization's birth is imminent" would be appropriate at the start of a barbarian wave, or if that goes against the spirit of the challenge. They're a huge pain for beginner players, while experienced ones will usually know when and where they're happening already.
-Possibly an alert when your core shifts for civs for which this is relevant?
 
Already documented:
  • Whether a religion is "local", i.e. can coexist with pagan temples
Easily implemented:
  • Wonders in religion page
  • Dedicated Pages for Pagan Religions without history entries
  • Warning for conquerors: doable for scheduled conquerors
  • Announcement for core/period changes
Requires outside writing (I won't write/compile these entries but if someone provides them I can add them):
  • History entries for Pagan Religions
  • Concepts section detailing the existence of conqueror events (i.e. general time period and area, no exact dates)
Difficult to implement:
  • Leader conditions: they are implemented as code, therefore not easy to automatically transfer into civilopedia
  • Conditional civs: implemented as code, therefore not easy to automatically transfer into civilopedia
  • Barbarian spawn warning/announcement: I would like to do so, but it requires a refactor of the barbarian spawn code (not touched in a long time) to do right
Undesired:
  • Civilization modifiers: not meant to be transparent
  • Barbarian waves: it's too hard to tell what is a "wave" and what is a "normal" spawn, I think this should just be learned during play

These are my takes on them. I don't consider knowing exact modifiers part of the gameplay, in general part of the game is learning and getting a feel for aspects like these. I agree though that both the categories and values of the star ratings are not very helpful here (they are in no relation to modifiers and are chosen subjectively to describe the game experience). I think they would need a complete overhaul that is out of scope of this discussion.

I am hesitant to document game rules implemented in code in the civilopedia without relying on that code to create the pedia entries. Information like that is too much at risk of getting outdated. Documenting certain aspects partially or incorrectly can be more harmful than not documenting them at all, because it creates the expectation that you should have been told about something you are not aware of.
 
Already documented:
  • Whether a religion is "local", i.e. can coexist with pagan temples
Easily implemented:
  • Wonders in religion page
  • Dedicated Pages for Pagan Religions without history entries
  • Warning for conquerors: doable for scheduled conquerors
  • Announcement for core/period changes
Requires outside writing (I won't write/compile these entries but if someone provides them I can add them):
  • History entries for Pagan Religions
  • Concepts section detailing the existence of conqueror events (i.e. general time period and area, no exact dates)
Difficult to implement:
  • Leader conditions: they are implemented as code, therefore not easy to automatically transfer into civilopedia
  • Conditional civs: implemented as code, therefore not easy to automatically transfer into civilopedia
  • Barbarian spawn warning/announcement: I would like to do so, but it requires a refactor of the barbarian spawn code (not touched in a long time) to do right
Undesired:
  • Civilization modifiers: not meant to be transparent
  • Barbarian waves: it's too hard to tell what is a "wave" and what is a "normal" spawn, I think this should just be learned during play

These are my takes on them. I don't consider knowing exact modifiers part of the gameplay, in general part of the game is learning and getting a feel for aspects like these. I agree though that both the categories and values of the star ratings are not very helpful here (they are in no relation to modifiers and are chosen subjectively to describe the game experience). I think they would need a complete overhaul that is out of scope of this discussion.

I am hesitant to document game rules implemented in code in the civilopedia without relying on that code to create the pedia entries. Information like that is too much at risk of getting outdated. Documenting certain aspects partially or incorrectly can be more harmful than not documenting them at all, because it creates the expectation that you should have been told about something you are not aware of.

Where can I find the conqueror events in the code? All I remember are the Rome/Greece/, New World, Mongolian, Turkic, Tamil, and USA conquers in the west. Am I missing any?
 
Back
Top Bottom