I don't want to start the scenario with all roads on every tile, so I focused on connecting cities and resources. If resources are already connected by river, I often skipped routes.Several improved tiles start without route connection. I suppose a case could be made for particular decisions but I suspect these were simple oversights, at least those in long-developed areas. If intended, disregard.
Great stuff. Insights into your design process are at the top of my Best Reads list.Thanks. Just as a side note, and not meant to disagree with any specific suggestion, there is a bit of tension between different goals when deciding which cities should exist for a given scenario. For example, a city might be placed "before its time" to ensure the long term historical development in that area (e.g. Uruguay as a neither Argentinian nor Brazilian buffer zone) or a city might not be placed even though it already existed at that date because a city covers a large area of the map and deep penetration of that entire area would go too far. I also want to leave some of the joy of settling e.g. the American interior to the player.
If the AI struggles to do so that might be a separate problem that should be dealt with separately. Speaking of city name maps, there is probably some convergence needed between city name and settler maps - the city names should not be taken to be authoritative because they are selected more with the real world geography in mind and not always with the constraints of the actual map. It also does not always reflect my considered opinion, in many places I have just continued to use whatever was in LacsiraxAriscal's original proposal for the map. But more on that once my iteration of city names is complete - but just to be clear my work there is primarily going into finding translations and name changes for city names, and is concerned less so with the question of which name is the best for each tile.
Lol no, by the time Brazil spawns, England/France/Netherlands and maybe Spain/Germany/Japan are two or three tech rows ahead of you. I don't think it's actually possible right now. More tech balancing is needed for the late game, which is going to be much more annoying due to how long turns take starting around 1700...Since South/Latin America has come up, has anyone successfully completed a UHV on the new map/civcs for any of the Latin American civs yet?
I dont know why but the achievement would be called "South 'Murrica"I never understood Colombia's control all of South America goal. Is it a reference to some Bolivar aspiration that I don't know about?
Between June 22 and July 15, 1826, Simón Bolívar called the recent Spanish-American republics to a meeting in Panama. It was a chimera that was called the Amphictyonic Congress.I never understood Colombia's control all of South America goal. Is it a reference to some Bolivar aspiration that I don't know about?
Maybe something like BtS permanent alliances?but ideally there could be a diplomatic option akin to accepting federalization
I would just say that the goal should be to unify by whatever mean, including vassalization, but ideally there could be a diplomatic option akin to accepting federalization, (which us more than what a defensive pact covers). AFAIK the goal of that congress was for the different newly independent republics to voluntarily join a union; it wasn't Bolivar's dream to conquer and subject the people he had been fighting to liberate. Moving the capital to Panama City could be a nice second condition to the UHV. I'd say that allowing more time to achieving this diplomatic victory would be reasonable as this was an aspirational UHV.
Maybe something like BtS permanent alliances?