Summer 2017 Patch Notes Discussion

Well I am currently in the Classical Era with Scythia, & these are a few of the things I am noticing:

1. Sadly, AI is still useless at escorting settlers & builders.

2. AI civs are far too eager to be friends, IMHO.

On the positive side of the ledger.

1. When a AI civ decides to be hostile with another AI Civ, they are more willing to ask for a joint war in the diplomacy screen.

2. The AI is more likely to declare war on City States.

3. City States are more likely to declare war against you-& do a good job at fighting (I nearly lost a city to a concerted attack by Kumasi, using 2 archers & 2 warriors....it was quite frightening).

I sincerely hope that Firaxis do a "hot-fix" to mend the most glaring issues, very soon.

In the longer term, I really hope that Firaxis might consider-for the next DLC-allowing City States to invest their production into more things.....even Wonders if needs be. Having so many City-state units running around is very distracting.
 
I really don't expect to see a hotfix for bugs in the game mechanics. I think Firaxis only does them for actually game-crashing type issues.

I mean, they didn't do a hotfix for the xplatform issues for instance, but held them to the next production release.

I think the best we can hope is that the next release comes quickly.
 
A restart option was finally put in! Yes!! That's all I wanted since last year. Now to try out Nubia.
 
was going for a peace deal last night, give me all of your money and every city but do not worry about ceding...they say no.

I ask is there any possible way the deal can happen, they say no

I then suggest they also cede their cities to me and they say yes... just seems so wrong.

Yeah, I had a case with Scythia where I tried to trade her 1 horse. I ask what it would take, she says no (forget the exact words). Okay, what if I just add in all her money.
She would accept.
Okay, so let's add in some great works. Add in both, and she still says yes.
Then just for fun, I add in her 5 cities. The accept button is still there. Weird... So I clear everything away, and just try to add a city, and it has the little red x on it.
Add everything back in in the same order as before, then click accept to see, but nothing happens. Took me a bit to realize that because I didn't have 2 great work slots open, it wouldn't process. I decided to not actually trade 1 horse to her for all her cities (although was tempted to use it to liberate Kabul as a penance for bad AI).
 
Just test the archer rush of Nubia on emperor. Standard speed standard size continent. I already wiped out 2 civs and is nearly finishing the 3rd. Only 69 turns and I only did it casually. If this is not overpowered I don't know what is.
 
The term broken gets thrown around a lot on this forum, but the AI deals where they give you all their great works is definitely so. Its a shame to have to willfully ignore an entire aspect of the game.

On a positive note, has anyone else noticed that passive religious spread seems to have increased substantially?
 
  • As a player approaches victory, AI will become less friendly and more aggressive
This thread got really long, so I don't know if anyone mentioned anything about this. In my first game since the patch, I wasn't really all that close to winning (I eventually lost a CV to Russia), but I noticed I was getting modifiers in the -100s due to this. That seems a tad bit excessive to me. How do the rest of you feel about it?
 
  • As a player approaches victory, AI will become less friendly and more aggressive
This thread got really long, so I don't know if anyone mentioned anything about this. In my first game since the patch, I wasn't really all that close to winning (I eventually lost a CV to Russia), but I noticed I was getting modifiers in the -100s due to this. That seems a tad bit excessive to me. How do the rest of you feel about it?

I agree -100 is excessive, but the fact that the AI is now so friendly in the early game - whether by intent or a bug - means it feels kinda necessary to have such an extreme reaction just to start to heat things up as you move beyond the first 100 turns or so.

If the friendly early AI thing is unintentional and gets reverted in the next patch then I do hope they tweak the late game numbers again though.
 
  • As a player approaches victory, AI will become less friendly and more aggressive
This thread got really long, so I don't know if anyone mentioned anything about this. In my first game since the patch, I wasn't really all that close to winning (I eventually lost a CV to Russia), but I noticed I was getting modifiers in the -100s due to this. That seems a tad bit excessive to me. How do the rest of you feel about it?

I'm not a fan of the AI changing his behavior because I'm close to winning. It gets me out of the game.
 
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have anyone noticed the northern lights in the game? they come after the summer path or they already there before?
20170802124549_1.jpg
 
I'm not a fan of the AI changing his behavior because I'm close to winning. It gets me out of the game.

I think they could phrase it to make it sound less 4th wall breaking ("They resent the cultural influence your civilization has over there's", "They are envious of your scientific advancement", etc.)

Honestly, this is a hard one as it seems like half the players want this sort of thing (an AI that acts more like another player and tries to stop them from winning) and half prefer an AI that is more 'roleplaying'.

Like agressiveness I think they should ideally just make this a slider. I think in general a one-size fits all approach to the Civ AI is always going to make a number of people unhappy.
 
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I think they could phrase it to make it sound less 4th wall breaking ("They resent the cultural influence your civilization has over there's", "They are envious of your scientific advancement", etc.)

This would be good, combined with Civ V BNW-style actual consequences for Tourism. It's currently a gameplay mechanic that exists solely to be a victory condition, whereas those for Science, Culture, Religious spread, and Conquest have immediate incentives outside of the victory screen.
 
I agree -100 is excessive, but the fact that the AI is now so friendly in the early game - whether by intent or a bug - means it feels kinda necessary to have such an extreme reaction just to start to heat things up as you move beyond the first 100 turns or so.

If the friendly early AI thing is unintentional and gets reverted in the next patch then I do hope they tweak the late game numbers again though.
I wouldn't have minded so much if it was, say, half the civs in the game. But every single one had enormous modifiers. I think only Roosevelt was under 100 (somewhere in the -80s the last time I checked). And with such a drastically large number, it completely wipes out any positive modifiers I may have built up over the entire game. I think they should be tuned down a bit - maybe half of what they are now.
 
Well the AI definitely seems to be more aggressive near the end of the game. I was on the final space part and had 4 civs declare war on me and there were at least 5 attempts to disrupt rocketry. I had a spy defending and they still managed to break through and sabotage it. They still can't exert much military pressure, but at least they are making a coordinated attempt to thwart victory now.
 
Just got a response from Aspyr in the Steam discussions. They have not heard anything about a hotfix. I don't know how meaningful that is at this point, but I thought I'd pass it along.
 
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