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Suggestions and Requests

Discussion in 'Rhye's and Fall: Europe' started by Publicola, Jun 11, 2015.

  1. cmakk1012

    cmakk1012 Chieftain

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    Thirded, Serbia should just have a really, really tiny stab map. It would be interesting if it has to struggle to survive at first and then eventually blossom and expand into Byzantium/Bulgaria.

    At the least Hungary needs a nerf; it just gets huge and strong too often IMO. Maybe its lands are too wealthy?
     
  2. The Turk

    The Turk Chieftain

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    Just make it an unplayable civ. The solution to the Balkans is unplayable civs. Stronger than independent cities, but weaker than full civs.
     
  3. cmakk1012

    cmakk1012 Chieftain

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    Oh, I don’t know, Serbia would be a really interesting civ to play. Low priority compared to Tunisia and others, sure, and probably less interesting, but it could be a valid civ.

    Anyway, I wanna rail on Hungary again. Why is it so wealthy? Every game I play they seem to be raking in income, like they’ll have 20 gpt for trade regularly, as high as superpowers like early Byzantium and Arabia. I also think the Mongols don’t deal them enough damage...
     
  4. AbsintheRed

    AbsintheRed Chieftain

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    Actually their stability area already changes during the course of the mod, to represent the historical core area of Prussia during the timeline.
    What changes do you have in mind for the UHV?
     
    Last edited: Dec 3, 2017
  5. gilgames

    gilgames Priest-King

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    Beacuse Hungary was that awesome! And since political disarray cannot be well represented, we rock. Although nothing special compared to other big civs like spain, france or germany..
     
    cmakk1012 likes this.
  6. AbsintheRed

    AbsintheRed Chieftain

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    I don't think it's the land, it's not particularly overpowered. Especially since the Carpathian-basin was fairly wealthy during medieval times with it's silver and gold mines.
    Nevertheless I agree, Hungary seems to remain too powerful in too big percentage of the games.
    Maybe I should adjust their tech modifiers once again, that should help in the too much gold issue.

    You are right in the Mongols too. Them and the Ottomans should be the main forces responsible for the weakening of Hungary.
    It's hard to represent it well in gameplay though, especially the Ottoman part, and they were the bigger blow for the Kingdom.
    Just think about how wealthy and powerful was Hungary during the reign of Matthias Corvinus, conquering Austria, Moravia and Silesia, right before the Ottoman conquests.
     
    Last edited: Dec 2, 2017
    cmakk1012 likes this.
  7. cmakk1012

    cmakk1012 Chieftain

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    I do think Hungary should be pretty strong; it could have easily “stood the test of time” and become what Austria did historically. I guess the issue is the Ottomans not being strong enough or something? But I know that’s hard to balance and can easily get out of control Ottomans. It’s funny how similar it is to the EU4 issues with them too...

    I have a more minor suggestion: when Venice or Genoa run Monarchy and own all of North Italy (Lombardy, Tuscany, Liguria, and Verona) they could get the dynamic name of Kingdom of Italy.
     
    gilgames likes this.
  8. gilgames

    gilgames Priest-King

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    Or ottomans should have a special perk, thar if they have 15+ cities their willingness to attack Hungary raises to triple or more...
    If they do it before, they will fail. The number 15 is just a guess, need to be tested out. On the other hand, the turks tend to snowball the game from 1600 and after. Usually having the biggest army overall.

    Can you implement a military modernization act to the game? Only for ai. It will upgrade or delete obsolate units. Its gold cost could scale with unit numbers and techs. Also in lategame army sizes should be limited as well, for gameplay and performance reasons too.
     
  9. mp40 killer

    mp40 killer Chieftain

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    The main change I would like to see is the "Seven Years war" goal. I had in mind something like moving your capital to Berlin? Then capturing historical Prussia around 1750?
    But other than that everything goes great with them.
     
  10. cmakk1012

    cmakk1012 Chieftain

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    I think Protestantism is a little bit OP in the current SVN. More nations are Protestant than Catholic by 1534 in my current Prussia game, including Genoa and Aragon, and it’s something I’ve seen happen fairly often in recent games.

    EDIT: In addition, when the Protestantism event happens it will spread it to cities you’ve already prosecuted it out of (as Prussia had conquered Polish cities with it before the event)

    DOUBLE EDIT: maybe it’s not as bad as I was saying, I was salty because it was ruining my Prussia game
     
    Last edited: Dec 4, 2017
  11. Jarlaxe Baenre

    Jarlaxe Baenre Chieftain

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    Could the city planner from Bug (Option-X to place BFCs) be merged into this mod?
     
  12. AbsintheRed

    AbsintheRed Chieftain

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    Will look into it.
     
  13. El Bogus

    El Bogus Chieftain

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    Idea for Moroccan UP because it's a little underwhelming right now: Let them build improvements on oasis tiles.
     
  14. Rafaelito

    Rafaelito Chieftain

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    upload_2018-2-13_22-25-13.png

    Playing as Byzantium, i´ve noticed this bug:

    Kievan Rus (or any other christian civic before great schism) like me and also dislike me for being brother of faith. Is that intentional?

    Also, i would like to suggest a new power for Byzantium, as the current one is totally useless for the player (perharps useful for Ai player, but for humans there is no use for that), because a good player will never go under shaky stability, therefore won´t make a good use of "not loosing a core city for instability".

    My suggestion would be starting as "imperialism" civic, since you are an empire.
     
  15. DC123456789

    DC123456789 Chieftain

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    Did you build/control the Round Church? It's one of its effects IIRC.
     
  16. AbsintheRed

    AbsintheRed Chieftain

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    Indeed, that's because of the Round Church.
    With that wonder built, your population won't be unhappy (and cause unstability) when you wage war against civs with your religion.
    But the fact that you and your people don't really care about your brothers in the faith causes some diplomatic penalty.

    Unfortunately the text for this penalty is rather confusing, but it was much easier to simply use the default religion diplo penalty for this.
     
  17. jekke

    jekke Chieftain

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    Guys, a salt tile north-east of Marseilles has a mine on it instead of a quarry; is that intentional?
     
  18. AbsintheRed

    AbsintheRed Chieftain

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    That's in the 1200ad scenario?
     
  19. AbsintheRed

    AbsintheRed Chieftain

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    What's the general opinion on this currently?
    Tried a testgame, there were less Protestants than Catholics, and it didn't spread to that much cities in neutral/catholic civs, which is the preferred outcome.
    On the other hand, I felt it spread to cities in a little too big ratio in converted civs.
     
  20. AbsintheRed

    AbsintheRed Chieftain

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    Ran a couple starts from the 500AD scenario, the AI seems to correctly use quarries for all salt resources.
    Checked the 1200AD one, it's correctly a preplaced quarry there.
    Post a savegame if you experience it again.
     

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