Summer 2017 Patch Notes Discussion

Just got a response from Aspyr in the Steam discussions. They have not heard anything about a hotfix. I don't know how meaningful that is at this point, but I thought I'd pass it along.

Ahh Firaxis, it's crazy they don't seem to realise that there's something wrong with their approach to community relations when people are having to ask representatives of the company they have subcontracted to port their game to other OS's what the game's actual developers are planning to do vis-a-vis updates in the future.

facepalm.jpg
 
What's a Sean Bean Bug?

It's when he says "hootsley-a-pootsley" instead of huitzilopochtli. :mischief:
Seriously, though, his voice just disappears altogether after playing for a while.

e.fix typo
 
Have archaeologists always been tied to the city/museum they are built from?

Due to increased AI desire to trade away their artifacts, I got 2 out of 3 artifacts in my archaeological museum. Built an archaeologist, dug a ruin and filled my museum at which point the archaeologist went poof after only 1 dig. Seems like a bit unfair to penalize people for trading artifacts early.
 
Have archaeologists always been tied to the city/museum they are built from
Yes, build 1 per city unless England, they show which city they are from and place artefacts only in their museums, all in the culture guide in the tips and tricks forum if you have not read it.
 
Yes, build 1 per city unless England, they show which city they are from and place artefacts only in their museums, all in the culture guide in the tips and tricks forum if you have not read it.

This actually opens up the option to never build an archaeologist and simply fill up museums with traded artifacts.
 
There have never been enough to trade to know what museum they go into.. it would be nice for you to theorise when you start loading them up.
My experience is they never really dig up many
What is really useful is trading ones useless for theming you do not have to wait for a full museum either.
 
It depends on the Civ that's in the game as you are correct some Civs won't bother digging at all. That game where I had already traded 2 out of 3, several AIs certainly kept offering to sell them to me.

Pre-patch, I never traded for them. If they ever offered them for trade, it was at an unreasonable price so it was preferable to get gold. Post patch, and in that particular game, they were offered as part of gpt deals to get luxuries and strategic resources, which made it desirable.
This does kind of create a problem where it may make more sense to never trade for them and get it purely from digging or trade for them and risk having to build an archeologist to fill the final slot. I do wish their cost scale based on # of slots left as I feel it's not really strategy but a gamble you have to take.

Granted trading for them early does give you the benefit of extra tourism and culture in the interim, whilst waiting to get the archaeologist up could be 20-30 or even 50 turns down the line if something else more important is in the queue so there's that opportunity cost.
 
When not going for a culture victory my primary reason to build archeologists is to clear the arc. sites that are blocking my building districts/improvements. If getting museums filled from trades is going to interfere with that....
 
Try the Nubian Archer Rush on Deity.

I tested an immortal game tonight, finished 3 civs and got 14 cities in 92 turns without using any seige weapons. Just pitati archers and a couple of swords and scouts. Once again I played quite casually (for example, I could have picked god of forge as my pantheon to make the archer spamming more ridiculous).The main issue is not that +5 ranged strength, it's the dirt cheap production plus no maintainence cost once the -1 maintainence card is available.This allows almost unlimited spamming of some archers on PED. I may try diety in next game, but I don't really anticipate that much difference.
 
1. Anybody finds the Tech and Civic Boosts additionally appearing in the notification panel useful?? For me they just cause additional clicks.
2. "Combat Preview UI has received multiple improvements"
Has anyone noticed which ones? I have only noticed a bug with the Combat Preview UI overlapping after clicking a unit to attack. Also after clicking the "city ranged attack available" notification, clicking the appropriate button under the city banner, no combat preview shows up (
p.s. Maybe I could work at Firaxis to help them detect the bugs and for them to release patches with much less bugs )
 
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I'm surprised to realize that the game still can't remember my previous game preference, and still doesn't have hall of fame. Is it that hard to code them?
 
What's a Sean Bean Bug?

The horrible recording quality of Sean Bean's lines. :)

Seriously, the sibilance ("ssss") is so annoying I turned off the voice-overs a long time ago. No way I could stand to listen to "mansssss firsssst sssstepssss" over and over again. Ugh. This is so easy to fix either during a recording session or in post-production.
 
I have, and thought they were new.

But now I feel like I noticed them when the game first came out, and forgot about them.

Unless I'm experiencing ipso-post-facto de ja vu.

oww, you already saw, first I thought it was a bug or something, so I started a new game to look to the ice and there it is the northern lights again!

Man I liked a lot, nice touch for the developers team, I think they should explore more, givin culture or science yields for that thou, but still aewsome!
 
The horrible recording quality of Sean Bean's lines. :)

Seriously, the sibilance ("ssss") is so annoying I turned off the voice-overs a long time ago. No way I could stand to listen to "mansssss firsssst sssstepssss" over and over again. Ugh. This is so easy to fix either during a recording session or in post-production.

Do we have access to the audio files?
 
When I get home from work today, I really need to start a thread about the "you are winning the game" negative diplomacy modifier. Just some thought's off the top of my head from the new game I started last night:
  • At turn 46 on Standard speed, everybody I had met hated me except Jadwiga, whom I had just met within the last few turns.
  • The worst was a -50 modifier from Trajan.
  • I had a massive, sprawling empire of 2 cities
  • I had 2 Warriors, 1 Archer, and 1 Scout.
  • I was tied for last in the "Score" screen, so I have no idea what criteria they use to determine that I was "winning."
I'm starting to wonder whether this is intended, or if there's an error in the code (maybe somebody slipped a decimal place and Trajan was only supposed to have a -5 modifier). I wouldn't mind hearing @Victoria 's thoughts on the matter, since I know he's done extensive investigation into the diplomacy mechanics.
 
When I get home from work today, I really need to start a thread about the "you are winning the game" negative diplomacy modifier. Just some thought's off the top of my head from the new game I started last night:
  • At turn 46 on Standard speed, everybody I had met hated me except Jadwiga, whom I had just met within the last few turns.
  • The worst was a -50 modifier from Trajan.
  • I had a massive, sprawling empire of 2 cities
  • I had 2 Warriors, 1 Archer, and 1 Scout.
  • I was tied for last in the "Score" screen, so I have no idea what criteria they use to determine that I was "winning."
I'm starting to wonder whether this is intended, or if there's an error in the code (maybe somebody slipped a decimal place and Trajan was only supposed to have a -5 modifier). I wouldn't mind hearing @Victoria 's thoughts on the matter, since I know he's done extensive investigation into the diplomacy mechanics.

That sounds buggy to me. I'm getting the "you're winning" diplomacy modifier, but it's only around -13, and I'm 6/8 capitals down in a Domination Victory on Epic, Emperor.
 
Do we have access to the audio files?

Dunno for sure, but I suspect a dedicated modder could extract and process the voice-overs. Too much effort for me, I just turned them off.


  • The worst was a -50 modifier from Trajan.
In my last game I seem to recall a couple of civs with modifiers of more than -100. Maybe it partly depends on the current era? I was going for a science victory which doesn't become obvious until later in the game. Once I launched the moon mission, the hate started rolling in.
 
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