to make their bonus more usefull, instead of Formation all units could get combat I as a bonus.
This will end up with combat against heavy cavalry at the same odds as before.
This is not true, Formation is +25%.
You are correct I was utterly sloppy in my formulation.
What I meant to say was a dedicated defender against heavy cavalry will end up with Combat II and Formation. And the amount of promotions lacking get there is the same when you get Forrmation for free or when you get Combat I for free.
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I think graphically it would look very nice if the Rotar were to replace workshops (become available sooner) as a building unique to sweden.
(brings down the population a little and gives an idea of not very densely populated land)
The Rusthall could provide a replacement for the watermill if we would like to have both in.
Still (my initial concern about the whole Swedish economic bonus), the end of the Thirty Years War was in 1648, which is very late in our mod.
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Perhaps alternatively, perhaps in addition, an unique bonus for all Swedish units would also differentiate them from most other (amongst them Scandinavian) Civs.
(Notable exception, the Moors (and of course
https://www.youtube.com/watch?v=Lp6iqzeA2p))
The question then becomes, do you want the bonus to feature predominantly when playing with the Swedes or against the Swedes.
When playing against the Swedes the current bonus really is fine (it just makes your heavy cavalry a little less effective against them)
When playing with the Swedes it is a bit bland (because you get to use it rarely and you have little agency over it)
Combat I is such a nice promotion not only because you use it every battle but also because it opens up all kind of nice promotions. Greatly enhancing your agency. (on the other hand this increase of agency is what makes the promotion so powerfull, perhaps even overpowered)
I can not think of a solution (the properties of the promotion) right now, but it would:
1. need to pose a (small) challenge when facing the units of the Swedish civilization
2. be applicable more often than Formation
3. give more agency than Formation but ideally less than combat I
eg.
+25% defence against heavy cavalry
+10% attack
acts as a prerequisite for amphibious, charge, cover, feint, formation, pinch and shock.
( actually that would not seem to bad as a first draft for the promotion,
the 10% attack seems to be a bit high though,
maybe tune it down to 5%,
...but that looks so...
...miniscule.
)
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disclaimer:
All statments in this post are made in my humble opinion (IMHO).
When I refer to our mod I refer to RFCE, the mod Absinthered has put so much work and effort in, which I feel priviledged to share my thoughts on and play.