Sukritact's Events and Decisions

The comet event is based on the game Europa Universalis 4, in which the event has three options all of which grant a drop in stability. The Mercenary event doesn't cost that much, and there's another option too...

I just never tend to have enough Gold on hand for the mercenaries since I'm investing it - don't really know how much it is.

The culture with chance of barbarians choice is fun, but it seems extremely weird to expect players to keep a constant gold stockpile.
 
I'm playing with only this mod and the UI DLC enabled and my unit mini-window and promotion graphics and choices are scrambled up. My settler has choices for another unit, as does my warrior. Any ideas of what is happening? I'm playing with the latest version of Civ with all DLC and add-ons.
 
I'm playing with only this mod and the UI DLC enabled and my unit mini-window and promotion graphics and choices are scrambled up. My settler has choices for another unit, as does my warrior. Any ideas of what is happening? I'm playing with the latest version of Civ with all DLC and add-ons.

Can you post your logs?
 
Just re-booted and problem seems to have gone away. Perhaps corrupted files? Thanks for asking.
 
The comet event is based on the game Europa Universalis 4, in which the event has three options all of which grant a drop in stability. The Mercenary event doesn't cost that much, and there's another option too...

I'm not overly fond of the Golden Age Point drop - The early period allows you to accumulate some GA points from your surplus happiness and your first luxury before you start settling cities. Losing all those points consistently is a little frustrating but I guess the random events tend to be more favourable later on so I guess it balances out
 
Why do the religion events give different things each game(with the same religion)?
Or that is related to JFD's Piety mod?
 
Somewhy my game constantly CTD'd on the same turn on JFD's Muscovy's turn, and all the time Lua log had this as the final message:

[746127.182] EnactDescisionsPopup: Ivan IV(3) Enacting TXT_KEY_DECISIONS_RELIGIONEVENTS_1ORTHODOXY

At least there's a typo in EnactDescisionsPopup?

I'm using JFD's civs, CP (5-13), Health&Plague and several Whoward's DLL's

I disabled the whole ReligionEvents.lua and now it works, so that has to be the bug.
 
The latest build of EnD has been causing certain modded civs to start games without settlers, most notably Vice Virtuoso's civs. Has this been happening for anyone else?
 
Does this mod require anything such as CP, CBP or EUI? Or is it just "plug and play"?

Also, does it have any relevant compatibility issues? For example, I use SushiSquid's Denmark Exploration, will I have any problems with Denmark's events?
 
is there a fix for all the bugged text on decisions for built-in civs? it seems to only happen on ones like egypt, babylon, and a few others ive tried... i never see the bugged text for modded civs that supper E & D
 
Does this mod require anything such as CP, CBP or EUI? Or is it just "plug and play"?

Also, does it have any relevant compatibility issues? For example, I use SushiSquid's Denmark Exploration, will I have any problems with Denmark's events?

Yeah, its a plug and play thing. Though there are unique versions of this mod for the CBP.
AFAIK, this mod doesn't have any Compatibility issues.
(Also Sukritact, what about my question?)
 
So its caused by piety?
(If yes, can I disable them? I want the religions to have more meaning then just symbols)
 
So its caused by piety?
(If yes, can I disable them? I want the religions to have more meaning then just symbols)

No, it's part of the base mod.

With the exception of the major religions, all religions have randomised yields per game.
The yields for the major religions can be seen below:

