Ziggy
Very Displaced Canadian
1750BC preturn
wake up the hoplite...move him toward blue dot
change corinth to temple
saw Thermoylae would starve if left how it was....debated upping the luxuries...or moving to the wheat and thus taking 2 turns to make the warrior...it takes upping the luxuries to 50% to make them happy...but its only for 1 turn...i decide its worth it
between turns...the russian scout sprints across our lands
1725BC (1)
Athens produces settler...starts another...also grows back to size 3...if we ever stop building settler/workers here we will need a temple ASAP
Thermoplyae trains warrior...starts (after some debate over a temple) a worker...i move to work a forest to net 2 sheilds
adjust lux to 1/9/0 writing in 4 at +1gpt
Hoplite walking along St Pete's border notices they have horses on the hill (connected)
settler heads for Blue dot
between turns a russian archer moves next to athens border
1700BC (2)
settler meets up with hoplite
south warrior scouts along babs border
worker moves to connect Therm.
Worker on Sparta's gold starts road
russian archer moves along border
1675BC (3)
ppl move
Babylon has discovered Horseback riding....russia is broke (plus they may still be at war) so doesn't have it yet
Hammi won't trade it anyways (all we can offer is gold) so that ends that quandry
set lux back to 10% cause athens is going to grow next turn...makes no diff to $ or science
between turns...russian archer leaves
1650BC (4)
sparta builds worker...starts temple...it also grows back to size 4 at same time
new worker heads over to connect up Blue dot by road
between turns...Bab warrior appears south of Cornth...i hope hes scouting
1625BC (5) we discover Writing...start on literacy (much debate here...my thoughts are...it gives us librarys...so we get future techs faster anyway...and we are scientific...so we can build librarys faster....downside is its 13 turns when other techs like horseriding are 6....weed?...i hope not)
Delphi founded on blue dot...with the hoplite for MP...it starts immediately on a temple...it also incidently seals up the rusian archer in the NE corner of our continent
Hammi would give us everything he owns for writing (20 gold and horse riding)...i decline as A) we have no horses...and B) we still cant trade it back to russia.they are STILL broke?
the russian archer sneaks across our land...i glare at him but say nothing..he looks embarrassed enough as it is
1600BC (6)
Thermo. produces worker...starts on a temple (feel free to change but seemed like a decent idea)
road to Thermo. finished
new worker starts to road the wheat...old one heads back to bring over irrigation
Athens micromanaged in usual way to produce settler next turn just as it grows back to size 4
establish an e,bassy with russia to keep them happy (30gp)...moscow is size 2...will grow in 8 turns...and has a fully built settler waiting untill it grows
oh and defense is 2 spearmen
the bab warrior turns around
1575BC (7)
Athens produces settler...starts...settler
i drop the lux tax to zero..and make a mental note to raise it again in 2 turns when sparta grows..will i remember?...
settler meets up with warrior escort/MP
our southern scouting warrior looks like he has run outa room.solid bab border in front of him
1550BC (8)
movement
Sparta is going to grow next turn..im unsure when the unhappiness kicks in...so i raise the lux tax now rather than risk the revolt
also drop science to 70%..same turns but 2gpt now
1525BC (9)
more movement
Sparta is now size 5..will be size 6 in 10 turns and the temple due in 11....at size 6 with no temple it will revolt...next player watch this!
1500BC (10)
Athens culture border expands
more movement
our settler and warrior are heading for purple dot 1 move away
and some of the slow temples may need whips at some point...im not sure when...i dont usually whip as a rule in this oatch...but one of them is at 25 turns and the other 2 are in the 50s so....i dunno
and watch sparta as i said earlier
Good luck to next player
wake up the hoplite...move him toward blue dot
change corinth to temple
saw Thermoylae would starve if left how it was....debated upping the luxuries...or moving to the wheat and thus taking 2 turns to make the warrior...it takes upping the luxuries to 50% to make them happy...but its only for 1 turn...i decide its worth it
between turns...the russian scout sprints across our lands
1725BC (1)
Athens produces settler...starts another...also grows back to size 3...if we ever stop building settler/workers here we will need a temple ASAP
Thermoplyae trains warrior...starts (after some debate over a temple) a worker...i move to work a forest to net 2 sheilds
adjust lux to 1/9/0 writing in 4 at +1gpt
Hoplite walking along St Pete's border notices they have horses on the hill (connected)
settler heads for Blue dot
between turns a russian archer moves next to athens border
1700BC (2)
settler meets up with hoplite
south warrior scouts along babs border
worker moves to connect Therm.
Worker on Sparta's gold starts road
russian archer moves along border
1675BC (3)
ppl move
Babylon has discovered Horseback riding....russia is broke (plus they may still be at war) so doesn't have it yet
Hammi won't trade it anyways (all we can offer is gold) so that ends that quandry
set lux back to 10% cause athens is going to grow next turn...makes no diff to $ or science

between turns...russian archer leaves
1650BC (4)
sparta builds worker...starts temple...it also grows back to size 4 at same time
new worker heads over to connect up Blue dot by road
between turns...Bab warrior appears south of Cornth...i hope hes scouting
1625BC (5) we discover Writing...start on literacy (much debate here...my thoughts are...it gives us librarys...so we get future techs faster anyway...and we are scientific...so we can build librarys faster....downside is its 13 turns when other techs like horseriding are 6....weed?...i hope not)
Delphi founded on blue dot...with the hoplite for MP...it starts immediately on a temple...it also incidently seals up the rusian archer in the NE corner of our continent

Hammi would give us everything he owns for writing (20 gold and horse riding)...i decline as A) we have no horses...and B) we still cant trade it back to russia.they are STILL broke?
the russian archer sneaks across our land...i glare at him but say nothing..he looks embarrassed enough as it is

1600BC (6)
Thermo. produces worker...starts on a temple (feel free to change but seemed like a decent idea)
road to Thermo. finished
new worker starts to road the wheat...old one heads back to bring over irrigation
Athens micromanaged in usual way to produce settler next turn just as it grows back to size 4
establish an e,bassy with russia to keep them happy (30gp)...moscow is size 2...will grow in 8 turns...and has a fully built settler waiting untill it grows

the bab warrior turns around
1575BC (7)
Athens produces settler...starts...settler
i drop the lux tax to zero..and make a mental note to raise it again in 2 turns when sparta grows..will i remember?...
settler meets up with warrior escort/MP
our southern scouting warrior looks like he has run outa room.solid bab border in front of him
1550BC (8)
movement
Sparta is going to grow next turn..im unsure when the unhappiness kicks in...so i raise the lux tax now rather than risk the revolt
also drop science to 70%..same turns but 2gpt now
1525BC (9)
more movement
Sparta is now size 5..will be size 6 in 10 turns and the temple due in 11....at size 6 with no temple it will revolt...next player watch this!
1500BC (10)
Athens culture border expands
more movement
our settler and warrior are heading for purple dot 1 move away
and some of the slow temples may need whips at some point...im not sure when...i dont usually whip as a rule in this oatch...but one of them is at 25 turns and the other 2 are in the 50s so....i dunno
and watch sparta as i said earlier
Good luck to next player