Can you please add a link to all the possible leaders for a civ from its Civilopedia page, the way that unique buildings and units are linked there?I think it's better to respect the leaderhead choice the player makes when starting the game.
Also, I think it could be good to move the advanced start thing to the turn after you build your first city, so that if you move to a different starting spot you can still get the boost.
That would probably benefit areas like Central Europe way too much; you would build a watermill on possibly the majority of your tiles. Also, this logic could apply to a lot of improvements (pasture/farm, workshop/anything else, etc).Can you make it so watermills can coexist with other improvements on a tile? There's no reason that a mill on a river should prevent, say, a pasture or a farm from being built.
Maybe make stacking watermills something that is unlocked by a tech? Hydraulics, maybe?That would probably benefit areas like Central Europe way too much; you would build a watermill on possibly the majority of your tiles.
Except the watermill is placed on the river, whereas the other improvements are placed on land.Also, this logic could apply to a lot of improvements (pasture/farm, workshop/anything else, etc).
Can you make it so watermills can coexist with other improvements on a tile? There's no reason that a mill on a river should prevent, say, a pasture or a farm from being built.
Don Quixote sequels got wildEither that or civ 4 is a world where monstrous watermills visible from space are a common and viable economic development![]()
I took the liberty of adding those to The Spreadsheet. Feel free to fill in additional details like techs, effects, etc.Some months ago I posted about the possibility of adding more modern Asian wonders in to the game. I came across these 3 pretty nice looking wonders:
Osaka Science Museum
First Museum The Osaka Science Museum opened in 1989, on the 100th anniversery of Osaka City. It cost 6.5 Billion yet to build Thread Recomended scale: .03forums.civfanatics.com
Shanghai World Financial Center
Another one from shanghai The Shanghai world Financial Center was completed in 2008 at 1,599 Ft (why wouldnt you make it one more?!?!:lol:). It cost 1.2 american dollars to build and took 11 years to complete Thread Recomended Scale: .01forums.civfanatics.com
Petronas Towers
Another skyscraper The Petronas towers are a pair of twin towers in Kuala Lumpur. They were the tallest buildings in the world for 6 years. They are 1,483 Ft each. Thread Recomended scale: .01forums.civfanatics.com
I'm currently looking to add these into my game and coming up with appropriate wonder effects. I'm especially thrilled about the Osaka Science Museum since it's a late game wonder that could really play well into Japan's goal of researching the 8 Digital Era techs. But yeah, I wanted to bring these wonders into attention incase they stand a chance of some day making it into the official Doc releases!![]()
I see you have implemented this in 1.16.7, thnx!Suggestion: a message in the notification center: "Connection with [Civilization] reestablished.", when you had lost contact with a civilization and restored it. Or something of the sort. Similar to: "[Civilization] has [X] amount of gold available for trade." message.
There isn't a "City-States" civic, but it'd be nice to have something like this. A temporary capital city boost after building a palace would be cool. It could possibly be a general game mechanic, and be further boosted by whatever civic is most associated with city-states (Republic, I'm guessing?).How feasible would it be, for the civic 'City-States' to give a production bonus (50% or 100%) for building a 'Palace' to move a nation's capital? It strikes me that most nations that fit the 'city states' model (ancient Greece, classic Maya, Renaissance Italy) didn't have a single long-term capital so much as a series of local hegemonic cities, and making it easier for such civs to actually move their capital would make it a bit more likely for that to resemble real history.
Another possibility would be for the 'City States' civic to give a temporary bonus, something like "+100% culture in your capital for the first 20 turns after building a Palace" or something (+50% culture, +25% production in the capital?). That'd give such civs a reason to invest the time and effort in moving their capital.