Rusty Edge
Deity
@ Those opposing supply lines (I would quote you, but that would be too long)
I can see why you wouldn't want these kinds of systems in the game, but these systems wouldn't be pushing to far into the 'war simulator' area (at least my suggestion of supply lines). There is definitely a difference between gameplay and realism, but the secret is trying to find that special balance. Rejecting something outright, simply because you feel it will be too much like another game, doesn't make much sense. These supply systems would really just make the war game more strategic and involve some actual thinking when it comes to warfare, rather than spamming out massive armies and throwing them at the enemy when they least suspected it, which was the basis of warfare in the older games.
Overall, changes like these would make a better game and actually create more balance compared to the older versions of Civ, as long as it is done in moderation. Basically, don't reject it outright. There is some great possibilities using systems like these in Civ.
Actually, we're not so far apart on specifics. Moctezuma's Influence Driven War -
http://forums.civfanatics.com/showthread.php?t=188007&highlight=Influence+Driven+War