AbsintheRed
Deity
What are the exact detailts for it in DoC?
How are the tiles choosen?
How are the tiles choosen?
What are the exact detailts for it in DoC?
How are the tiles choosen?
That's not really possible. Well, a very basic thing could be coded I guess, but that would already need enormous effort.it would be also good, if you could "trade" and/or gift tiles. It would be lso very historical, many wars have been fought for lands and not for cities. Sometimes for small lands (ie=tiles) So if you can bus/sell exchange or gift them, that would add a lot to the game....imo.
Not exactly.Actually, if I remember correctly, the "control province X" UHV conditions are triggered when all the tiles in the province are culture-covered, and tile-by-tile acquisition could be a problem for that if mountains are avoided, couldn't it?
But maybe you are aware of the exact rules, based on the second part of your post.I guess there is always an option to found a new city though. Or is it? Are there tiny provinces on the map where there can be no place for a city left, if cities in the adjacent provinces are too close?
Getting back to starting civics:honestly I've only fired up these 3 games and they all needed several changes (to the feudalism civics for example), the eastern nations obviously also start without "state religion" (the civic) which seems intentional however is annoying as you'll want to switch towards one asap anyway. and none of them have militarism or anything besides the most basic civic in the last group selected.
imo The best civics for the first 20-30 turns for each individual civilization should also be the ones started with by default for each individual civilization. If those happen to contain Subjugation I propose keeping it that way.Getting back to starting civics:
I would like to hear some opinions about it.
Which civs should start with Feudal Monarchy and Serfdom? Manoralism? Everyone starting after 1000 AD should automatically start with one or more of these?
Subjugation is also an interesting question. While it's usually much better for the first 20-30 turns than any other expansion civic, it does seems strange that all civs start with it. Which civs should start with Vassalage or Militarism instead?
PS: I'm currently working on adding an instant religion change (free of any additional anarchy) when a civ first switches from Paganism to any religious civic which has a state religion.
IMO this alone would ease most of the annoyance with early civic changes.
PS: I'm currently working on adding an instant religion change (free of any additional anarchy) when a civ first switches from Paganism to any religious civic which has a state religion.
IMO this alone would ease most of the annoyance with early civic changes.