Code:
tReligionEvents_1.RELIGIONGROUP_BUDDHISM = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "BUDDHISM"} OR MAHAYANA
	tReligionEvents_1.RELIGION_BUDDHISM = {GameInfo.Yields.YIELD_SCIENCE.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "THERAVADA"}
	tReligionEvents_1.RELIGION_VAJRAYANA = {GameInfo.Yields.YIELD_FAITH.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "VAJRAYANA"}

tReligionEvents_1.RELIGIONGROUP_CHRISTIANITY = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_CULTURE.ID, "CHRISTIANITY"} OR ORIENTAL ORTHODOXY
	tReligionEvents_1.RELIGIONGROUP_PROTESTANTISM = {GameInfo.Yields.YIELD_PRODUCTION.ID, GameInfo.Yields.YIELD_CULTURE.ID, "PROTESTANTISM"}
	tReligionEvents_1.RELIGION_CHRISTIANITY = {GameInfo.Yields.YIELD_GOLD.ID, GameInfo.Yields.YIELD_CULTURE.ID, "CATHOLICISM"}
	tReligionEvents_1.RELIGION_ORTHODOXY = {GameInfo.Yields.YIELD_FAITH.ID, GameInfo.Yields.YIELD_CULTURE.ID, "ORTHODOXY"}
	
tReligionEvents_1.RELIGIONGROUP_ISLAM = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_FAITH.ID, "ISLAM"}

tReligionEvents_1.RELIGIONGROUP_HINDUISM = {GameInfo.Yields.YIELD_FOOD.ID, GameInfo.Yields.YIELD_FOOD.ID, "HINDUISM"}

tReligionEvents_1.RELIGION_JUDAISM = {GameInfo.Yields.YIELD_SCIENCE.ID, GameInfo.Yields.YIELD_GOLD.ID, "JUDAISM"}
 
No, it's part of the base mod.

With the exception of the major religions, all religions have randomised yields per game.
The yields for the major religions can be seen below:

Code:
tReligionEvents_1.RELIGIONGROUP_BUDDHISM = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "BUDDHISM"} OR MAHAYANA
	tReligionEvents_1.RELIGION_BUDDHISM = {GameInfo.Yields.YIELD_SCIENCE.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "THERAVADA"}
	tReligionEvents_1.RELIGION_VAJRAYANA = {GameInfo.Yields.YIELD_FAITH.ID, GameInfo.Yields.YIELD_SCIENCE.ID, "VAJRAYANA"}

tReligionEvents_1.RELIGIONGROUP_CHRISTIANITY = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_CULTURE.ID, "CHRISTIANITY"} OR ORIENTAL ORTHODOXY
	tReligionEvents_1.RELIGIONGROUP_PROTESTANTISM = {GameInfo.Yields.YIELD_PRODUCTION.ID, GameInfo.Yields.YIELD_CULTURE.ID, "PROTESTANTISM"}
	tReligionEvents_1.RELIGION_CHRISTIANITY = {GameInfo.Yields.YIELD_GOLD.ID, GameInfo.Yields.YIELD_CULTURE.ID, "CATHOLICISM"}
	tReligionEvents_1.RELIGION_ORTHODOXY = {GameInfo.Yields.YIELD_FAITH.ID, GameInfo.Yields.YIELD_CULTURE.ID, "ORTHODOXY"}
	
tReligionEvents_1.RELIGIONGROUP_ISLAM = {GameInfo.Yields.YIELD_CULTURE.ID, GameInfo.Yields.YIELD_FAITH.ID, "ISLAM"}

tReligionEvents_1.RELIGIONGROUP_HINDUISM = {GameInfo.Yields.YIELD_FOOD.ID, GameInfo.Yields.YIELD_FOOD.ID, "HINDUISM"}

tReligionEvents_1.RELIGION_JUDAISM = {GameInfo.Yields.YIELD_SCIENCE.ID, GameInfo.Yields.YIELD_GOLD.ID, "JUDAISM"}

Thanks! (though I don't really get why passover gives science and gold)
BTW, when will you add events for each vanilla civ? I can help with ideas.

(Also Songhai's decisions are too expansive. 2 magistrates for a decision that may be enacted each era? That's too much.)
 
Hi Sukritact.
I am trying to download the mod but I fail.
I downloaded 7zip and then downloaded the mod to 7zip, and now I don't know what to do. Can you (or anyone else) help me?
 
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