Sukritact's Edifices

sukritact

Artist and Modder
Joined
Sep 21, 2010
Messages
2,976
Location
Bangkok
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Download:
Framework | Wonder Pack

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This modpack and framework introduces a new game concept to Civilization V: Edifices. Edifices are Buildings and Wonders that occupy tiles outside the City Center, and may gain or provide bonuses depending on the surrounding terrain.

The Framework can be used by other modders to add their own Edifices to the game.
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The Wonder Pack requires the Framework be activated and adds/modifies the following wonders:
  • Great Pyramids
  • Great Lighthouse
  • Borgund Stave Church
  • Stonehenge
More wonders will be added as time permits.
 
Last edited:
CP: I think yes, full VP - rather not.
 
I meant the same thing when I wrote about compatibility.
 
Edifices Updated:
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Download:
Framework | Wonder Pack
  • Added Stonehenge as an Edifice:​
    • This Edifice must be built on flat Grassland, Plains, or Tundra tiles adjacent to Forest. +2 for each adjacent Forest. (Base Faith removed)​
  • Modified Borgund Stave Church​
    • This Edifice must be built on Snow or Tundra. Yields +3 Faith, and an additional +3 Faith if built on Forest.​
    • +3 Faith, +2 Culture to each of your Cities within 6 tiles​
 
Edifices Updated:
IXsf8sW.png

Download:
Framework | Wonder Pack
  • Added Stonehenge as an Edifice:​
    • This Edifice must be built on flat Grassland, Plains, or Tundra tiles adjacent to Forest. +2 for each adjacent Forest. (Base Faith removed)​
  • Modified Borgund Stave Church​
    • This Edifice must be built on Snow or Tundra. Yields +3 Faith, and an additional +3 Faith if built on Forest.​
    • +3 Faith, +2 Culture to each of your Cities within 6 tiles​
When the Civ VI mod tools release will updates for this mod be slowed?
 
When the Civ VI mod tools release will updates for this mod be slowed?
Depends on the quality of the of the mod tools in question. If the Civ 6 SDK is as pointless as the Civ 5 SDK is and the art remains difficult to get in or the Lua is overly stunted (also good SDK documentation would be great Firaxis!) then I expect no; aside from an initial attempt to get some of the stuff I've already done out (See my Hadrian avatar, Henry VIII or Ramkhamhaeng). If it's good, I may dive into it more whole heartedly, and will begin properly making the transition over to Civ 6 (With custom wonders probably being a major time sink :D).
 
Me wonder if the AI takes priority into where an edifice should be located...
 
Me wonder if the AI takes priority into where an edifice should be located...
Me answer that AI understand adjacencies, but that's it. The algorithm probs could do with some refinement, and I hope to update the framework at some point to let modders adjust weights.
 
Thank you, exelent mod!
Can i use the code for making a harbour mod(like civ 6 district)?
 
I didn't see this until now. This is so well done that it hurts! Makes me want to see if it's possible to scale up the existing wonder models, and make them into edifices (whilst keeping their base traits). Such a venture would probably be entirely tedious, but damn if it wouldn't be worth it to just see the end result.
 
It is definitely possible. I toyed with Stonehenge, using the Wonder Tiles mod Ekmek created, before Sukritact remade Stonehenge in pristine quality :dusanlad:, and ofc I use the Machu Picchu model as a city-style for the Inca. Ofc vanilla models are no substitutes for Sukritact's work, but they are entirely useable imo.
 
Almost forgot about that thread! If they're scaled up, they might look a bit odd, but I can imagine we might be able to retexture them as well. Regardless, that'd be a project I'd love to see.
 
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