That seems like a good idea. Another idea along those lines would be an early building that provides a Statesman slot, and maybe some espionage points, as those come quite late.As the number of civilizations increases, I feel like some buildings might get too many UB versions, such as the Monument (4 versions already, and a perennial favorite UB slot for new civ ideas). The introduction of new regular buildings could help to add some variety.
I'm thinking for example of a Cemetary - an early building that could provide some smallboost (the earlier eras are rather stingy with it) along with either some
or a Priest slot. It could also easily be expanded into UBs (the Mughal Mausoleum could be retrofitted as one, for exemple - the Estate already has three and is also popular target for speculative UBs).
really the settlement of Great People is very weak. does not pay off when compared to the unique building they give (especially the Academy, manufacturing).I don’t know about other peoples’ experience, but settled great people are kind of underpowered (barring special buildings or synergies). Can a settled great person also give gpp?
That's fair, though I have no idea how long it takes for a settled GP to pay off the investment compared to doing something more immediate with them. This is usually compounded by the fact that DoC has a greater focus put on the short term compared to vanilla Civ, not just through UHVs but also because the lifespans of a civ and its neighbors are more dynamic.I think it's fine if permanent bonuses are weaker than one-time bonuses, and require some effort to make them worthwhile, such as concentrating science infrastructure in a single city, building certain wonders, adopting certain civics, etc.
Yeah, I also settle great people fairly rarely. But sometimes it's worth it. For instance, there was some discussion on the forum on winning a science victory as Babylon. I did it once, and it involved settling a lot of scientists and other GPs to turn the city of Babylon into a powerhouse over the long term.That's fair, though I have no idea how long it takes for a settled GP to pay off the investment compared to doing something more immediate with them. This is usually compounded by the fact that DoC has a greater focus put on the short term compared to vanilla Civ, not just through UHVs but also because the lifespans of a civ and its neighbors are more dynamic.
I think Prophets and Priests becoming increasingly irrelevant as the games progress is intended (the opposite of how Engineers become increasingly commonplace). But if we want to give them something to do, my suggestion would be something to do with. This could be as small as a +1
on settled Great Prophets, to mirror the +1
bonus brought on by Great Artists, or an actual Charity building (which could have both a
and a
effect), representing the humanitarian efforts some Prophets are known for.
I think Prophets and Priests becoming increasingly irrelevant as the games progress is intended (the opposite of how Engineers become increasingly commonplace). But if we want to give them something to do, my suggestion would be something to do with. This could be as small as a +1
on settled Great Prophets, to mirror the +1
bonus brought on by Great Artists, or an actual Charity building (which could have both a
and a
effect), representing the humanitarian efforts some Prophets are known for.
We could create a unique building for the Great prophet as well (similar to the academy for the great scientist), which would be the "FAMOUS PILGRIMAGE SPOT"/"RELICARY" (or some other better name)I think Prophets and Priests becoming increasingly irrelevant as the games progress is intended (the opposite of how Engineers become increasingly commonplace). But if we want to give them something to do, my suggestion would be something to do with. This could be as small as a +1
on settled Great Prophets, to mirror the +1
bonus brought on by Great Artists, or an actual Charity building (which could have both a
and a
effect), representing the humanitarian efforts some Prophets are known for.