Summer 2017 Patch Notes Discussion

Just wondering: I asked over at modders' corner, if those bugs everyone is complaining about couldn't be fixed by them. I mean, now that it seems like there's not going to be another patch until fall and some of the problems seem to be easy to fix, I wonder if that wouldn't rescue us players.
 
That sounds buggy to me. I'm getting the "you're winning" diplomacy modifier, but it's only around -13, and I'm 6/8 capitals down in a Domination Victory on Epic, Emperor.
I read your comment and then went to lunch where I did a lot of pondering. Perhaps the code determines if you're "winning" based on the circular progress icons on the left side of the Victory Screen. Maybe the closer it is to being full the more hate will be generated by the AIs?

If that's the case, then my particular problem with extreme modifiers might be due to using the Reformation Victories mod by @greyTiger . That mod tends to show me as being closer to victory than I really am. For example, the Territorial Victory requires your empire to have the most land (minimum 35%) and you have to research Telecommunications. If I expand quickly, I can reach that 35% early in the game and the progress circle on the Victory Screen will be almost full despite me not being remotely close to researching Telecommunications.

I'll have to try a game without that mod enabled to see if the modifiers are more reasonable.
 
No way I could stand to listen to "mansssss firsssst sssstepssss" over and over again.

Once the loading screen comes up, I minimize it and read the news for a few more minutes. It takes a while for my game to be ready. :)

have anyone noticed the northern lights in the game? they come after the summer path or they already there before?

Never noticed them before, but I have noticed the snow blowing on the tundra, very cool. I'm not sure if that was in the game at launch.

edit: I had the wrong text copied on my clipboard. fixed the copy/paste.
 
I'll have to try a game without that mod enabled to see if the modifiers are more reasonable.
That would be good, am 90 turns into a game with 3 civs dead and I do not yet see the modifier. Also if your theory is right we may have nicely shortcutted the answer.
 
That would be good, am 90 turns into a game with 3 civs dead and I do not yet see the modifier. Also if your theory is right we may have nicely shortcutted the answer.
It was my own dumb fault. The whole time I thought I was only using UI mods and then it dawned on me that I had that other one enabled too. I broke the first law of post-patch game-play testing :cringe:
 
Keep in mind that even UI mods (like CQUI) can blow up a post-patch game until the mod is updated.
 
Has Firaxis even acknowledged the bugs in the latest patch? I would think they would want to let their customers know that they are aware of the problems, at the very least.
 
I read your comment and then went to lunch where I did a lot of pondering. Perhaps the code determines if you're "winning" based on the circular progress icons on the left side of the Victory Screen. Maybe the closer it is to being full the more hate will be generated by the AIs?

If that's the case, then my particular problem with extreme modifiers might be due to using the Reformation Victories mod by @greyTiger . That mod tends to show me as being closer to victory than I really am. For example, the Territorial Victory requires your empire to have the most land (minimum 35%) and you have to research Telecommunications. If I expand quickly, I can reach that 35% early in the game and the progress circle on the Victory Screen will be almost full despite me not being remotely close to researching Telecommunications.

I'll have to try a game without that mod enabled to see if the modifiers are more reasonable.

Turns out I spoke too soon, by the time I had another capital, the hatred was real: well over -200. Anyway, it seems like @Victoria's got a handle on this now.
 
I've just realized that they finally fixed the negative production bug! The one, which created huge negative production pool after you repaired a pillaged district.
Also, if you already have Urban Defences and capture a city, its defences now go up only to 25 %, and not to 100 % as before.
 
I've just realized that they finally fixed the negative production bug! The one, which created huge negative production pool after you repaired a pillaged district.
Also, if you already have Urban Defences and capture a city, its defences now go up only to 25 %, and not to 100 % as before.

I noticed that earlier in this thread. It's nice not having to take eternity to repair districts. Of course that just increases the incentive for war in this game...

As for urban defenses, after conquering over 100 cities my last game I noticed some go to 50% after conquering, some to 25%, and some to 0%. Does anyone know the mechanism behind this?
 
I'm just curious, since the patch has been out a while now. Has *anyone* told customers to disable all mods and unsubscribe in order to play the new game? I mean anyone in an official capacity, like Firaxis or 2K or whatever? What do customers do who don't read all of these messageboards? We may *seem* official, but you know....

It's not in the patch notes, so I'm very curious. I can only imagine the bugs that are being taken for granted by the customer base that are induced by not unsubscribing to the mods, mostly because the customer has no idea/notification about the update....

EDIT: I mean, why isn't it in the news feed on steam?
 
I'm just curious, since the patch has been out a while now. Has *anyone* told customers to disable all mods and unsubscribe in order to play the new game? I mean anyone in an official capacity, like Firaxis or 2K or whatever?

Of course not. Marketing boys say that would be a mistake.
 
Its pretty much common sense that mods will break following a patch and should not be used until they've been updated by their creators. I realise that you are talking about the most casual of players @DizzKneeLand33, but even so, issuing a statement instructing people to turn off their mods is somewhat hand-holding in the extreme, don't you think?

Some people have to actually go in and unsubscribe rather than just disable. Others have to actually find and delete the cache.
 
Its pretty much common sense that mods will break following a patch and should not be used until they've been updated by their creators. I realise that you are talking about the most casual of players @DizzKneeLand33, but even so, issuing a statement instructing people to turn off their mods is somewhat hand-holding in the extreme, don't you think?
It would be hand-holding if simply disabling a mod actually completely disabled it. But that doesn't work for all mods for some reason - I was getting weird behavior post-patch with all mods disabled. It wasn't until I unsubscribed that I could play the unmodded game. I suspect there are lots of logical, intelligent players frustrated with the game who have disabled all mods but don't realize they need to unsubscribe.
 
It would be hand-holding if simply disabling a mod actually completely disabled it. But that doesn't work for all mods for some reason - I was getting weird behavior post-patch with all mods disabled. It wasn't until I unsubscribed that I could play the unmodded game. I suspect there are lots of logical, intelligent players frustrated with the game who have disabled all mods but don't realize they need to unsubscribe.

Fair enough, and if I'm honest it would be nice if they at least included an indication for out of date mods from a previous patch on the additional content menu. Just a little exclamation mark or something, a bit like the mods menu for Stellaris to make it obvious at a glance.

The reason that them not making an announcement to the news section doesn't bother me is mainly because there are plenty of people that don't even bother reading the stuff that appears there/know that section even exists, and I can imagine that there's a lot of overlap between those people and the ones that don't bother reading forums, etc.
 
I'm just curious, since the patch has been out a while now. Has *anyone* told customers to disable all mods and unsubscribe in order to play the new game? I mean anyone in an official capacity, like Firaxis or 2K or whatever? What do customers do who don't read all of these messageboards? We may *seem* official, but you know....

It's not in the patch notes, so I'm very curious. I can only imagine the bugs that are being taken for granted by the customer base that are induced by not unsubscribing to the mods, mostly because the customer has no idea/notification about the update....

EDIT: I mean, why isn't it in the news feed on steam?

From the Steam Page of (Pinned) Discussions
Summer 2017 Update - Patch Notes
You can expect the patch to break many mods. Its impact on saves is unclear, but I wouldn't be optimistic, personally.
 
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