Suggestions and Requests

World builder doesn't have this option anymore. And I suspect it wouldn't work. For example, Egypt now loses all its core cities except the capital to Arabia when it spawns, even though it used to be not the case, if I recall correctly.
 
Spawn of Moors without successful Arabs seems strange because Cordoba emirate historically was Umayyad remnant state, but in the game the Caliphate never conquers the Western Mediterranean, so we are pretty much dealing with alternative history anyway. Moors serve very important purpose as early competitor for Spain, so potential removing of them drastically changes balance of the region.
The Moorish spawn is an expression of successful Arabs, not a consequence of it. There is no way to expect Arabia to conquer or even reach Iberia by the Moorish spawn date, especially not as an AI.

You could "script" Arabia more to ensure this happens, but what is the point of making something conditional on another event that is scripted to occur anyway?
 
How about if Rome survives and the arabs don't make it to Carthage then the moors won't spawn?
It wouldn't make much sense for them to suddenly spawn without any historical precedent.
The reality is that the Moors are more deadly for Carthage than for Rome. Their flipping areas include the partly North African core of Carthage and the historical areas in southern Iberia.
In one of my Carthage games, as I struggled to fight against the Arabs to defend Lebanon, the birth of the Moors forced me have to negotiate with the Arabs, otherwise I would collapse due to a decrease in the core population. (At least the Italian core area of Roman players will not be flipped by any civilization)
Of course, I am also confused about how Arabs can bypass my territories in Egypt, Libya, and Tunisia and enter Iberia and Morocco to establish their rule
 
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Well, in case of week Arabs I would assume that Moors are native berber uprising and not the arabian conquers. But yeah, if anyone shoud be able to prevent Moors' spawn it shoud be player Carthage. Moors and Carthage are both Western Meditation African civ, existing of one of them make the other pretty much redundant. But in case of AI Carthage I think that Moors shoud always spawn normally. Because, in my experience, in that rare cases when Carthage survives into the Middle Ages, it just don't do anything and kinda just exist there.
And if we are talking about preventing civilization's birth, I actually don't like how surviving Greece prevents Byzantium spawn. Yes, it seems completely logical, except one thing: if Greece wasn't killed by Rome or Persia, it never lives for too long anyway and just collapse soon after Arabian spawn alongside with Persia. As a result, we just have power vacuum in Balkans, and while Byzantium ends up "rebirthing" around 1000 AD, it ends up too week and fragile to actually do something and just gets eaten by Turks, which is very unsatisfying. So I suggest that in case of Greece survival, it would inherit Byzantium stability boost, thus surviving Middle Ages until its inevitable death by the Ottomans. I don't think that Greece will end up too strong in this case considering that they will have to fight a lot of Barbarians, Arabs, Turks and Mongols, and they also have kinda harsh tech penalty for Middle Ages. The only problem I see is the situation when Greece survive long enough to prevent Byzantium spawn, but is very weak and on the verge of dying, in which case it would be more reasonable to just kill off Greece and swan Byzantium instead.
 
Why do pagan temples disappear when a religion spreads into the city, and not turned into a church/temple of the religion?
After all, it did cost hammers to build
 
They convert into a temple of your state religion if you have one. As for gold Steb had that idea for a wonder:

I think I had a good idea for a Rome Pantheon wonder effect: Gain +50 gold (or some appropriate amount) whenever a Pagan Temple is converted to a major religion temple. Pagan Temples are always converted instead of abandoned.

This would have the nice effect of both encouraging Rome (or Greece or whoever builds it) to develop its pagan religion and build a lot of temples, and to convert to Christianity and spread it. It also fits thematically since the Pantheon was a pagan temple (to “all the gods”) that later became a Catholic church (and still is).

The second part of the effect is added to make sure you don't lose some of the bonus when religion begins spreading due to abandonment and to allow for a period of coexistence in which you can still build temples even as the religion spreads. But it could also be left out to encourage quick conversion.

The tech for the wonder obviously has to be Cement, given that the Pantheon boasts the largest concrete dome ever built.
 
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Can you please add this song to the Renaissance Europe soundtrack? Written by Henry VIII, it was a very popular song in the 16th century, and it fits the style of the pre-existing renaissance soundtrack well.

 
I've always thought it's weird that they used "Renaissance" for the entire period between the middle ages and industrial revolution. The Renaissance had been over in Italy for 300 years before the industrial revolution arrived there. Maybe we should call it the Early Modern period or something instead?
 
I've always thought it's weird that they used "Renaissance" for the entire period between the middle ages and industrial revolution. The Renaissance had been over in Italy for 300 years before the industrial revolution arrived there. Maybe we should call it the Early Modern period or something instead?
Add to this the fact that actual Renaissance music is used for the Medieval Era soundtrack, not the Renaissance Era's...
 
Maybe just "Modern Era" then. Having one era with two words sounds a bit awkward.

E: Checking again, in English just "Modern" would also incorporate the Industrial period (that's not the case in French, my bad), so Renaissance is probably still the least bad option.
 
I've always thought it's weird that they used "Renaissance" for the entire period between the middle ages and industrial revolution. The Renaissance had been over in Italy for 300 years before the industrial revolution arrived there. Maybe we should call it the Early Modern period or something instead?
renaissance is such a better and more romantic name. i think its fine its less technically accurate
 
I wonder how the religion spawn work. I've played for Rome (latest downloadable v 1.17), after researching ethic, orthodoxy was spawning mostly in Rome (about 50%). I tried multiple times, wanted to spawn it in Jerusalem, but seems like it's not an option, because it was a holy city for judaism. So i ended up with spawning orthodoxy in the nearest city - Tyrus. After that the time for catholicism had come, and it spawns everywhere in Europe, but not in Rome (tried about 20 times, different turns). How does this stuff works? Maybe it would be good option to choose the holy city by the player?
 
I wonder how the religion spawn work. I've played for Rome (latest downloadable v 1.17), after researching ethic, orthodoxy was spawning mostly in Rome (about 50%). I tried multiple times, wanted to spawn it in Jerusalem, but seems like it's not an option, because it was a holy city for judaism. So i ended up with spawning orthodoxy in the nearest city - Tyrus. After that the time for catholicism had come, and it spawns everywhere in Europe, but not in Rome (tried about 20 times, different turns). How does this stuff works? Maybe it would be good option to choose the holy city by the player?
The best way found Orthodoxy in Jerusalem is to not research Ethic and wait for the Orthodoxy auto found (it happen usually around 100-150AD). Not much chances, but can happen
 
The best way found Orthodoxy in Jerusalem is to not research Ethic and wait for the Orthodoxy auto found (it happen usually around 100-150AD). Not much chances, but can happen
Jerusalem was already part of empire in my situation. And orthodoxy was often been founded in Ethiopia if I was waiting.
 
Reviving the merc system of original RFC is possible or no? A side suggestion heeh
 
Isn't Citizenship the DoC equivalent?

Ehh, they are basically a nerfed Universal Suffrage unit purchase.
Merc System in RFC you not only buy units from regions, you can also set your own units to go on a contract. RFC Europe goes even further where there are several units only available as mercenaries, like Black Guard, Longbows and etc.
Oh and they can also be varied in level, so you can spend cash on some beefed up troops
 
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