Suggestions and Requests

I have never understood why Bolivar is seen as this imperialistic war mongering starving for land general by some strategy games. The Panama Congress was an attempt, one of many, at bringing Latin American countries together to face common issues. Of course that failed as all imperial powers were pretty much against it. I agree with ozkar that a more diplomatic goal would be a better representation of this, rather than plain conquering. Bolivar's goal was a federation of independent republics, not remaking the Spanish Empire.
 
Playing with African nations makes me think that it would be great if worker, slaves and scouts had different models. In the first screenshot the unit in the copper mine is a worker and the other one is a scout, but the difference is impossible to tell unless you really zoom in. In the second one, worker and slave look exactly the same. I know is not a big priority, but it would add some visual clarity.

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Very rarely do I see Poland building the Old Synagogue since Judaism rarely spreads to Poland before someone else (usually France or Spain) builds the wonder. Perhaps we could improve the spread of Judaism to Poland or make Syncretism a requirement for building it to ensure it goes to civs with better tolerance of non-state religions.
 
Syncretism a requirement for building it
This is a splendid idea on its own, even if it weren't proposed for Poland's sake. Only seems obvious after being proposed, but of course it would make no sense for a typical medieval Catholic monarchy to embark upon such a project (Spain's in-game enthusiasm is the most cursed example). I'm also rather fond of opportunity costs in principal so this has my full support.
 
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Playing with African nations makes me think that it would be great if worker, slaves and scouts had different models. In the first screenshot the unit in the copper mine is a worker and the other one is a scout, but the difference is impossible to tell unless you really zoom in. In the second one, worker and slave look exactly the same. I know is not a big priority, but it would add some visual clarity.

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View attachment 720944
Talking about the Mande, I've seen some really weird Islam holy cities: independent Carthage, turkic Merv and even barbarian Oyat. It can really screw up your playthrough.
 
This is a splendid idea on its own, even if it weren't proposed for Poland's sake. Only seems obvious after being proposed, but of course it would make no sense for a typical medieval Catholic monarchy to embark upon such a project (Spain's in-game enthusiasm is the most cursed example). I'm also rather fond of opportunity costs in principal so this has my full support.
Also allowing it for the rare case of civs that converted to Judaism makes sense, although I don't know if implementing such an exemption to the civic requirement is possible at all.
 
Some suggestions for the Korean UHV, to allow longer historical gameplay for the player and more goals to achieve:

Goryeo: Control a Buddhist Chaitya and a Confucian Guozijian by 1200 AD and be the first to discover Printing (merge current UHV1 and UHV2)
  • Both current UHV1 and UHV2 are Goryeo achievements. The Buddhist Chaitya refers to the Palman Daejanggyeong, while the Guozijian refers to the Gukjagam (same Chinese characters, different pronunciations). Korea inventing woodblock printing (and Choe Yun-ui, as well) is also during the Goryeo era.
Joseon: Sink 20 enemy ships by 1600 AD and settle five* great people in your capital in 1800 AD
  • Aside from highlighting Yi Sun-shin's naval prowess in the current UHV3, we also highlight the focus on education and strengthening culture and tradition during the Joseon era. I suggest having the GP deadline at 1800 since the reign of King Jeongjo, who was the last king during Joseon's cultural "renaissance" before the start of its slow decline, ended August that year.
  • Given the potential synergy with the current UP, maybe the GP goal can be bumped up to six or seven.
Hanguk: Be the first to discover four Global era and four Digital era technologies
  • Attributed to [the Republic of] Korea's current state as one of the forerunners in the advancement of contemporary science and technology.
  • This is similar to Japan UHV3, so a culture goal could also be added as a second part or as an alternative: Perhaps Legendary culture in Seoul by 1950 AD, or two cities by 2000 AD?
 
Some suggestions for the Korean UHV, to allow longer historical gameplay for the player and more goals to achieve:

Goryeo: Control a Buddhist Chaitya and a Confucian Guozijian by 1200 AD and be the first to discover Printing (merge current UHV1 and UHV2)
  • Both current UHV1 and UHV2 are Goryeo achievements. The Buddhist Chaitya refers to the Palman Daejanggyeong, while the Guozijian refers to the Gukjagam (same Chinese characters, different pronunciations). Korea inventing woodblock printing (and Choe Yun-ui, as well) is also during the Goryeo era.
Joseon: Sink 20 enemy ships by 1600 AD and settle five* great people in your capital in 1800 AD
  • Aside from highlighting Yi Sun-shin's naval prowess in the current UHV3, we also highlight the focus on education and strengthening culture and tradition during the Joseon era. I suggest having the GP deadline at 1800 since the reign of King Jeongjo, who was the last king during Joseon's cultural "renaissance" before the start of its slow decline, ended August that year.
  • Given the potential synergy with the current UP, maybe the GP goal can be bumped up to six or seven.
Hanguk: Be the first to discover four Global era and four Digital era technologies
  • Attributed to [the Republic of] Korea's current state as one of the forerunners in the advancement of contemporary science and technology.
  • This is similar to Japan UHV3, so a culture goal could also be added as a second part or as an alternative: Perhaps Legendary culture in Seoul by 1950 AD, or two cities by 2000 AD?
My only comment on Korea's current historical goals is that 2/3 of them are essentially smaller versions of China's goals. China needs to build seven cathedrals; Korea needs to build two. China needs to be the first to research Printing, Compass, Paper and Gunpowder; Korea needs to be the first to Printing. Adding in that Global and Digital era technology goal is okay on face value... But as you said it's also just a smaller version of Japan's technology goal, Korea's other neighbor. I understand Korea was heavily influenced by China throughout its history, and I don't know enough about Korean history to suggest anything, but I think it'd be neat if Korea's goals stood out more, and were more unique to Korea. The culture goal could have merit, but you need to be careful of putting an "end turn" simulator as a third historical goal, especially going all the way to 2000AD.
 
If we don't want a game too long, we can retain having the ship sinking goal separate, and then have a new third goal. Does the mod have too many civs with settled great person goals already? Or too many civs with tech goals?
 
Given they've been conquered and vassalized by all their neighbours, win a war against China, Japan and the Mongols? Or some other similar role reversal. Throw in Russia and America if you're in a punishing mood
 
I don't think it feels like being Korea if the goal involves being a large conquering empire.
 
If we don't want a game too long, we can retain having the ship sinking goal separate, and then have a new third goal. Does the mod have too many civs with settled great person goals already? Or too many civs with tech goals?
I agree the sink X ships goal could be merged with another one. It's really as simple as build a few Kobuksons and blockade Japan.
What about a goal to generate X beakers by a certain date, say 1500? It would incentivize bulbing techs and disincentivize building a large empire (or at least expanding too quickly).
 
I do feel like the most interesting and historically unique era of Korea is post WWII, both in the North and South. It'd be cool to have an ambitious modern goal that could be achieved as either a weird isolationist communist country or a liberal capitalist one.

Here's a random idea: for each civic category, pick one of the bottom two options (e.g. State Property or Democracy) and be the most technologically and culturally advanced civ with that civic in 1990. Encourages picking civics strategically, possibly doing diplomacy and espionage, and generally having a strong economy
 
Hmm I just thought... Since the level of the Caspian Sea changed quite dramatically throughout history, like the fact that during the Antiquity and Middle Ages it was greatly retreated with the northern part having been dried, could this also be represented in the same way as it's done with the other receded sea tiles?
 
In theory, I think it'd be really cool to have the Persian Gulf, Chinese coast, Caspian sea, etc change over time... in practice, I'm not sure if it'd work. Is it possible to force rivers to spawn a certain way mid-game, for instance?
 
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