Higher Game
National Socialist
New to Civilization 4, and some thoughts...
Against a competent player, or a high difficulty cheating AI that makes such quantity that quality is an emergent quality, is specialization ever useful? Making a melee slaughtering axeman just means he'll end up fighting the archer in a stack. Make a mount immune to first strikes and he simply gets impaled on a spearman. Make a slick archer and he gets stopped cold by a knight that ignores his strikes. What's the point?
Siege weaponry, in theory, is the answer. Loading up a diverse super-stack with no weakness should be begging for a collateral damage pounding. However, Civilization 4 doesn't have bombard the way 3 did. Besides wearing down city walls, siege weapons simply feel like normal, weaker units with no exceptional stopping power. They just don't do enough damage compared to conventional units.
War now feels like Hannibal's Roman invasion, where siege and pillaging are the rule. Defenders have an immense advantage just from the stacks; throw in fortification and walls, and it's now necessary to take 3:1 losses to take a city, like for Civilization 3 newbies who massed mounts and didn't use artillery at all.
As far as I can tell, you're supposed to pillage and gradually grind down the enemy. The super stacks can only pillage so quickly, but spreading out means exposing a unit to its counter. You just have to choke them down over dozens of turns, and have some way to survive the war weariness; even if I "win", a prolonged war often just puts the other AIs ahead of me.
It's like the US vs Japan in the last year of WWII. A blockade would take forever, be expensive, ruin the Japanese economy and starve off millions of lives. An invasion would cost over a million Americans just to take the land; the occupation would further multiply the misery. The only good answer was a nuclear super weapon to decisively demoralize the Japanese and force a quick surrender.
Civilization 4 needs something like this, or a penalty for highly mixed stacks that have no weakness. If single unit type stacks got very significant bonuses, it would make positioning, choke points, and tactics far more important. War would be more than just moving around pillage blobs.
Yes, you can win wars with betrayals, espionage, diplomacy, and other slimy tactics, but the general in me wants a game of battlefield skill, not strategic wars that are won 90% before they even begin (Sun Tzu wars are boring).
Do mods fix this, or am I missing something obvious?
Against a competent player, or a high difficulty cheating AI that makes such quantity that quality is an emergent quality, is specialization ever useful? Making a melee slaughtering axeman just means he'll end up fighting the archer in a stack. Make a mount immune to first strikes and he simply gets impaled on a spearman. Make a slick archer and he gets stopped cold by a knight that ignores his strikes. What's the point?
Siege weaponry, in theory, is the answer. Loading up a diverse super-stack with no weakness should be begging for a collateral damage pounding. However, Civilization 4 doesn't have bombard the way 3 did. Besides wearing down city walls, siege weapons simply feel like normal, weaker units with no exceptional stopping power. They just don't do enough damage compared to conventional units.
War now feels like Hannibal's Roman invasion, where siege and pillaging are the rule. Defenders have an immense advantage just from the stacks; throw in fortification and walls, and it's now necessary to take 3:1 losses to take a city, like for Civilization 3 newbies who massed mounts and didn't use artillery at all.

As far as I can tell, you're supposed to pillage and gradually grind down the enemy. The super stacks can only pillage so quickly, but spreading out means exposing a unit to its counter. You just have to choke them down over dozens of turns, and have some way to survive the war weariness; even if I "win", a prolonged war often just puts the other AIs ahead of me.
It's like the US vs Japan in the last year of WWII. A blockade would take forever, be expensive, ruin the Japanese economy and starve off millions of lives. An invasion would cost over a million Americans just to take the land; the occupation would further multiply the misery. The only good answer was a nuclear super weapon to decisively demoralize the Japanese and force a quick surrender.
Civilization 4 needs something like this, or a penalty for highly mixed stacks that have no weakness. If single unit type stacks got very significant bonuses, it would make positioning, choke points, and tactics far more important. War would be more than just moving around pillage blobs.
Yes, you can win wars with betrayals, espionage, diplomacy, and other slimy tactics, but the general in me wants a game of battlefield skill, not strategic wars that are won 90% before they even begin (Sun Tzu wars are boring).
Do mods fix this, or am I missing something obvious?