Suryavarman II or however you spell it :p

The AI you're up against has to 1) have horses and 2) make enough horse-based units and 3) iirc you have to encounter them in the open field. That's a rare situation in my books.
 
Well, ONE of the AIs is bound to have Horses, and if they do, they almost always build enough mounted units. When you declare war, they send their SoD against you, and that SoD almost always contains mounted units if they have them, so I don't see where that's rare.

Perhaps if you largely avoid war?
 
I don't fight much in the open against AI...
 
Unless I'm Protective, I don't like having the AI's SoD knocking on my cities. I take 'em out on the field, before they do any damage.
 
3) iirc you have to encounter them in the open field.

You mean the open field as opposed to attacking a city, or in terms of city defence? I'm not sure if I understand this point. Granted the Khmer UU only gets this bonus when attacking, but given that they always prioritize mounted units (and thus bypassing other defending units in the stack) seems like a huge advantage no matter where you encounter the stack. Therefore, if I'm understanding how the unit works correctly, any significantly mounted SoD attacking your stack could be countered by the Khmer UU regardless of the specific location where the battle took place. You're implying that location has something to do with it, so I'm not sure I follow you.
 
I thought the Khmer UU doesn't get the bonus when attacking cities, which is what I'm talking about. Can anyone verify this?

Regardless, even if the bonus counts when attacking cities, I still think the UU is very situational, ivory aside. The civ you are attacking DURING THE CLASSICAL/MEDIEVAL era has to have access to horses and build a lot of horse-based units.

It does you no good if a civ too far away from you to attack builds a lot of horse based units if the civ right next door you want to attack doesn't have access to horses.

I'm not saying you NEVER get the situation where 1) you have ivory, 2) your immediate opponent has horses, and 3) they make enough of them that you kill enough of them for the bonus to be worthwhile. I'm just saying that this situation happens infrequently enough to be considered fairly worthless.
 
I thought the Khmer UU doesn't get the bonus when attacking cities, which is what I'm talking about. Can anyone verify this?

Thats what the civilpedia says. (I didnt have ivory for the one game I played with Khmer)


Your target civ dosnt need to build a lot of horses to make the warelephants useful tho. They are quite good as a general unit without the +50% vs mounted. Given their high strength they can be your front line city attacks when the enemy has shock axes in the defencive stacks, or when they get crossbows and your swords go obsolete overnight.
Elephants may lose much of their offencive capabilities when macemen arrive but they still remain quite a good defencive unit until rifles and cavalry.

The UU ability still dosnt add all that much. But it is an improvement over an already great unit that stands the test of time.
 
To be sure, the Elephant is quite powerful already. Making a unit that's significantly more powerful than that will make the Civ that possesses it quite "swingy," either being absurdly powerful, or quite mediocre.

If you mod the Ballista Elephant to instead not require Ivory, you'll see what I mean. You'll invariably make a beeline for it every game, and every time you do, you make a killing.
 
I thought the Khmer UU doesn't get the bonus when attacking cities, which is what I'm talking about. Can anyone verify this?

Really? So if you're attacking a city with the Khmer UU, it won't target mounted units first? If that's the case, I can see your point. That's a pretty dumb, especially since the seige units you want them to protect will likely be stationed right outside of a city.
 
Creative is great on the highest levels.
Someone mentioned, you do not have to build monuments. That means faster expansion. Also blocking ability helps a lot.
I played two games with Zara Yakob on deity and survived till modern age, while playing with Roosevelt, I complained on too few cities. I can recall that my borders were so huge, that I settled 1000AD to help winning some resources, of course settled inside my cultural borders.

But I do not understand the power of expansive and never will. I guess it's useful the entire game, but health ain't that great. I would gladly exchanged 2 health bonus and worker bonus for +1 food growth bonus. There are many other ideas and many threads (and pools) proved this is the weakest trait. Nerfing expansive even more is terrible mistake. Of course I realize the benefits of this trait, but it cannot simply stand against any other trait.

Balista Elephant seems useless, if you do not have ivory and very often you do not have.

Baray, i do not remember the stats of this building so I will be silent.
 
I'd say the +2 health is the least-important aspect of Expansive. Cheap Granaries and Workers are the key, and both help with your early game. If you start by a forested plains-hills you can get an extra hammer for your Worker from turn 1. It's not huge but it helps. I agree it's a weak trait; cheap Granaries are the best part to me.

I would gladly exchanged 2 health bonus and worker bonus for +1 food growth bonus.

...

Baray, i do not remember the stats of this building so I will be silent.

The Baray adds the +1 food bonus you seek. Most beneficial in a GP farm.
 
Baray is great imo. Free food in every city? Yummy.

The only time I like expansive is when I am playing to get vertical in my cities asap, especially in capital under bureaucracy with many cottages. Expansive combined with hereditary rule increases your pop cap by 2 in every city. I would've liked them to have kept it at 3 which was the beef to expansive they gave before, but now it has been nerfed back down. Plus the cheap granaries and harbors help for access to more health to drive your cities vertical.

However, if you are whipping a lot there is not much to expansive imo. Sure cheap granary, but once it's built, that's that.
 
The cheap Harbors also help to get those coastal trade routes going earlier. Very palpable with The Great Lighthouse.

The +2 health is kinda-sorta okay, but much like Charismatic's +1 Happy Face, it only matters when you're pushing the limits constantly. If you're not into really, really big cities very fast, Expansive does nothing for you.
 
It never occurred to me to pick sauraman (thats what i call him), hes just too damned ugly. I guess if i play him I don't have to look at him. I've yet to see a Cambodian that pasty in real life...

Now that you bring up his traits, I might try him instead of Zara, +2 health under hereditary rule = +2 pop, and I always run this civic if i don't get the pyramids. What type of building is the Baray??

By the way, I think creative is the best trait. Philosophical and Industrial are great for Wonderspam but Snatching all the good resources from the AI is absolutely golden. I also think financial's overrated, that extra shiny coin looks wonderful but it hardly amounts to more than an extra trade route usually.
 
It never occurred to me to pick sauraman (thats what i call him), hes just too damned ugly. I guess if i play him I don't have to look at him. I've yet to see a Cambodian that pasty in real life...

Now that you bring up his traits, I might try him instead of Zara, +2 health under hereditary rule = +2 pop, and I always run this civic if i don't get the pyramids. What type of building is the Baray??

By the way, I think creative is the best trait. Philosophical and Industrial are great for Wonderspam but Snatching all the good resources from the AI is absolutely golden. I also think financial's overrated, that extra shiny coin looks wonderful but it hardly amounts to more than an extra trade route usually.

The baray replaces the aquaduct
 
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